Hydrak'Dal
| Hydrak'Dal | |
|---|---|
| Boss, level 41 | |
| Faction | Drak |
| Regions | |
| Trophy | Hydrak'Dal Head |
| Flame | 9 |
Hydrak'Dal is a boss of Enshrouded: a leader of the Drak'Dal tribe in the Veilwater Basin. It is fought in Challenge The Drak Leader at a Drak'Dal Temple during the Fisher's quest Vengeance, and its head pays for Flame level 9. It fights at level 41.
Hydrak'Dal Location
Enter the Veilwater Basin at Flame level 8 via Emerald Shores And Sanguine Seas, rescue the Fisher (Captain Melville Fontane) at Ol' Captain's Rest, then follow his quest Vengeance until it marks a Drak'Dal Temple. The temple sits north-west of Lake Heartblood. Inside, clear the side rooms and press the two buttons, swim down through a tunnel of spinning spike poles using the air pockets, and reach the door to the boss room.
| Region | Location | Details |
|---|---|---|
| Veilwater Basin | Drak'Dal Temple | During the quest Vengeance. |
Abilities
| Ability | Effect | Counter |
|---|---|---|
| Earthquake | After a long wind-up with glowing yellow hands, a yellow glow appears under you and rocks burst up, flinging you into the air. | Move off the yellow circle the moment it appears, or double-jump and glide to safety. |
| Ice Spikes | Casts ice spikes that slow you. | Keep moving. |
| Melee Rush | Charges you again and again and unleashes a flurry of melee strikes up close. | Fight at range, or strafe to its back during its long wind-ups. |
Resistances and Weaknesses
Weaknesses: Lightning works well against it; the datamined table puts it at 1.3x.
How to Beat the Hydrak'Dal
- Bring diving gear or underwater food for the long swim through the temple.
- Before dropping into the boss room, use an elixir, a prayer scroll and food, and put bandages and healing potions on the hotbar.
- Keep moving the whole fight; mobility matters most here.
- Ranged builds do best; climb onto the arena's platforms and ledges to get out of reach and shoot from above.
Drops
| Item | Image | Amount |
|---|---|---|
| Hydrak'Dal Head | 1x | |
| Underwater Grappling Hook | 1x |
The Hydrak'Dal Head is the boss item for strengthening the Flame from level 8 to level 9, the highest Flame level. Flame level 9 raises Shroud time to 13 minutes, the attribute bonus to 8 and the Shroud Passage Level to 9. The same upgrade also takes 14 Survivors, 60 Spark, 60 Gold Ore, 60 Green Vitriol Dust, 30 Passionflower, 60 Aquamarine and 30 Pearl. Afterwards you can travel deeper into the Veilwater Basin.
Lore
The Fisher describes the Drak as a force ravaging the Veilwater Basin, with jaws like snapjaws, talons like vultures and a thirst for blood. He believes beating a Drak leader in a duel will weaken them. Drak are only found above the Shroud. Its head is that of a Drak'Dal tribe leader; the trophy keeps its regal headdress and still radiates authority. The gold trophy notes the Drak will not worship you for killing their leader again, only hate you more.
Notes
- Vengeance comes from the Fisher after Emerald Shores And Sanguine Seas: bring back a Drak keepsake (Drak Scales), report to him, defeat 25 Drak, then challenge the Drak leader. It rewards a Hydrak'Dal Head and 150 XP.
- Drak leaders appear in more than one temple; if the quest does not finish after one kill, check the other Drak temple markers.
- Behind the boss room a climbable wall leads to a treasure room with a gold chest and a lore note, readable with a Drak potion; the chest refills on a timer and can hold legendary weapons.
- Once you hold the Underwater Grappling Hook, the Carpenter can craft more. It works like the Improved Grappling Hook but also underwater, and some underwater puzzles need it.
- A Hunter crafts the Hydrak'Dal Trophy from 2 Wood Planks, 1 head and 2 Nails (+1 comfort); the gold version needs 7 heads and a Gold Bar.
- Guides disagree on the temple's direction from the Ancient Spire: north-west in one, north-east in another.
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