Chain Lightning II
| Chain Lightning II | |
|---|---|
| Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar. | |
| Type | Spell |
| Rarity | Common |
| Damage | - |
| Damage Type | - |
| Mana Cost | - |
| Crafting | Alchemist at Laboratory 2x Moonstone Dust 2x Sparkling Dust 5x Diamond |
Chain Lightning II is a lightning spell for staffs. Its bolt strikes one enemy and then jumps to others standing close by. Every hit also fills the target's stun bar. Each cast spends one spell charge.
Notes
Twenty charges of Chain Lightning II go into Eternal Chain Lightning III, which never runs out. The eternal spell also needs Moonstone Dust and Celestium Bars from the Alchemist's Laboratory. A normal spell is staff ammunition, and each cast uses up one charge. The eternal spell only costs mana, so the staff can keep casting it forever. Every bolt also fills the stun bar of each enemy it hits.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Eternal Chain Lightning III | Spell | |
| Moonstone Dust | Materials | |
| Celestium Bars | Materials |
How to Get Chain Lightning II Guide
The Alchemist makes 20 charges at a time from Diamond, Moonstone Dust and Sparkling Dust. A Laboratory must stand near the Alchemist.
| Material | Image | Amount | Found In | Comes From |
|---|---|---|---|---|
| Moonstone Dust | 2x | - | - | |
| Sparkling Dust | 2x | - | - | |
| Diamond | 5x | - | - |
Crafting Stations
The Alchemist crafts the Chain Lightning II once a Laboratory stands in the workshop. The Alchemist is a craftsperson who works at the base once rescued. The Laboratory itself is built by the Alchemist.
| Name | Image | Type |
|---|---|---|
| Alchemist | Craftsperson | |
| Laboratory | Crafting Station |
Weapons Categories