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Cellular Adapter



Cellular Adapter
Cellular Adapter
Class Integumentary System
Tier Tier 2
Attribute Technical Ability

The Cellular Adapter turns every point of Technical Ability into four small bonuses at once. It raises explosion resistance, Tech weapon damage, Health Item recharge and grenade recharge. The more Technical Ability V has, the stronger all four get. It is made for a dedicated Technical Ability build that fights with Tech guns and grenades. A special perk is needed before the implant works properly. The Cellular Adapter is a mid game implant that ripperdocs sell from level 10, and it needs the Technical Ability perk Built Different to work.

Effect


The Cellular Adapter has no trigger and no cooldown. Its whole effect comes from the Technical Ability attribute. For each point in Technical Ability, V gains 1% explosion resistance. Each point also adds 0.5% Tech weapon damage. Health Items recharge 0.5% faster per point, and so do grenades.

The numbers add up quickly. A character with 20 Technical Ability gets 20% explosion resistance and 10% more Tech weapon damage. Health Items and grenades both recharge 10% faster at that level. Every point spent in the attribute raises all four bonuses together.

The implant also adds armor, like other Integumentary System cyberware. The perk Built Different unlocks the Cellular Adapter at ripperdoc clinics. That perk is required to use it properly.

How to Get Cellular Adapter Guide


  • Put 15 points into Technical Ability.
  • Unlock the perk Built Different.
  • Reach level 10.
  • Visit any ripperdoc clinic and open the Integumentary System slot.
  • Buy and install the Cellular Adapter.

Cellular Adapter Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Cellular Adapter map location:

Map credit by Map Genie.

Upgrades


Ripperdocs stock the Cellular Adapter at Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Higher tiers add more armor, while the per-point bonuses stay the same. All Things Cyber lowers the Cyberware Capacity cost of Integumentary System implants by 20%. V gains capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit by up to 50 points, at the cost of some max Health.

The table shows what each tier step of Cellular Adapter costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 50 Tier 2 components -
Tier 2+ to Tier 3 37 Tier 3 components -
Tier 3 to Tier 3+ 50 Tier 3 components -
Tier 3+ to Tier 4 37 Tier 4 components -
Tier 4 to Tier 4+ 50 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 50 Tier 5 components -
Tier 5+ to Tier 5++ 125 Tier 5 components Phantom Liberty

Character Builds


The Cellular Adapter belongs in a high Technical Ability build. Built Different sits in the Technical Ability tree and needs 15 points in the attribute. Tech weapons gain the most from the damage bonus. The perk Bolt raises charge speed and charged-shot damage for Tech weapons. Shock Value lets Bolts ignore enemy armor. Chain Lightning makes Bolts deal Electrical damage that jumps to nearby enemies. Feedback Circuit restores Health whenever a fully charged Tech weapon shot hits.

Grenade users gain from the recharge bonus. Pyromania speeds up grenade and Health Item recharge and widens grenade blasts. Demolitions Surplus adds a grenade charge. Coming In Hot speeds up recharge when no grenades are left. Friendlier Fire gives 50% resistance to explosions that V causes. That resistance adds to the explosion resistance from the Cellular Adapter.

Health Item users also benefit. Health Freak speeds up Health Item and grenade recharge and adds a Health Item charge.

Select a Build

Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.

Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
In Charge In Charge Technical Ability 15 Tech weapons hold a full charge
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Immovable Force Immovable Force Hands Less recoil and tighter spread
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Para Bellum Para Bellum Skeleton More armor

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swap to handguns and rifles with a Stamina boost
Dash Dash Reflexes 9 Dash replaces the dodge
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Second Heart Second Heart Circulatory System Full Health back once when Health hits zero
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Deep-Field Visual Interface Deep-Field Visual Interface Nervous System Crit chance rises with distance
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Rara Avis Rara Avis Skeleton More armor

The build deals huge damage at close range with shotguns and obliterates enemies outright. Health regen and Adrenaline Rush keep the character alive, and stacked cyberware regularly triggers Fury from Edgerunner. A Tech pistol and a heavy sniper cover anything further away.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Onslaught Onslaught Body 20 Ammo refill after an LMG kill
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Clutch Padding Clutch Padding Circulatory System Cheaper shooting
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Shock Absorber Shock Absorber Hands Less recoil
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game description is a short motto: achieve internal harmony.

Cyberware Categories




All Integumentary System Cyberware



Every Integumentary System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Integumentary System Cyberware

Name Image Attribute Capacity Location
Chitin Chitin Body Dogtown
Peripheral Inverse Peripheral Inverse Dogtown

Standard Integumentary System Cyberware

Name Image Attribute Capacity Location
Carapace Carapace Technical Ability 16
Cellular Adapter Cellular Adapter Technical Ability
Cogito Lattice Cogito Lattice
Countershell Countershell Reflexes 12
Defenzikov Defenzikov
Nano-Plating Nano-Plating
Optical Camo Optical Camo Cool 20
Pain Editor Pain Editor Cool 35
Painducer Painducer Body 30
ProxiShield ProxiShield Body 10
RangeGuard RangeGuard Cool 14
Shock-N-Awe Shock-N-Awe Technical Ability
Subdermal Armor Subdermal Armor Technical Ability 5