Emily's Magic Boots
| Emily's Magic Boots | |
|---|---|
| Type | Boots |
| Stats | Defense (+4); Immunity (+4) |
| Location | Emily's 14-heart event |
| Sell Price | 400g |
Emily's Magic Boots are made by hand, by Emily, and given to her spouse at her last heart event. That makes them the only footwear in the game that has to be earned through a relationship rather than through fighting or shopping. The numbers are generous: four points of Defense and four of Immunity, which matches the Space Boots exactly and puts them among the strongest boots a farmer can own before Ginger Island. Emily is a tailor by inclination, so a handmade pair of boots fits her perfectly, and the description notes with evident pride that they are entirely compostable. Losing them is no longer permanent, since the Lost Items Shop in the Secret Woods will sell a replacement.
Location
Emily's fourteen heart event is the only place the boots are made. Reaching fourteen hearts means marrying her first, since the last heart levels are only available to a spouse, and the event then plays at home.
The replacement route matters for anyone who has already lost a pair. The Lost Items Shop in the Secret Woods sells them back for 10,000g, which is a steep price but a good deal better than the alternative. Reaching the Secret Woods at all needs a Steel Axe to cut through the fallen log north of the Wizard's Tower.
Effect
Four points of Defense takes four damage off every hit received, down to the game's floor of one damage per strike. That turns the common monsters of the upper Mines into a formality and takes a real slice off the heavy hitters further down.
Four points of Immunity cuts the chance of catching a debuff by roughly thirty six percent. Jinxed from a Shadow Shaman, Slimed from any Slime and Burnt from a Magma Sparker all become noticeably less likely. Adding an Immunity Band on one finger takes the total to eight, and a second band carries a farmer past eleven points, where debuffs stop landing at all.
The balance is the attraction. Nothing is left uncovered, which is what makes four and four such a comfortable set of numbers for a farmer who owns only one good pair of boots.
Notes
The Sewing Machine Emily taught the farmer to use can also move these numbers onto a different pair of boots. The pair holding the stats goes on the spool and is consumed, the pair being altered goes in the feed and keeps its own appearance, and what comes out is a custom tailored version of that second pair. Players who treasure the boots as a gift tend to do the opposite, moving better numbers onto Emily's boots so that the gift stays on their feet.
Marlon at the Adventurer's Guild buys footwear, including these. Selling the only pair in the save used to be a mistake with no remedy, which is precisely why the Lost Items Shop now stocks a replacement.
Anyone comparing them with the Space Boots will find the stats identical. The difference is where they come from: one pair is found at the bottom of the Mines and restocked by Marlon, and the other is sewn by a friend.
All Boots
Every entry in this group, with its key details.
| Name | Image | Stats |
|---|---|---|
| Cinderclown Shoes | Defense (+6); Immunity (+5) | |
| Combat Boots | Defense (+3) | |
| Cowboy Boots | Defense (+2); Immunity (+2) | |
| Crystal Shoes | Defense (+3); Immunity (+5) | |
| Dark Boots | Defense (+4); Immunity (+2) | |
| Dragonscale Boots | Defense (+7) | |
| Emily's Magic Boots | Defense (+4); Immunity (+4) | |
| Firewalker Boots | Defense (+3); Immunity (+3) | |
| Genie Shoes | Defense (+1); Immunity (+6) | |
| Leather Boots | Defense (+1); Immunity (+1) | |
| Leprechaun Shoes | Defense (+2); Immunity (+1) | |
| Mermaid Boots | Defense (+5); Immunity (+8) | |
| Rubber Boots | Immunity (+1) | |
| Sneakers | Defense (+1) | |
| Space Boots | Defense (+4); Immunity (+4) | |
| Thermal Boots | Defense (+1); Immunity (+2) | |
| Tundra Boots | Defense (+2); Immunity (+1) | |
| Work Boots | Defense (+2) |