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Genie Shoes


Genie Shoes
Genie Shoes
Type Boots
Stats Defense (+1); Immunity (+6)
Location The Mines (Floors 81-119); Skull Cavern (Floor 40+); Quarry Mine; Fishing Treasure Chests
Sell Price 350g

Genie Shoes are the specialist of the footwear list: six points of Immunity, which is more than anything except the Mermaid Boots, and a single point of Defense. That lopsided pair of numbers makes them easy to dismiss and very hard to beat at the one job they do. Six points strip well over half the chance of catching a debuff, and with one Immunity Band on a finger the total reaches ten, a single point short of never being debuffed at all. They drop as a special item on the lower Mines floors, in the Skull Cavern and in the Quarry Mine, so they are entirely within reach before Ginger Island. A farmer who keeps losing fights to Jinxed rather than to damage should hunt for a pair.

The in-game description reads: A curious energy permeates the fabric.


Location


Special item drops are the route, which means a rare monster kill or a lucky crate. The Mines from floor eighty one to a hundred and nineteen are one home, the Skull Cavern from floor forty down is another, and the Quarry Mine behind the Quarry is the third. Smashing every barrel on the way down is worth the time, since containers and monsters both produce them.

Fishing is the alternative and it never involves a monster. Treasure chests hooked while fishing can hold the shoes, which makes them one of the better reasons to fit a Treasure Hunter tackle and fish on lucky days.

Effect


Immunity decides whether a status effect lands. Each point reduces the probability by just over nine percent, so six points remove around fifty five percent of the risk, and eleven points remove all of it. These shoes are the cheapest way to get most of the distance.

The debuffs they are protecting against are the ones that lose fights rather than the ones that hurt. Jinxed, cast by Shadow Shamans, adds eight damage to every hit taken and will quietly undo a good pair of boots. Burnt, from the Magma Sparkers of the Volcano Dungeon, cuts attack, defence and movement at the same time. Slimed slows a farmer down just as something faster arrives. None of those is survivable with armour alone.

The single point of Defense is honest about what the shoes are for. One point takes one damage off each hit, which rounds the weakest monsters down to the minimum and does little else. The usual answer is to cover the armour column with a Crabshell Ring instead, which puts five points on a finger and leaves the shoes to do their own job.

Notes


Boot stats move at the Sewing Machine in Emily and Haley's house. The pair holding the numbers goes on the spool and is consumed, the pair being changed goes in the feed and keeps its appearance, and the result is a custom tailored version of that second pair. Six points of Immunity carried on the look of a sturdier boot is a popular combination.

Marlon buys footwear at the Adventurer's Guild, and these fetch a decent price for something found rather than bought. Most farmers keep the spare instead, since the shoes cannot be bought back.

Comparing them with the Crystal Shoes, which give five Immunity and three Defense, is the real decision. The Crystal Shoes are the more balanced pair and the Genie Shoes are the better single purpose tool, and a farmer heading into the Volcano Dungeon with an Immunity Band already on a finger will get more out of the latter.

All Boots


Every entry in this group, with its key details.

Name Image Stats
Cinderclown Shoes Cinderclown Shoes Defense (+6); Immunity (+5)
Combat Boots Combat Boots Defense (+3)
Cowboy Boots Cowboy Boots Defense (+2); Immunity (+2)
Crystal Shoes Crystal Shoes Defense (+3); Immunity (+5)
Dark Boots Dark Boots Defense (+4); Immunity (+2)
Dragonscale Boots Dragonscale Boots Defense (+7)
Emily's Magic Boots Emily's Magic Boots Defense (+4); Immunity (+4)
Firewalker Boots Firewalker Boots Defense (+3); Immunity (+3)
Genie Shoes Genie Shoes Defense (+1); Immunity (+6)
Leather Boots Leather Boots Defense (+1); Immunity (+1)
Leprechaun Shoes Leprechaun Shoes Defense (+2); Immunity (+1)
Mermaid Boots Mermaid Boots Defense (+5); Immunity (+8)
Rubber Boots Rubber Boots Immunity (+1)
Sneakers Sneakers Defense (+1)
Space Boots Space Boots Defense (+4); Immunity (+4)
Thermal Boots Thermal Boots Defense (+1); Immunity (+2)
Tundra Boots Tundra Boots Defense (+2); Immunity (+1)
Work Boots Work Boots Defense (+2)