Beyond Hill and Dale...
| Beyond Hill and Dale... | |
|---|---|
| Type | Main Quest |
| Region | Land of a Thousand Fables |
| Previous Quest | The Night of Long Fangs |
| Next Quest | Tesham Mutna |
Beyond Hill and Dale... is a main quest of Blood and Wine on the Damien path. Syanna is hidden inside the Land of a Thousand Fables, a fairy tale world a mage made for the ducal sisters when they were children. The old spell has begun to fall apart, and the fairy tale folk have turned wild and dangerous. Geralt finds Syanna, and the two join forces to find the way out. The exit lies in a castle among the clouds, and only three magic beans can reach it.
Beyond Hill and Dale... Quest Guide
- Follow the yellow brick road and kill the archespore at the bridge.
- Defeat the Wicked Witch at the hut.
- Talk to Syanna and agree to work together.
- Ride the white unicorn, if wanted.
- Save Joss from the wolves and ask him about the three beans.
- For the red bean, find the red hood at the bottom of the well and swim out through the tunnel.
- Defeat the Big Bad Wolf and take the red bean from its belly.
- For the yellow bean, climb Longlocks' tower and defeat her wraith.
- Take the bean from the bed and dive from the balcony into the water.
- For the blue bean, blow down the brick house of the Three Little Pigs with Aard.
- Kill the pigs and take the bean.
- Talk to the girl who sells flint, if wanted.
- Kill the pixies in the garden and plant the beans in the middle.
- Climb the beanstalk and defeat the giant.
- Follow Syanna and jump into the well.
Choices
The decisions in this quest shape the ending of Blood and Wine. Syanna talks about her past while the two hunt for the beans. Hearing her story matters later. The girl who sells flint wears a ribbon that once belonged to Syanna. Getting it back for her saves her life in Tesham Mutna. After the giant falls, Syanna makes Geralt an offer that he can accept or turn down.
Characters
The characters who take part in the quest.
| Character | Image |
|---|---|
| Sylvia Anna | |
| Regis | |
| Damien de la Tour |
Monsters
The monsters fought during the quest.
| Monster | Image | Species |
|---|---|---|
| Archespore | Cursed Ones | |
| Wicked Witch | Relicts | |
| Pixies | Elementa | |
| Wolf | Beasts | |
| Big Bad Wolf | Beasts | |
| Longlocks | Specters | |
| Three Little Pigs | Beasts | |
| Cloud Giant | Ogroids |
Notes
- A will o' the wisp over a pond near Longlocks' tower leads to a dead knight with relic gear.
- A second will o' the wisp near the castle bridge leads to a bonfire and a relic silver sword.
All Main Quests
Every main quest in story order, with the region it takes place in and its suggested level.