Anvil
| Anvil | |
|---|---|
| Type | Crafted Item |
| Recipe | Combat Mastery |
The Anvil is an end-game workstation for players who fight in the Mines and the Skull Cavern. It takes a trinket and rolls its random stats again, so a weak drop can turn into a strong one. The recipe only appears after claiming Combat Mastery, which puts it among the last machines most farms ever build. Every reforge burns three Iridium Bars, so the Anvil doubles as a steady way to spend a stockpile of iridium. Most trinkets can go on it, but the Basilisk Paw and the Magic Hair Gel never change.
Recipe
The road to the Anvil starts with the mastery system. It opens only once Farming, Mining, Foraging, Fishing and Combat have all reached level 10. Experience earned after that point fills a mastery bar in the skills menu, and each full bar is worth one mastery. The masteries are claimed in a hidden room in Cindersap Forest.Claiming Combat Mastery teaches the Anvil recipe and also opens a new equipment slot for trinkets.
The machine itself is made entirely of iron. Smelting Iron Ore with Coal in a Furnace gives Iron Bars, and a large pile of them builds one Anvil. The Anvil can stand anywhere on the farm, so a spot near the house or the main chests keeps it within easy reach.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Iron Bar | 50 |
Use
Trinkets only start dropping after Combat Mastery, the same unlock that brings the Anvil. Once that happens, they fall from monsters and turn up in crates, barrels and treasure chests in the Mines and the Skull Cavern. The Frog Egg and the Parrot Egg are also sold by Alex during the Desert Festival.
Reforging is simple. With the trinket in hand, interacting with the Anvil starts the job, and three Iridium Bars leave the inventory straight away. After a short wait, the trinket comes back with fresh numbers. The roll is completely random. A reforge can raise a stat, but it can just as easily lower it, so a good trinket is worth keeping rather than gambling.
Each trinket has its own set of numbers to roll. The Fairy Box summons a fairy whose level runs from 1 to 5. A higher level heals more health and heals more often during a fight. The Golden Spur grants a burst of speed after a critical strike, and the Anvil decides how many seconds that burst lasts. The Ice Rod fires orbs that freeze enemies in place. Reforging changes both how often it shoots and how long each freeze holds. The Magic Quiver fires arrows at nearby enemies by itself, and its fire rate and damage range are both rerolled. The Parrot Egg brings a parrot that sometimes makes slain monsters drop gold coins. Its level sets how likely those coins are to appear.
Notes
Iridium Bars run out fast at three per attempt. Saving a large stack before a reforging session avoids stopping halfway through a run of bad rolls.
The best roll depends on the playstyle. A player who dives deep into the Skull Cavern may value a high-level fairy for steady healing. A player who fights crowds may prefer a fast-firing Magic Quiver or a long Ice Rod freeze. Rerolling until the stat that matters most is high makes better use of the bars than chasing a perfect trinket.
All Crafting
Every entry in this group, with its key details.