Tundra Boots
| Tundra Boots | |
|---|---|
| Type | Boots |
| Stats | Defense (+2); Immunity (+1) |
| Location | Floor 50 of The Mines; Adventurer's Guild; Fishing Treasure Chest (0.012%) |
| Price | 750g |
| Sell Price | 150g |
The chest on floor fifty of the Mines holds a pair of Tundra Boots, and the fuzzy lining is more than flavour: two points of Defense and one of Immunity make them the first footwear in the game to cover both columns at a useful level. Marlon then keeps them in stock at 750g for anyone who wants a second pair, which is cheap enough that many farmers buy several for tailoring. They sit directly against the Combat Boots in most players' minds, since both belong to the same stretch of the Mines and cost about the same. Reaching the chest is the only requirement, so they arrive in the ordinary course of digging downwards rather than needing a plan.
Location
Floor fifty of the Mines has a fixed reward chest and this is what it holds, which makes the boots free for anyone descending normally. A save started with remixed mine rewards swaps that chest's contents, and Combat Boots or Thermal Boots may appear there instead.
Marlon stocks them at 750g from the same milestone. Fishing treasure chests are the third route, at about one chest in eight thousand, which is a curiosity rather than a plan.
Effect
Two points of Defense takes two damage off every hit received, with the game never letting a hit fall below one damage. Against the Grubs, Bugs and Slimes of the middle Mines that is most of their output gone.
One point of Immunity shaves about nine percent off the chance of catching a debuff. That is small, but it is more than nothing, and nothing is exactly what the Combat Boots and Work Boots offer in that column. The floors around fifty are where Slimes start arriving in groups, and the Slimed effect that slows a farmer down is the first debuff most players learn to dislike.
Between the two options at this depth, the Combat Boots give one more point of armour and the Tundra Boots spread themselves. A farmer who is simply losing health should take the armour, and one who keeps getting slowed or jinxed at the wrong moment should take these.
Notes
The Sewing Machine in Emily and Haley's house transfers boot stats from one pair to another. The pair carrying the numbers goes on the spool and is consumed, the pair being altered goes in the feed and keeps its own appearance, and what comes out is named as a custom tailored version of the second pair. Because the boots are cheap and restocked, they are a convenient pair to buy for the look rather than the numbers, and then tailor something stronger onto them.
Marlon buys footwear over the same counter he sells it from, so a duplicate is worth a hundred and fifty gold on the way out of the Mines.
Looking forward, floor eighty is where the next real improvement waits, with the Firewalker Boots in the chest and the Dark Boots on Marlon's shelf. Thirty floors is a long way, and a farmer wearing Tundra Boots the whole distance will manage it comfortably with a Topaz Ring to top up the armour.
All Boots
Every entry in this group, with its key details.
| Name | Image | Stats |
|---|---|---|
| Cinderclown Shoes | Defense (+6); Immunity (+5) | |
| Combat Boots | Defense (+3) | |
| Cowboy Boots | Defense (+2); Immunity (+2) | |
| Crystal Shoes | Defense (+3); Immunity (+5) | |
| Dark Boots | Defense (+4); Immunity (+2) | |
| Dragonscale Boots | Defense (+7) | |
| Emily's Magic Boots | Defense (+4); Immunity (+4) | |
| Firewalker Boots | Defense (+3); Immunity (+3) | |
| Genie Shoes | Defense (+1); Immunity (+6) | |
| Leather Boots | Defense (+1); Immunity (+1) | |
| Leprechaun Shoes | Defense (+2); Immunity (+1) | |
| Mermaid Boots | Defense (+5); Immunity (+8) | |
| Rubber Boots | Immunity (+1) | |
| Sneakers | Defense (+1) | |
| Space Boots | Defense (+4); Immunity (+4) | |
| Thermal Boots | Defense (+1); Immunity (+2) | |
| Tundra Boots | Defense (+2); Immunity (+1) | |
| Work Boots | Defense (+2) |