Root Mask
| Root Mask | |
|---|---|
| Your head fits perfectly inside this knot of roots and bark. | |
| Type | Helmet |
| Armor |
|
| Effects | |
| Movement Speed | - |
| Weight | 3 |
| Durability | 800 |
| Crafting Station | Workbench |
| Station Level | 2 |
| Crafting Materials |
|
| Biome | Swamp |
| Spawn ID | spawn HelmetRoot
|
When the Swamp starts hitting you with poison instead of blades, Root Mask is the answer. You knot it together at a workbench from abomination root and Ancient Bark. It has 8 armour, or 14 fully upgraded. Worn with the rest of the Root Set, it adds up to 24 armour, which turns a 100-damage hit into 76.
How to Craft
You craft it at a level 2 Workbench from:
- 10x Root: dropped by Abominations in the Swamp.
- 10x Ancient Bark: chopped from Ancient Trees in the Swamp.
- 4x Leather Scraps: dropped by Boars and Bats, and dug out of Muddy Scrap Piles.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Root | Swamp | - | spawn Root
| |
| Ancient Bark | Swamp | - | spawn ElderBark
| |
| Leather Scraps | Meadows | - | spawn LeatherScraps
|
When to Use It
Early game. Root drops from Abominations and Ancient Bark is chopped from Ancient Trees, both in the Swamp.
Upgrades
You can upgrade it 3 times after crafting, and each level needs the station built one step further than the last. Every other figure on this page is for quality 1, so this table shows the ladder your own copy sits on:
| Quality | Crafting Station | Armor | Durability | Resources |
|---|---|---|---|---|
| 1 | Workbench (Level 2) | 8 | 800 |
|
| 2 | Workbench (Level 3) | 10 | 900 |
|
| 3 | Workbench (Level 4) | 12 | 1000 |
|
| 4 | Workbench (Level 5) | 14 | 1100 |
|
Root Armor
| Piece | Image | Quality 1 | Quality 2 | Quality 3 | Quality 4 | Weight | Movement | Effect | Spawn ID |
|---|---|---|---|---|---|---|---|---|---|
| Root Mask | 8 | 10 | 12 | 14 | 3 | - | - | spawn HelmetRoot
| |
| Root Harnesk | 8 | 10 | 12 | 14 | 10 | -2% | - | spawn ArmorRootChest
| |
| Root Leggings | 8 | 10 | 12 | 14 | 10 | -2% | - | spawn ArmorRootLegs
| |
| Root Set | 24 | 30 | 36 | 42 | 23 | -4% | +15 Bows | - |
Set bonus: +15 Bows, for wearing every piece at once.
Properties
Notes
- Armour reduces physical, fire, frost and lightning damage. Poison and spirit damage go straight through it.
- While your armour is below half the incoming damage, it simply subtracts: health lost = damage - armour. Once it reaches half or more, it divides instead: health lost = (damage x damage) / (4 x armour). That second case looks like diminishing returns but is not, because the number of hits you survive keeps rising at the same rate.
- Your armour rating is the sum of the head, chest, leg and cape pieces you wear, so leaving off your helmet loses a quarter of the total.
All Armor Categories
All Helmets
*stats displayed are item's base values. See upgrades under each item for item stats per level.