Blue Squid
| Blue Squid | |
|---|---|
| Type | Monster |
| Location | The Dangerous Mines |
| Floors | 11-29 [1] |
| HP | 310 |
| Damage | 18 |
| Defence | 2 |
| Speed | 3 |
| XP | 15 |
The Blue Squid belongs entirely to the dangerous Mines, and it turns the gentlest part of the cave into a problem. It haunts the floors in the teens and twenties, the stretch where a first-year farmer learns to swing a Rusty Sword at Bugs and Rock Crabs, and it arrives there with three hundred and ten health. It swims through solid stone, so walls offer no shelter, and it spits an orb that drains twenty points off the farmer's attack. Several share a floor, which is the real danger. Anyone who clears them is paid in Solar Essence and Squid Ink, and the gold bars and bombs on its list make the fight worth having.
Behaviour
A Blue Squid hangs motionless until it decides to move, then glides forward through whatever stands between it and the farmer. Rock, dirt and the black space beyond the floor all count as water to it. Contact alone costs health, and the approach is quiet enough to catch someone mid-swing at an ore node.
The ranged attack is the part worth respecting. The squid pauses to charge, fires an orb, and a hit applies Weakness, which cuts attack by twenty for a while. Twenty points is most of an early weapon's damage, so the fight that follows takes far longer than it should.
Positioning beats reflexes here. Standing so that the squid's glide ends just inside weapon range means it stops short and takes the hit first. After a swing it is tempting to chase, but holding the spot works better, because the squid returns to where the knockback pushed it from. More than two at once is a losing fight on these floors, especially when they close from different angles.
Two trinkets earn their place against them. An Ice Rod freezes whatever drifts into its orb, and a Frog Egg sends out a companion that picks off the stragglers. Both become available once Combat Mastery is claimed, and both come off monsters and crates in the Mines, the Quarry Mine and the Skull Cavern.
Location
Blue Squids appear in the Mines on floors eleven to twenty nine, and only while the cave is in its dangerous state. That means running Mr. Qi's Danger in the Deep order, or flipping the Shrine of Challenge that sits on floor one hundred and twenty once the order is done. Under that setting the brown earth turns blue, beach forage washes up on the floors above, and Radioactive Nodes begin to appear, so a squid hunt and a Radioactive Ore run are the same trip. Like a bat, a squid can also arrive off the edge of the floor rather than waiting to be found.
Drops
Solar Essence falls from three squids in four. The Wizard is the one villager who loves it, it is an option for the Adventurer's Bundle in the Boiler Room, and it goes into the Glowstone Ring and the Iridium Band, so the pile is never wasted.
Squid Ink comes off about one kill in five, and it is the more interesting item. It dyes clothing at the pots in Emily and Haley's house, it can be used at the Sewing Machine, Elliott loves receiving it, and one is needed for the Shipping Collection. Willy buys it at the Fish Shop, though the Adventurer's Guild will not take it.
The rest of the list reads like a Skull Cavern shopping trip: a Gold Bar on one kill in twenty, plain Bombs on one in ten, a Mega Bomb on one in twenty, and the third Dwarf Scroll on rare occasions. Deep enough into a save, the universal Diamond and Prismatic Shard chances apply as well.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Bomb | 10% | |
| Dwarf Scroll III | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Gold Bar | 5% | |
| Mega Bomb | 5% | |
| Solar Essence | 75% | |
| Squid Ink | 20% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
A squid soaks more punishment than anything else on its floors, so a weapon that felt comfortable in the ordinary Mines suddenly feels blunt. Upgrading the blade before switching the shrine on saves a great deal of swinging.
The sensible use for Blue Squids is Combat experience early in a dangerous run. They sit on shallow floors, so a fully equipped farmer who has already seen floor one hundred and twenty can grind them with far less risk than the Putrid Ghosts and Spiders waiting further down.
A Burglar's Ring doubles every roll on the drop list, which is the difference between an occasional Gold Bar and a steady supply.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |