Blood and Wine
Blood and Wine is the second expansion for The Witcher 3. It takes Geralt to Toussaint, a duchy untouched by the war. Its quests are built for characters of level 34 or higher. The expansion is pitched as the final adventure of Geralt's career.
Story
A beast is killing people in Toussaint in a series of brutal murders. Hunting it down is Geralt's last great contract. The main story opens with the quest Envoys, Wineboys. Main quests that follow include The Beast of Toussaint, Blood Run, La Cage au Fou and Wine is Sacred. Later ones include The Night of Long Fangs, Tesham Mutna and Pomp and Strange Circumstance.
Toussaint
Toussaint is a land of knights, noble ladies and vineyards. The city of Beauclair lies at its heart. Corvo Bianco, a vineyard estate, becomes Geralt's own home. A grand knightly tourney takes place in the duchy. Clearing the main point of interest in an area also changes the camps around it.
New Systems
- Mutations: passive abilities that are researched and unlocked.
- Armor dyes for witcher gear, found only in Toussaint.
- Grandmaster witcher gear sets.
- A Skellige deck for Gwent.
- A raised NG+ level cap of 100.
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills |
| World and Lore | Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone |
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