Rain Totem
| Rain Totem | |
|---|---|
| Type | Crafted Item |
| Recipe | Foraging Level 9 |
| Sell Price | 20g |
The Rain Totem is a carved charm that brings rain the following day. Activating one from the backpack uses it up and sets tomorrow's weather to rain in the area where it was used. Rain waters every outdoor crop on its own, brings out the fish that only bite in wet weather and sets the stage for events that need a rainy day. The recipe arrives at Foraging level 9, one step below the top of the skill, and its Truffle Oil makes it a late-game craft. Totems also turn up now and then in the treasure rooms of the Skull Cavern.
The in-game description reads: Activate to greatly increase the chance for rain tomorrow. Consumed on use.
Recipe
Reaching Foraging level 9 teaches the recipe. Crafting Hardwood with Truffle Oil and a few Pine Tar makes one Rain Totem.
Each ingredient comes from a different part of the farm's economy. Hardwood comes from Large Stumps and Large Logs, and the Secret Woods hold a reliable group of stumps that regrow every day. Truffle Oil comes from an Oil Maker fed with Truffles, which pigs dig up outside a Deluxe Barn. Pine Tar comes from a Tapper set on a Pine Tree, and it fills over several days.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Hardwood | 1 | |
| Truffle Oil | 1 | |
| Pine Tar | 5 |
Use
Selecting the totem in the backpack and using it activates it. The totem vanishes, and the next day brings rain. It never creates a thunderstorm, only ordinary rain.
The weather only changes where the totem was used. Pelican Town and Ginger Island have separate weather. A totem used in the valley leaves the island untouched, and one used on the island leaves the valley untouched.
Two kinds of day cannot be changed. Festival days have fixed weather, and the first day of each season keeps its own forecast too. A totem used the day before either one is still used up but brings no rain.
Notes
The most common use is a day off from watering. Rain soaks every outdoor tile, so a farm without sprinklers can skip its watering round entirely. That frees a whole morning for the Mines, fishing or visiting villagers, which is most welcome on a dry stretch of Summer.
Fishing is the second big use. Several fish only bite in the rain, and a totem lets a fisher go after them on a chosen day rather than waiting for the weather. That helps when a bundle or a collection still lacks one of those catches.
Rain also matters for events that need a wet day. The Mermaid's Pendant, needed for a marriage proposal, is sold by the Old Mariner, and he only appears in rainy weather. A totem the day before brings him out on a chosen day instead of waiting for the weather.
Mushroom Logs work faster in the rain as well. A rainy day takes a day off their usual wait, so a totem gives a grove of logs a small boost alongside the crops.
All Crafting
Every entry in this group, with its key details.