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Crit Damage



Crit Damage is the extra damage a critical hit deals. The chance of landing one is set by Crit Chance. Every point in the Cool attribute raises Crit Damage a little, and perks and cyberware raise it further.

Raising It


Cool is the main source: each point adds to Crit Damage. Perks such as Sleight Of Hand add stacking Crit Damage for throwing weapon builds, and Practice Makes Perfect raises both Crit Chance and Crit Damage. The table below lists every perk and implant that touches it.

Perks and Cyberware


The perks and cyberware whose effects raise or use Crit Damage are listed below.

Name Kind Tree or Slot Effect
BioDyne Berserk Mk.4 Cyberware Operating System When active: +30-50% damage reduction. Health cannot drop below 25%. Cannot use items. Melee weapons only. +15-30% attack speed. −100% Stamina cost. +5-20% Crit Chance. +100% Crit Damage. When it ends: +25% Health for each enemy neutralized. Duration: 8-11 sec. Cooldown: 60-35 sec.
Dynalar Sandevistan Mk.4 Cyberware Operating System Press to activate and deactivate. When active: Slows time by 50% (V is not slowed) +5-15% Crit Chance. +5-15% Crit Damage. Max duration: 8 sec. Cooldown: 55 sec.
Militech Apogee Sandevistan Cyberware Operating System Can be activated at any charge level. When active: Slows time by 85% (V is not slowed) +15-20% headshot damage. +15-20% Crit Chance. +15-20% Crit Damage. Neutralizing an enemy when active gives: +10% extended duration. +22% Stamina. Max duration: 6 sec. Cooldown: 30-25 sec.
Militech Falcon Sandevistan Cyberware Operating System Can be activated at any charge level. When active: Slows time by 70% (V is not slowed) +5-10% damage. +5-15% Crit Chance. +5-10% Crit Damage. Neutralizing an enemy when active gives: +5% extended duration. +10-12% Health. Max duration: 9-10 sec. Cooldown: 40-30 sec.
Smart Link Cyberware Hands Enables the use of smart-targeting in Smart weapons. +10-20% target-lock duration. +5-15% Crit Damage with Smart weapons. Directly links the user's optical implant to the weapon's system, offering real-time data-tracking of the weapon info. +1-2 Max RAM
Bullet Time Perk Reflexes Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage.
Edgerunner Perk Technical Ability Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of -0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state you gain: +10% damage,. +30% Crit Chance. +50% Crit Damage. Duration: 12 sec.
Machine Learning Perk Relic Destroying an enemy's Vulnerability grants: +10% Frequency of new Vulnerabilities appearing. +5% Crit Damage against Vulnerabilities. Duration: 25 sec. Effect and duration can stack 5 times. Reaching max stacks doubles these effects.
Practice Makes Perfect Perk Reflexes +7% Crit Chance and Crit Damage per stack of Sharpshooter.
Sleight Of Hand Perk Cool +20% Crit Damage for 8 sec. whenever Juggler is activated. Stacks 5 times. New stacks reset duration. All stacks are removed when duration ends.