Dead Raiser
| Dead Raiser | |
|---|---|
| Sacrifice a bit of blood to raise the dead. Upgrade the skull to spawn multiple skeletons, and increase your blood magic to make them stronger. | |
| Type | Magic Staff |
| Damage |
- |
| Stamina | - |
| Block |
|
| Weight | 0.3 |
| Durability | 200 |
| Crafting Station | Galdr table |
| Station Level | 1 |
| Crafting Materials |
|
| Biome | Mistlands |
| Spawn ID | spawn StaffSkeleton
|
The Dead Raiser is for the fight you would rather not stand at the front of: it calls skeletons up out of the ground to stand there instead. It is blood magic, built at the Galdr table from Refined Eitr, which means the Mistlands come first. It has 48 block armour, or 96 when you parry with it at its 2x bonus. It is a summoning staff: each cast raises a Skelett, a tame Skeleton that fights for you, and the staff itself deals no damage.
How to Craft
Crafted at a level 1 galdr table from:
- 10x Bone Fragments: Dropped by skeletons and found in rancid remains.
- 16x Refined Eitr: Refined from sap and soft tissue at an eitr refinery.
- 4x Skeleton trophy: Dropped by the skeleton.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Bone Fragments | Black Forest | - | spawn BoneFragments
| |
| Refined Eitr | Mistlands | Eitr Refinery | spawn Eitr
| |
| Skeleton trophy | Black Forest | - | spawn TrophySkeleton
|
When to Use It
Mid game. It needs Mistlands materials and a Galdr Table, so it comes after Yagluth and the sea crossing that follows him. The Ashlands and the Deep North still lie beyond this one.
Upgrades
You can upgrade it 3 times after crafting, and each level needs the station built one step higher than the last. Every other stat on this page is for quality 1, so the table below shows the ladder your own copy sits on:
| Quality | Crafting Station | Maximum Skeletons Controllable | Durability | Resources |
|---|---|---|---|---|
| 1 | Galdr table (Level 1) | 1 | 200 |
|
| 2 | Galdr table (Level 2) | 2 | 250 |
|
| 3 | Galdr table (Level 3) | 3 | 300 |
|
| 4 | Galdr table (Level 4) | 4 | 350 |
|
Properties
What you get is a 400-health Skelett with a sword and a bow that hits for 50 slash and 40 pierce. It is weak to blunt and fire, resists pierce and frost, and is immune to poison, so it survives a Swamp far better than an Ashlands fortress.
The Eitr cost is the real gate: each cast takes 100 Eitr and 40% of your current health. At low skill, no single food in the game covers it. From Blood magic 47, one Seeker Aspic is enough; below that you need 2 eitr foods, which costs you a health or stamina slot.
You only need the Eitr at the moment you cast. Summon first, then eat for the fight, and the Skelett stays. That is the usual way around the cost.
Notes
- Skeletts cannot swim or drown. They walk along the seafloor instead, which is sometimes useful and often very slow.
- They are always tame and can be petted, and you can shield them with the Staff of Protection just like a player.
- Killing your own Skelett before you hit the summon cap frees the slot, so you can summon again on purpose after a bad roll.
- The staff glows purple-pink and adds about 10% visibility while sneaking.
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*stats displayed are item's base values. See upgrades under each item for item stats per level.