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Blue Squid


Blue Squid
Blue Squid
Type Monster
Location The Dangerous Mines
Floors 11-29 [1]
HP 310
Damage 18
Defence 2
Speed 3
XP 15

The Blue Squid belongs entirely to the dangerous Mines, and it turns the gentlest part of the cave into a problem. It haunts the floors in the teens and twenties, the stretch where a first-year farmer learns to swing a Rusty Sword at Bugs and Rock Crabs, and it arrives there with three hundred and ten health. It swims through solid stone, so walls offer no shelter, and it spits an orb that drains twenty points off the farmer's attack. Several share a floor, which is the real danger. Anyone who clears them is paid in Solar Essence and Squid Ink, and the gold bars and bombs on its list make the fight worth having.


Behaviour


A Blue Squid hangs motionless until it decides to move, then glides forward through whatever stands between it and the farmer. Rock, dirt and the black space beyond the floor all count as water to it. Contact alone costs health, and the approach is quiet enough to catch someone mid-swing at an ore node.

The ranged attack is the part worth respecting. The squid pauses to charge, fires an orb, and a hit applies Weakness, which cuts attack by twenty for a while. Twenty points is most of an early weapon's damage, so the fight that follows takes far longer than it should.

Positioning beats reflexes here. Standing so that the squid's glide ends just inside weapon range means it stops short and takes the hit first. After a swing it is tempting to chase, but holding the spot works better, because the squid returns to where the knockback pushed it from. More than two at once is a losing fight on these floors, especially when they close from different angles.

Two trinkets earn their place against them. An Ice Rod freezes whatever drifts into its orb, and a Frog Egg sends out a companion that picks off the stragglers. Both become available once Combat Mastery is claimed, and both come off monsters and crates in the Mines, the Quarry Mine and the Skull Cavern.

Location


Blue Squids appear in the Mines on floors eleven to twenty nine, and only while the cave is in its dangerous state. That means running Mr. Qi's Danger in the Deep order, or flipping the Shrine of Challenge that sits on floor one hundred and twenty once the order is done. Under that setting the brown earth turns blue, beach forage washes up on the floors above, and Radioactive Nodes begin to appear, so a squid hunt and a Radioactive Ore run are the same trip. Like a bat, a squid can also arrive off the edge of the floor rather than waiting to be found.

Drops


Solar Essence falls from three squids in four. The Wizard is the one villager who loves it, it is an option for the Adventurer's Bundle in the Boiler Room, and it goes into the Glowstone Ring and the Iridium Band, so the pile is never wasted.

Squid Ink comes off about one kill in five, and it is the more interesting item. It dyes clothing at the pots in Emily and Haley's house, it can be used at the Sewing Machine, Elliott loves receiving it, and one is needed for the Shipping Collection. Willy buys it at the Fish Shop, though the Adventurer's Guild will not take it.

The rest of the list reads like a Skull Cavern shopping trip: a Gold Bar on one kill in twenty, plain Bombs on one in ten, a Mega Bomb on one in twenty, and the third Dwarf Scroll on rare occasions. Deep enough into a save, the universal Diamond and Prismatic Shard chances apply as well.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bomb Bomb 10%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Gold Bar Gold Bar 5%
Mega Bomb Mega Bomb 5%
Solar Essence Solar Essence 75%
Squid Ink Squid Ink 20%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


A squid soaks more punishment than anything else on its floors, so a weapon that felt comfortable in the ordinary Mines suddenly feels blunt. Upgrading the blade before switching the shrine on saves a great deal of swinging.

The sensible use for Blue Squids is Combat experience early in a dangerous run. They sit on shallow floors, so a fully equipped farmer who has already seen floor one hundred and twenty can grind them with far less risk than the Putrid Ghosts and Spiders waiting further down.

A Burglar's Ring doubles every roll on the drop list, which is the difference between an occasional Gold Bar and a steady supply.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5