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Rusty Sword


Rusty Sword
Rusty Sword
Type Weapon
Type Sword
Level 1
Damage 2-5
Crit Chance 2%
Location Given by Marlon at the entrance to The Mines
Price 250g

Marlon meets the farmer at the entrance to the Mines on the first visit, hands over a Rusty Sword and tells them to be careful. That cutscene is where combat begins, and the Rusty Sword is the weapon everyone's first Green Slime dies to. It hits for 2 to 5, which is enough for the first ten floors and nothing more, and it teaches the blocking stance that every later sword shares. Marlon also keeps one on the shelf at the Adventurer's Guild for 250g, which is the safety net for anyone who sells or bins theirs too early. Nobody keeps it for long and nearly every save starts with it.


Location


The sword is given, not found. Walking to the Mines entrance after they open triggers a short scene with Marlon, and the sword goes straight into the bag. The Mines themselves open on the fifth day, once Joja Corp sends a letter explaining the landslide has been cleared.

The Adventurer's Guild sells a replacement for 250g, with no floor requirement attached, so the Rusty Sword is one of the few weapons available to buy from the moment the Guild opens. Getting in takes the Initiation quest: a letter after reaching the fifth floor, then ten slimes killed inside the Mines.

Marlon buys it back for a fraction of that, which is the usual fate of the first sword once something better appears.

Stats


Two to five damage means several swings for one slime, and that is deliberate. The early Mines are built around a weapon this weak, and the monsters on the first floors have the health to match.

Swings cost no energy at all. That separates weapons from the Axe and Pickaxe, which both drain the day's stamina, so a farmer with nothing left for mining can still fight. It is the reason the Rusty Sword is worth carrying even on days devoted to farming.

Knockback and critical hits are both at the plainest settings in the game, a step of push and a two percent chance of a triple hit. There is nothing to build around here.

The blocking stance is the part that matters. Holding the alternate attack soaks an incoming hit, deals a little damage back to whatever caused it, and knocks flying monsters out of the air. Learning it on the Rusty Sword is far cheaper than learning it on floor eighty.

Notes


Replacing it happens quickly. A Wooden Blade costs the same 250g and hits noticeably harder, the chest on floor twenty holds a Steel Smallsword, and the Femur drops from tilled dirt outside the Mines for nothing at all. Any of the three is an upgrade within the first few hours of mining.

Passing out in the Mines can scatter items out of the bag, and Marlon's recovery service will track one of them down for a fee based on its sale price. On a sword worth 50g that fee is trivial, which is another reason a farmer who loses the Rusty Sword rarely notices.

Level one means the innate enchantments are technically available, since those only attach to weapons at level ten or lower. Nobody takes a Rusty Sword to the volcano, but a farmer who wanted a joke weapon could spend three Rubies on it and still be swinging for single figures.

All Swords


Every entry in this group, with its key details.

Name Image Type Level Damage
Bone Sword Bone Sword Sword 5 20-30
Claymore Claymore Sword 5 20-32
Cutlass Cutlass Sword 3 9-17
Dark Sword Dark Sword Sword 9 30-45
Dragontooth Cutlass Dragontooth Cutlass Sword 13 75-90
Dwarf Sword Dwarf Sword Sword 13 65-75
Forest Sword Forest Sword Sword 3 8-18
Galaxy Sword Galaxy Sword Sword 13 60-80
Haley's Iron Haley's Iron Sword 6 30-45
Holy Blade Holy Blade Sword 7 20-27
Infinity Blade Infinity Blade Sword 17 80-100
Insect Head Insect Head Sword 6 20-30
Iron Edge Iron Edge Sword 3 12-25
Lava Katana Lava Katana Sword 10 55-64
Leah's Whittler Leah's Whittler Sword 6 30-45
Meowmere Meowmere Sword 4 20-20
Neptune's Glaive Neptune's Glaive Sword 5 18-35
Obsidian Edge Obsidian Edge Sword 6 30-45
Ossified Blade Ossified Blade Sword 6 26-42
Pirate's Sword Pirate's Sword Sword 2 8-14
Rapier Rapier Sword 4 15-25
Rusty Sword Rusty Sword Sword 1 2-5
Silver Saber Silver Saber Sword 2 8-15
Steel Falchion Steel Falchion Sword 8 28-46
Steel Smallsword Steel Smallsword Sword 1 4-8
Tempered Broadsword Tempered Broadsword Sword 7 29-44
Templar's Blade Templar's Blade Sword 5 22-29
Wooden Blade Wooden Blade Sword 1 3-7
Yeti Tooth Yeti Tooth Sword 7 26-42