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Armored Bug (dangerous)


Armored Bug (dangerous)
Armored Bug (dangerous)
Type Monster
Location Skull Cavern
Floors All
HP 250
Damage 20-27
Speed 2
XP 1

Switching the Skull Cavern into its invaded state swaps the Armored Bug for this heavier version, and the change is drastic. The ordinary insect dies to a single hit from the right blade; this one carries two hundred and fifty health behind the same plating, and it hits hard enough to end a careless run. The immunity stays as well, so a weapon without the Bug Killer enchantment still rattles harmlessly off its back. Every kill counts towards the cave insect goal at the Adventurer's Guild, and the drop list stays the same, which makes these bugs a slow but generous target for anyone already fighting through the invasion.


Behaviour


Nothing about the flight path changes. The bug tracks a fixed vertical line, bounces off the first wall or stone it meets and comes back, paying no attention to the farmer at all. The threat is purely positional: standing in the lane when the bug arrives costs a large bite of health, and the deep floors of an invaded cavern leave little margin for that.

Health is what turns the fight into a decision. Two hundred and fifty points take real time to grind down even with Bug Killer applied, and the Mummies and Royal Serpents on the same floor do not wait politely. A run aimed at floor one hundred is usually better off stepping around the bug, breaking the stones that pen it in to give it a longer lane, and dropping a staircase.

A run aimed at eradication credit is a different matter. The bug cannot fight back if it is approached from behind, so a blade with Bug Killer and a Ruby Ring or two will clear it without a scratch. Patience is the only cost.

Location


These appear in the Skull Cavern on every floor while the Skull Cavern Invasion order from Mr. Qi is running, or whenever the statue at the cavern entrance is left switched on. The order asks for floor one hundred inside seven days and pays forty Qi Gems, and the statue afterwards lets the harder cavern be turned on and off at will. Mummies, Royal Serpents and the toughened purple Slimes arrive under the same switch, so these bugs are never the main problem on a floor.

Drops


The drop list matches the ordinary Armored Bug, which is the quiet advantage of farming the harder cavern: the same Bug Meat at roughly three kills in four, the same one in ten chance of a ready-made Bug Steak, and the same slim odds on an Ancient Seed, a Dwarf Scroll I or the elusive Dwarf Scroll IV.

Bug Meat is the piece to hoard. Five Bait from one lump keeps a Fiberglass Rod and a row of Crab Pots working, and the Desert Festival trades a Calico Egg for more. The Bug Steak is an emergency meal that heals out of proportion to its energy, which suits a cavern where food runs out faster than health does.

White Algae turns up now and then and belongs in a soup pot. Because these floors sit far below the bottom of the Mines, every bug also carries the universal long shot at a Diamond or a Prismatic Shard, and a Prismatic Shard is exactly what the Forge wants for the next enchantment.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Ancient Seed Ancient Seed 0.5%
Bug Meat Bug Meat 76%
Bug Steak Bug Steak 10%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
White Algae White Algae 2%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Eighty cave insects of any type finish Gil's list, and both armoured varieties count alongside Bugs, Cave Flies, Grubs and the mutant pair from the Bug Lair. The Insect Head sword is the reward, with replacements sold by Marlon.

Dangerous monsters keep the experience value of their ordinary counterparts, so grinding these for Combat levels is a poor trade compared with clearing an ordinary floor. The reason to kill them is the eradication list, the loot and the Qi Gems that come with the order itself.

A Burglar's Ring is worth equipping before any invasion run, since it rolls every item on the list twice and these bugs are slow enough to make each kill count.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5