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Leather Boots


Leather Boots
Leather Boots
Type Boots
Stats Defense (+1); Immunity (+1)
Location Floor 10 of The Mines; Adventurer's Guild; Fishing Treasure Chest (0.012%)
Price 500g
Sell Price 100g

The chest on floor ten of the Mines holds a pair of Leather Boots, and for most farmers that is the first real piece of armour they ever own. One point of Defense and one of Immunity is a modest start, but it arrives at the exact moment the Mines stop being a gentle introduction and start throwing Bugs and Rock Crabs around. Marlon then sells them at 500g for anyone who wants a spare, the same price as the Sneakers on the next shelf along, which makes the comparison between the two the first equipment decision a new farmer faces. The leather is supple, the boots are cheap, and they carry a save through the first ten floors comfortably.


Location


Floor ten of the Mines has a fixed reward chest and this is what it holds, so the boots are free for anyone who keeps descending. A farmer wearing a Small Magnet Ring at the moment the chest opens can sometimes walk away with two pairs, because the extra reach catches a second copy as it appears.

Marlon stocks them at 500g from the same milestone, and treasure chests hooked while fishing produce them occasionally as well.

Effect


One point of Defense removes one damage from every hit, and because the game never lets a hit do less than one damage, that single point already blunts the weakest monsters. A Green Slime that normally deals four to six damage deals three to five instead. One point of Immunity shaves roughly nine percent off the chance of catching a debuff, which at this depth means mostly the Slimed effect that slows a farmer down.

Against the Sneakers the decision is plain. Sneakers give one point of Defense alone, these give one of each, and both cost 500g at the Guild. The only argument for the Sneakers is how they look.

Against the Work Boots it gets more interesting. Work Boots give two points of Defense and cost 700g, so a farmer who finds these in the chest and then buys a pair of Work Boots has covered both the early floors and the next twenty.

Notes


Boots can be custom tailored at the Sewing Machine in Emily and Haley's house. The pair holding the stats goes on the spool and is used up, the pair being changed goes in the feed and keeps its own appearance, and what comes out is named as a custom tailored version of that pair. These boots are worth keeping for the look alone, since they are cheap to replace and can carry much stronger numbers later.

Marlon buys footwear over the counter he sells it from, which makes a duplicate worth a hundred gold on the way out of the Mines. The Guild sits east of the Mines, so the trip costs nothing extra.

The next step up is only forty floors away: Marlon's shelf gains the Combat Boots at floor forty, and the chest on floor fifty holds the Tundra Boots. Leather Boots are the pair that gets a farmer there.

All Boots


Every entry in this group, with its key details.

Name Image Stats
Cinderclown Shoes Cinderclown Shoes Defense (+6); Immunity (+5)
Combat Boots Combat Boots Defense (+3)
Cowboy Boots Cowboy Boots Defense (+2); Immunity (+2)
Crystal Shoes Crystal Shoes Defense (+3); Immunity (+5)
Dark Boots Dark Boots Defense (+4); Immunity (+2)
Dragonscale Boots Dragonscale Boots Defense (+7)
Emily's Magic Boots Emily's Magic Boots Defense (+4); Immunity (+4)
Firewalker Boots Firewalker Boots Defense (+3); Immunity (+3)
Genie Shoes Genie Shoes Defense (+1); Immunity (+6)
Leather Boots Leather Boots Defense (+1); Immunity (+1)
Leprechaun Shoes Leprechaun Shoes Defense (+2); Immunity (+1)
Mermaid Boots Mermaid Boots Defense (+5); Immunity (+8)
Rubber Boots Rubber Boots Immunity (+1)
Sneakers Sneakers Defense (+1)
Space Boots Space Boots Defense (+4); Immunity (+4)
Thermal Boots Thermal Boots Defense (+1); Immunity (+2)
Tundra Boots Tundra Boots Defense (+2); Immunity (+1)
Work Boots Work Boots Defense (+2)