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Armored Bug


Armored Bug
Armored Bug
Type Monster
Location Skull Cavern
Floors All
HP 1
Damage 8
Speed 2
XP 1

The Armored Bug is the Skull Cavern's practical joke. It carries a single point of health, yet an ordinary blade cannot kill it. The plating on its back turns every swing into a dull knock and a zero, and the bug drifts on along its lane as though nothing had happened. Only a weapon forged with the Bug Killer enchantment breaks through, and the first hit from one is enough. Clearing them out matters for two reasons: they count towards the cave insect eradication goal at the Adventurer's Guild, and their drop list hides an Ancient Seed, a Dwarf Scroll and the rare Prismatic Shard.


Behaviour


An Armored Bug patrols rather than hunts. It flies in a straight vertical line, turns when it meets a wall or a stone, and flies back the way it came. It never gives chase and never reacts to being struck. All of its damage comes from a collision, and only the front of the bug hurts, so a step into its lane is the one mistake worth avoiding.

That makes the encounter a matter of footwork. Crossing the lane between passes is safe. Breaking the stones around the bug widens its patrol, which stretches the gap between passes and leaves more room to run for the ladder.

Bug Killer is the only way to finish one off. The enchantment doubles damage against grubs, flies, bugs, spiders and rock crabs, and it strips this bug's immunity as well. Enchantments are rolled at random at the Forge on the tenth floor of the Volcano Dungeon, and every attempt costs a Prismatic Shard and twenty Cinder Shards, so an insect-killing blade usually arrives as a lucky side effect of fishing for something else. Until one turns up, the sensible answer is to walk around.

Location


Armored Bugs belong to the Skull Cavern and turn up on any floor of it, from the first drop down to the deepest run. They share that ground with Serpents, Mummies, Iridium Crabs and Iridium Bats, which is the real danger: a bug that cannot be killed is standing in the way while something that can kill is closing in. Monster Musk doubles the number of monsters waiting on a Skull Cavern floor, so a musk run meant for Serpent or Mummy credit tends to produce a crowd of these as well.

Drops


Bug Meat is the usual prize and comes off roughly three bugs in four. It is worth keeping rather than selling, because one piece crafts five Bait, and baited tackle makes fish bite faster on a Fiberglass Rod and lets a Crab Pot work at all. Villagers find it revolting, so none of it should end up in a gift box.

A Bug Steak appears about one time in ten. The recipe is already known at Combat level one, and the dish is unusual in healing far more health than its energy value suggests, which makes it the cave diver's emergency meal. White Algae shows up occasionally, worth saving for Algae Soup rather than the shipping bin.

The rest of the list is for collectors. An Ancient Seed and a Dwarf Scroll I come off one bug in two hundred, and the much rarer Dwarf Scroll IV one in a thousand. All four scrolls donated to the Museum earn the Dwarvish Translation Guide, which is what makes the Dwarf worth talking to. Once the bottom of the Mines has been reached, every monster in the game carries a slim chance of a Diamond or a Prismatic Shard, and these bugs are no exception.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Ancient Seed Ancient Seed 0.5%
Bug Meat Bug Meat 76%
Bug Steak Bug Steak 10%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
White Algae White Algae 2%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Eighty cave insects of any kind complete Gil's goal on the Adventurer's Guild wall, and Bugs, Cave Flies, Grubs, Mutant Flies, Mutant Grubs and Armored Bugs all count. The reward is the Insect Head, a sword that swings quicker than its tier suggests, and Marlon keeps a second one behind the counter for 10,000g afterwards.

A Burglar's Ring makes the hunt pay twice as well, since it rolls each item on the drop list a second time. The ring itself comes from five hundred Dust Sprite kills, so most farmers reach the insect goal long before it.

One quirk is worth knowing. A bug pressed against a wall or another solid object while the farmer is standing in the same spot can lock in place for the rest of the day, which is harmless and occasionally convenient.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5