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Space Boots


Space Boots
Space Boots
Type Boots
Stats Defense (+4); Immunity (+4)
Location Floor 110 of The Mines; Adventurer's Guild
Price 5000g
Sell Price 400g

Space Boots are the prize for clearing the Mines. The chest on floor a hundred and ten, the deepest reward chest in the place, holds a pair, and from that moment Marlon stocks them at the Adventurer's Guild for anyone who needs a second. Four points of Defense and four of Immunity make them the most balanced boots available before Ginger Island, and they stay competitive long after. For many farmers they are simply the boots worn from the middle of the first year until a volcano chest produces something better. The iridium weave gives them a purple sheen, which is as close as footwear gets to a trophy.

The in-game description reads: An iridium weave gives them a purple sheen.


Location


Floor a hundred and ten of the Mines is the first route, and reaching it means clearing a hundred and nine floors above it. The chest there is free, which makes the boots the cheapest strong footwear in the game.

Marlon is the second route. Once floor a hundred and ten has been reached, the boots appear in his stock at 5,000g, and he keeps them there permanently. That matters more than it sounds, because a pair lost by collapsing in the Mines can be replaced, and because a farmer who wants several pairs for tailoring can simply buy them.

Effect


Four points of Defense takes four damage off every hit, down to the game's floor of one damage. The official example is worth knowing: a Green Slime that normally deals four to six damage deals one damage two thirds of the time and two damage the rest of the time against these boots. Most of the upper Mines becomes harmless on those terms.

On the other side, four points of Immunity strip away a little over a third of the chance of catching a debuff. That is enough to notice on the floors where Shadow Shamans cast Jinxed and Slimes leave ooze, without being enough to ignore the problem. Adding an Immunity Band on a finger takes the total to eight, and a second band passes the eleven points where debuffs stop happening entirely.

The balance is what makes them useful for so long. The Dark Boots have more armour and the Genie Shoes have far more immunity, but neither covers both columns, and a farmer who owns only one pair of boots wants the pair that never leaves a gap.

Notes


Being purchasable in quantity is the quiet reason players like these boots. The Sewing Machine in Emily and Haley's house transfers stats between pairs, consuming the pair on the spool and keeping the appearance of the pair in the feed, and a farmer who wants to move four and four onto a nicer looking pair can buy as many sets of numbers as they can afford rather than hunting chests for them.

Emily's Magic Boots match these exactly at four and four, which makes them the alternative for anyone who has married Emily and seen her last heart event.

Marlon buys footwear as well as selling it, so an unwanted pair goes straight back over the counter. The Guild sits east of the Mines and opens in the afternoon, closing in the small hours, and it shuts for most festival days.

All Boots


Every entry in this group, with its key details.

Name Image Stats
Cinderclown Shoes Cinderclown Shoes Defense (+6); Immunity (+5)
Combat Boots Combat Boots Defense (+3)
Cowboy Boots Cowboy Boots Defense (+2); Immunity (+2)
Crystal Shoes Crystal Shoes Defense (+3); Immunity (+5)
Dark Boots Dark Boots Defense (+4); Immunity (+2)
Dragonscale Boots Dragonscale Boots Defense (+7)
Emily's Magic Boots Emily's Magic Boots Defense (+4); Immunity (+4)
Firewalker Boots Firewalker Boots Defense (+3); Immunity (+3)
Genie Shoes Genie Shoes Defense (+1); Immunity (+6)
Leather Boots Leather Boots Defense (+1); Immunity (+1)
Leprechaun Shoes Leprechaun Shoes Defense (+2); Immunity (+1)
Mermaid Boots Mermaid Boots Defense (+5); Immunity (+8)
Rubber Boots Rubber Boots Immunity (+1)
Sneakers Sneakers Defense (+1)
Space Boots Space Boots Defense (+4); Immunity (+4)
Thermal Boots Thermal Boots Defense (+1); Immunity (+2)
Tundra Boots Tundra Boots Defense (+2); Immunity (+1)
Work Boots Work Boots Defense (+2)