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Work Boots


Work Boots
Work Boots
Type Boots
Stats Defense (+2)
Location Floor 10 of The Mines (remixed); Fishing Treasure Chest (0.012%)
Price 700g
Sell Price 100g

Work Boots are steel toed and put both of their points into Defense, which makes them the best armour a farmer can get in the first twenty floors of the Mines. Marlon sells them for 700g once floor ten has been reached, which is two hundred gold more than the Leather Boots on the same shelf and worth every coin for the extra point. They also have a reputation out of all proportion to their stats, because for a long time the only way to get a pair was to fish one out of a Treasure Chest, and a small community of players still goes looking for them that way. These days the Guild counter makes the whole hunt optional.


Location


Marlon stocks the boots at 700g from the moment floor ten of the Mines has been reached, which is the easy route and a recent comfort for anyone who remembers the alternative.

Fishing treasure chests are the old route and still produce them, at roughly one chest in eight thousand. Players who go after them that way have worked out the details: chests can be reeled in from any fishable water once Fishing reaches level 2, a Treasure Hunter tackle and the Pirate profession raise the chances, and casting into the second zone is as good as casting further, which saves time. Taking Fishing Mastery is counterproductive, since the golden chests it brings are stingier with footwear than ordinary ones.

A save started with remixed mine rewards can also produce them from the chest on floor ten, which normally holds the Leather Boots.

Effect


Two points of Defense takes two damage off every hit received, with the game's floor of one damage meaning the weakest monsters are reduced to a scratch. A Green Slime that normally deals four to six damage deals two to four instead, and a Bug or a Grub does almost nothing.

Putting both points into armour is what separates these from the Leather Boots, which split one and one. At this depth the monsters hit rather than debuff, so armour is the better buy, and a farmer who wants a little immunity as well can pick up the Leather Boots from the floor ten chest and switch between the two.

The step up after this is the Combat Boots at floor forty, which add a third point of Defense for 1,250g. Between floor ten and floor forty there is nothing with more armour than these.

Notes


A trip to the Sewing Machine at 2 Willow Lane will shift these two points onto whichever boots a farmer prefers to look at. The donor pair sits on the spool and is spent, the pair in the feed keeps its own sprite and leaves renamed as a custom tailored version of itself. Because Marlon restocks these, two points of Defense can be bought cheaply and often, ready to transfer onto something a farmer would rather look at.

Marlon buys footwear as well, and these fetch a hundred gold. That is the only buyer for boots anywhere in the valley, so a spare pair means a trip east of the Mines rather than a drop in the shipping bin.

All Boots


Every entry in this group, with its key details.

Name Image Stats
Cinderclown Shoes Cinderclown Shoes Defense (+6); Immunity (+5)
Combat Boots Combat Boots Defense (+3)
Cowboy Boots Cowboy Boots Defense (+2); Immunity (+2)
Crystal Shoes Crystal Shoes Defense (+3); Immunity (+5)
Dark Boots Dark Boots Defense (+4); Immunity (+2)
Dragonscale Boots Dragonscale Boots Defense (+7)
Emily's Magic Boots Emily's Magic Boots Defense (+4); Immunity (+4)
Firewalker Boots Firewalker Boots Defense (+3); Immunity (+3)
Genie Shoes Genie Shoes Defense (+1); Immunity (+6)
Leather Boots Leather Boots Defense (+1); Immunity (+1)
Leprechaun Shoes Leprechaun Shoes Defense (+2); Immunity (+1)
Mermaid Boots Mermaid Boots Defense (+5); Immunity (+8)
Rubber Boots Rubber Boots Immunity (+1)
Sneakers Sneakers Defense (+1)
Space Boots Space Boots Defense (+4); Immunity (+4)
Thermal Boots Thermal Boots Defense (+1); Immunity (+2)
Tundra Boots Tundra Boots Defense (+2); Immunity (+1)
Work Boots Work Boots Defense (+2)