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Chain Lightning II



Chain Lightning II
Chain Lightning II
Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar.
Type Spell
Rarity Common
Damage -
Damage Type -
Mana Cost -
Crafting Alchemist at Laboratory
2x Moonstone Dust
2x Sparkling Dust
5x Diamond

Chain Lightning II is a lightning spell for staffs. Its bolt strikes one enemy and then jumps to others standing close by. Every hit also fills the target's stun bar. Each cast spends one spell charge.

Notes


Twenty charges of Chain Lightning II go into Eternal Chain Lightning III, which never runs out. The eternal spell also needs Moonstone Dust and Celestium Bars from the Alchemist's Laboratory. A normal spell is staff ammunition, and each cast uses up one charge. The eternal spell only costs mana, so the staff can keep casting it forever. Every bolt also fills the stun bar of each enemy it hits.

Everything named above, at a glance:

Name Image Type
Eternal Chain Lightning III Eternal Chain Lightning III Spell
Moonstone Dust Moonstone Dust Materials
Celestium Bars Celestium Bars Materials

How to Get Chain Lightning II Guide


The Alchemist makes 20 charges at a time from Diamond, Moonstone Dust and Sparkling Dust. A Laboratory must stand near the Alchemist.

Material Image Amount Found In Comes From
Moonstone Dust Moonstone Dust 2x - -
Sparkling Dust Sparkling Dust 2x - -
Diamond Diamond 5x - -

Crafting Stations


The Alchemist crafts the Chain Lightning II once a Laboratory stands in the workshop. The Alchemist is a craftsperson who works at the base once rescued. The Laboratory itself is built by the Alchemist.

Name Image Type
Alchemist Alchemist Craftsperson
Laboratory Laboratory Crafting Station

Weapons Categories