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Dust Sprite


Dust Sprite
Dust Sprite
Type Monster
Location The Mines
Floors 41-79
HP 40
Damage 6
Defence 2
Speed 3
XP 2

The Dust Sprite is the valley's walking coal seam. It lives on the frozen floors of the Mines, travels in chattering packs, and leaves Coal behind on roughly every second kill, which makes a sweep of floors in the fifties faster than any pickaxe for stocking a Furnace. The sprites are quick, bouncy and awkward to hit, and they smash through rocks that get in their way. Five hundred of them earn the Burglar's Ring from Gil at the Adventurer's Guild, the ring that doubles every monster drop in the game for the rest of the save, so the long grind pays for itself many times over.


Behaviour


An idle Dust Sprite bounces in place and chirps, which is the sound that gives a pack away before it comes into view. The moment one spots the farmer the whole group bounds across the floor, and contact is what hurts.

Their hopping is the problem. The sprite is often closer than it looks, because the bounce carries it further than a walking monster would travel, and several arriving at once from different angles turn a simple fight into a scramble. The counter is a wall. Backing a pack into a corner stops knockback from carrying them out of reach and lets a single weapon work through them without chasing.

Sprites also break rocks that block their path, which can be either a nuisance or a favour. The stone they shatter yields nothing to the farmer, so a floor cleared by sprites is a floor stripped of its ore nodes.

Defence rather than damage is what makes them survivable early. They hit lightly but often, so Space Boots or a Crabshell Ring matter more here than another point of attack, and a dish that raises defence turns a frozen floor into a farm.

Location


Dust Sprites hold the frozen stretch of the Mines, from floor forty one down to floor seventy nine. The thickest concentrations sit on floors fifty one to fifty nine, where the cave darkens and a fog effect settles over the ice, and that is where coal runs are made. Frost Bats and Frost Jellies share the ground throughout, with Ghosts from floor fifty one and Skeletons in the castle floors from seventy one.

Restocking a floor is simple. Travelling back to the Mines entrance resets every floor, so riding the elevator down to fifty five, clearing the sprites, leaving and returning gives a fresh pack within minutes. Monster Musk doubles the number waiting before the farmer even arrives.

Drops


Coal comes off about half of all kills, and Coal is the fuel the whole farm runs on: every bar smelted in a Furnace needs one, and the Bee House, the Preserves Jar and dozens of other recipes ask for lumps of it. A pack of sprites is cheaper than Clint's prices and faster than a Charcoal Kiln.

A Frozen Tear appears on one kill in fifty. It belongs in the Geologist's Bundle in the Boiler Room, and ten of them with Iron Bars and Coal craft the Warrior Ring, which means the sprites supply two thirds of that recipe themselves. A Crystal Fruit drops at the same rate and would otherwise wait for Winter foraging: it completes the Winter Foraging Bundle in the Crafts Room and goes into winter Wild Seeds.

The prize on the list is the Coffee Bean, which comes off one sprite in a hundred. Coffee Beans are the only seed for a coffee plant, they keep producing every couple of days once grown, and five beans in a Keg make Coffee, so a single lucky drop turns into a permanent supply. A Gold Bar also appears very rarely, which is a pleasant accident rather than a plan.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Coal Coal 50%
Coffee Bean Coffee Bean 1%
Crystal Fruit Crystal Fruit 2%
Dwarf Scroll II Dwarf Scroll II 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Frozen Tear Frozen Tear 2%
Gold Bar Gold Bar 0.1%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Five hundred Dust Sprites complete the eradication goal, and the dangerous variety counts towards the same total. The Burglar's Ring that Gil hands over makes the game roll every monster drop twice, which is worth more over a save than any weapon; Marlon sells a second one for 20,000g.

Clint's special order to clear Dust Sprites counts both kinds as well, so a single frozen run can serve the order, the eradication goal and the coal supply at once.

Oil of Garlic works against a sprite hunter, since it keeps weaker monsters from appearing at all. The Monster Musk recipe, which arrives from the Wizard after the Prismatic Jelly order, is the drink to carry instead.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5