Firewalker Boots
| Firewalker Boots | |
|---|---|
| Type | Boots |
| Stats | Defense (+3); Immunity (+3) |
| Location | Floor 80 of The Mines; Adventurer's Guild; Fishing Treasure Chest (0.012%) |
| Price | 2000g |
| Sell Price | 300g |
Firewalker Boots are the reward chest on floor eighty of the Mines, which means a farmer who simply keeps descending gets them for nothing. Three points of Defense and three of Immunity make them the first genuinely balanced pair in the game, covering both columns equally instead of leaning one way. That is why they are the usual recommendation for players who dislike shopping: the chest is free, the floor has to be passed anyway, and the boots hold up for a long stretch afterwards. Marlon also sells them at 2,000g once floor eighty has been reached, and treasure chests pulled out of the water occasionally produce a pair. The flavour text claims they withstand the hottest magma, which turns out to be optimistic once the Volcano Dungeon opens.
Location
The chest on floor eighty of the Mines is the first and cheapest route. It is a fixed reward rather than a random drop, so reaching the floor is all it takes. In a save started with remixed mine rewards that chest holds something else, and Dark Boots or Crystal Shoes may appear in its place.
Marlon stocks the boots at 2,000g from the same milestone, which is useful for a farmer who wants more than one pair.
Fishing treasure chests are the third route, at roughly one chest in eight thousand. Nobody fishes for these on purpose.
Effect
Three points of Defense removes three damage from every hit, down to the floor of one damage per strike. Three points of Immunity reduces the chance of catching a debuff by around twenty seven percent. Neither figure is the best available, and having both is the point.
The reason balance matters at this depth is that floors eighty and below start mixing threats. Shadow Shamans cast Jinxed, which adds eight damage to every hit taken and therefore punishes a farmer who went all in on armour. Serpents and Shadow Brutes hit hard enough that immunity alone is no help. Boots that cover both keep a farmer out of trouble in either case.
The direct comparison is with the Dark Boots, which unlock from the same floor and give four points of Defense with two of Immunity. One point has been traded between the columns. Dark Boots suit a farmer who is losing health; these suit one who keeps getting slowed, jinxed or slimed at the wrong moment.
Notes
The Sewing Machine in Emily and Haley's house moves boot stats between pairs. The pair holding the numbers goes on the spool and is consumed, the pair being changed goes in the feed and keeps its own appearance, and the result is named as a custom tailored version of that pair. Because Marlon sells these without limit, a farmer who likes the look of an earlier pair has an easy supply of three and three to transfer across.
Marlon buys footwear too, so a second pair found in a fishing chest is a few hundred gold rather than clutter.
Looking ahead, the next real step up is the Space Boots from floor a hundred and ten, which give four and four. Between floor eighty and floor a hundred and ten there is nothing better to find in the Mines, which is a long stretch of the game for one free chest to cover.
All Boots
Every entry in this group, with its key details.
| Name | Image | Stats |
|---|---|---|
| Cinderclown Shoes | Defense (+6); Immunity (+5) | |
| Combat Boots | Defense (+3) | |
| Cowboy Boots | Defense (+2); Immunity (+2) | |
| Crystal Shoes | Defense (+3); Immunity (+5) | |
| Dark Boots | Defense (+4); Immunity (+2) | |
| Dragonscale Boots | Defense (+7) | |
| Emily's Magic Boots | Defense (+4); Immunity (+4) | |
| Firewalker Boots | Defense (+3); Immunity (+3) | |
| Genie Shoes | Defense (+1); Immunity (+6) | |
| Leather Boots | Defense (+1); Immunity (+1) | |
| Leprechaun Shoes | Defense (+2); Immunity (+1) | |
| Mermaid Boots | Defense (+5); Immunity (+8) | |
| Rubber Boots | Immunity (+1) | |
| Sneakers | Defense (+1) | |
| Space Boots | Defense (+4); Immunity (+4) | |
| Thermal Boots | Defense (+1); Immunity (+2) | |
| Tundra Boots | Defense (+2); Immunity (+1) | |
| Work Boots | Defense (+2) |