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Rock Crab


Rock Crab
Rock Crab
Type Monster
Location The Mines
Floors 1-29
HP 30
Damage 5
Defence 1
Speed 2
XP 4

The Rock Crab is the Mines' practical joke. It sits in the shallow floors wearing a rock on its back, perfectly still, looking exactly like the stone a farmer is about to mine, and it only moves once someone is close enough to regret it. While it is tucked under the shell it cannot be hurt at all, which makes it the first monster in the game that cannot simply be swung at. It is also the first that has to be answered with a pickaxe instead of a sword. Sixty rock crabs of any type complete the Adventurer's Guild bounty, and the reward is the Crabshell Ring, a flat five points of defence that farmers keep wearing for the rest of a save.


Behaviour


A hidden Rock Crab is invulnerable. A weapon swung at the shell does nothing, which is the behaviour that gives it away: a blow lands with a knocking sound and a damage number of zero pops up, where a real rock makes no such noise. That test costs one swing and settles the question.

There are quieter tells for anyone who would rather not swing at every rock. A Rock Crab casts a thinner, lighter shadow than real stone, and the sprite has a pair of brown pixels low on its right-hand side where a rock would be black. Once it starts moving it is obvious, because a bundle of orange legs comes out from under the shell.

Getting it moving is the farmer's job. A pickaxe strike knocks a hidden crab back and brings it out of hiding, and from that moment a weapon works normally. Timing the swing for when the legs are visible is enough, and a few hits finish it.

Two other answers skip the fight. Enough pickaxe blows knock the shell clean off its back, at which point the crab panics and runs rather than fighting. A bomb set off nearby does the same thing. An equipped Magic Quiver removes the guesswork altogether: its arrows fire at a Rock Crab even while it is disguised, so a rock that is suddenly being shot at is not a rock.

Location


Rock Crabs hold the opening stretch of the Mines, from the first floor down to the high twenties, which is the gentlest ground in the game. They share it with Bugs, Cave Flies, Duggies, Grubs and Green Slimes, and for a farmer who has not learned the disguise yet the crab is easily the most dangerous thing there, purely because the first hit is a surprise.

Those floors are also where most early mining happens, which is why the crab feels so personal: the thing being clicked on with a pickaxe hits back. Riding the elevator to a floor in the twenties and sweeping it is the fastest way to bank bounty progress, because crabs are common and die quickly.

The family continues deeper and elsewhere. Lava Crabs take over the lava floors, Iridium Crabs appear in the Skull Cavern, and the Truffle Crab wanders the farm, and all of them count towards the same bounty.

Drops


Cherry Bombs come off nearly half of all Rock Crabs, and that is a genuinely useful drop early on. Crafting one costs Copper Ore and Coal, and the Dwarf charges a fair sum for each, so a crab run stocks the explosive that clears rock piles, finds ladders without draining stamina and knocks the shell off the next crab along.

A Crab turns up on roughly one kill in seven. Crabs are otherwise pulled out of saltwater in a Crab Pot, which means owning the pots and remembering to bait them, so a mine crab is a shortcut. It cannot be eaten as it comes, but it cooks into dishes and goes into the spool of the Sewing Machine for tailoring.

A Dwarf Scroll I appears occasionally and belongs in the Museum, as does the much rarer Dwarf Scroll IV. A Diamond or a Prismatic Shard shows up on the rarest rolls.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Cherry Bomb Cherry Bomb 40%
Crab Crab 15%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Crabshell Ring is the reason to finish this bounty. Five points of defence is a large amount at the stage of the game where sixty crabs are plausible, and a second ring worn in the other slot adds another five, so a farmer who buys a spare from Marlon can wear ten points of armour on their hands alone. The ring also works as an orange dye at the dye pots in Emily and Haley's house.

Lava Crabs and Iridium Crabs count towards the same sixty, which matters because the deeper versions drop a Crab more often than this one does.

Oil of Garlic keeps weaker monsters from appearing underground, so it is the drink to leave at home while crab hunting. Monster Musk is the opposite and doubles how many are waiting on a floor.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5