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Black Forest


Black Forest
Black Forest
Dark pine forest with copper in the hills and tin along the shore.
Tier 2
Distance 500 to 8,000 m
Boss The Elder
Metal Copper and tin
Dungeon Burial Chamber
Weather Clear, 87%
Threat Greydwarf packs after dark
Travel On foot

The Black Forest is the ring of land just outside the Meadows and the first biome that fights back. Pine and Fir trees grow thick enough to block out the midday sun, and Blueberry bushes and blue-glowing Thistle cover the ground. Copper sits half-buried in the hills and Tin glints along the shore. Greydwarves chatter constantly, and something heavy is usually moving through the trees.

Locations


It stretches from 500 m out to 8,000 m, forming the ring around the Meadows, and it is meant to be your second biome. Two things in it depend on distance: Trolls and Greydwarf Brutes only spawn with stars past 2,000 m, and Haldor only appears from 1,500 m out.

Location Image What's Inside
Burial Chamber Burial Chamber The first dungeon: a pitch dark maze of twenty to forty rooms. Surtling cores, skeletons, ghosts and the occasional Elder vegvisir.
Troll Cave Troll Cave A rock mouth holding one troll. Nothing else can get in, so a cleared cave is the safest room in the game.
Bear Cave Bear Cave A cave with a sleeping bear and about ten yellow mushrooms.
Smouldering Tomb Smouldering Tomb One of Hildir's three dungeons, lit by two iron torches. Brenna guards her brass chest.
Abandoned Outpost Abandoned Outpost Ruined stone towers with crows circling. Greydwarves, skeletons, chests and a 30% chance of an Elder vegvisir.
Greydwarf Nest Greydwarf Nest A spawner that never stops. Left alive it is a wood, stone, resin and eye farm.
The Elder's Altar The Elder's Altar An ancient bowl. Three ancient seeds summon him.
Haldor's Camp Haldor's Camp A wagon pulled by a lox, at least 1,500 m from the centre. Haldor trades here.
Big Rock Clearing Big Rock Clearing One per world. A glowing rock ringed by twenty-two mysterious rocks.

Boss


The Elder

The Elder is summoned at an ancient bowl with 3 Ancient Seeds, which drop from Greydwarf Brutes and Greydwarf Nests. He has 2,500 health and is very weak to fire. He attacks by throwing vines and filling the ground around you with grasping roots.

He drops the Swamp Key, which opens every Sunken Crypt in the world and with it the whole iron tier. His power gives +30% health regeneration and +60% chop and pickaxe damage.





Creatures


Creature Image Health Drops
Bear Bear 800 bear hide, bear meat, bear paw, bear trophy
Crow Crow 1 feathers
Ghost Ghost 60 ectoplasm
Greydwarf Greydwarf 40 greydwarf eye, greydwarf trophy, resin, stone, wood
Greydwarf Brute Greydwarf Brute 150 ancient seed, dandelion, greydwarf brute trophy, greydwarf eye, stone
Greydwarf Shaman Greydwarf Shaman 60 greydwarf eye, greydwarf shaman trophy, resin, wood, bukeperries
Rancid remains Rancid remains 100 bone fragments, rancid remains trophy
Skeleton Skeleton 40 bone fragments, skeleton trophy
The Elder The Elder 2500 the elder trophy, swamp key, the elder power
Troll Troll 600 coins, troll hide, troll trophy

Resources


Material Image Kind
Amber Amber Materials
Amber Pearl Amber Pearl Materials
Ancient Seed Ancient Seed Materials
Barrel Hoops Barrel Hoops Materials
Bear Hide Bear Hide Materials
Bear Meat Bear Meat Food
Bear Paw Bear Paw Materials
Blueberries Blueberries Food
Bone Fragments Bone Fragments Materials
Bronze Bronze Metals & Ores
Bronze Battle Idol Bronze Battle Idol Materials
Bronze Nails Bronze Nails Materials
Carrot Carrot Crops & Farming
Carrot Seeds Carrot Seeds Crops & Farming
Copper Copper Metals & Ores
Copper Ore Copper Ore Metals & Ores
Corewood Corewood Materials
Ectoplasm Ectoplasm Materials
Feathers Feathers Materials
Fir Cone Fir Cone Crops & Farming
Fishing Rod Fishing Rod Tools
Greydwarf Eye Greydwarf Eye Materials
Horn of Celebration Horn of Celebration Materials
Love Potion Love Potion Meads & Potions
Mead Horn of Odin Mead Horn of Odin Materials
Pine Cone Pine Cone Crops & Farming
Ruby Ruby Materials
Swamp Key Swamp Key Materials
Thistle Thistle Food
Thunder Stone Thunder Stone Materials
Tin Tin Metals & Ores
Tin Ore Tin Ore Metals & Ores
Troll Hide Troll Hide Materials
Trollfish Trollfish Fish
Yellow Mushroom Yellow Mushroom Food
Ymir Flesh Ymir Flesh Materials

Hazards


  • At night the spawner runs every minute at full chance, sending up to six Greydwarves in groups of three and four, with Shamans healing them.
  • A Shaman's poison cone cannot be blocked.
  • Trolls hit for 60 to 70 damage and smash terrain and buildings as easily as trees.
  • A Bear ambushes you with 800 health, but it will not come within 3 m of fire.
  • Ghosts shrug off every physical damage type you have at this tier.
  • Copper deposits reach down to the dig limit, so mining one out leaves a pit you can fall into.

Lore


The Black Forest runestones are warnings: "Beware the deep trees, beware the true dark." One calls The Elder the Old One, once a shoot of Yggdrasil itself, banished for his pride, whose roots run deep. Another says the Greydwarves are a murderer's rotting soul that draws rock, wood and moss to itself and walks at night, and it advises carrying a Torch.

One stone counts the exiles and says the people brought here are not the first men in this land, pointing to the halls beneath the ground.

Notes


  • A Troll does enough terrain damage to shatter Copper and Tin deposits and fell Oak and Birch trees, which lets you make Bronze before Eikthyr.
  • A Greydwarf Nest left alive is an endless farm for Wood, Stone, Resin and Greydwarf Eyes. A roof over a 4 m radius shuts one off.
  • Enemies killed inside a Burial Chamber or a Troll Cave never respawn, but the Yellow Mushrooms grow back after four hours.
  • A cleared Troll Cave is the safest storage in the early game, because nothing can get in.
  • Copper is found inland in the hills and Tin on the coast, so a boat and a route along the shore are the fastest way to farm Tin.
  • Carrot Seeds are picked here and never regrow in the wild, so plant your first handful straight away.

All Biomes


Biome Image Where Boss Materials
Meadows Meadows 0 to 5,100 m from the centre. Your world starts here. Eikthyr
Black Forest Black Forest 500 to 8,000 m out, the ring just past the Meadows. The Elder
Swamp Swamp 2,000 to 6,000 m out, low and flooded. Bonemass
Mountain Mountain Any ground above 50 m, from 600 m out. Moder
Plains Plains 2,900 to 8,000 m out, open golden grass. Yagluth
Mistlands Mistlands 5,900 to 10,000 m out, the last ring before the edge. The Queen
Ashlands Ashlands A crescent island at the far south, past boiling water. Fader
Deep North Deep North The far north, against the world edge. Kall Fimbulbringer
Ocean Ocean Anything below 26 m of water, between every landmass. -

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