Dark Boots
| Dark Boots | |
|---|---|
| Type | Boots |
| Stats | Defense (+4); Immunity (+2) |
| Location | Adventurer's Guild; Floor 80 of The Mines (remixed); The Mines (Floors 81-119); Skull Cavern (Floor 40+); Quarry Mine; Fishing Treasure Chests |
| Price | 2500g |
| Sell Price | 300g |
Dark Boots are the armour specialist of the mid game: four points of Defense with two of Immunity, which is the most protection available from Marlon's shelf until the Space Boots unlock. Reaching floor eighty of the Mines puts them in his stock at 2,500g, and the same floors drop them for free if a farmer is patient with crates. They turn up in more places than almost any other pair, in the deep Mines, the Skull Cavern, the Quarry Mine and fishing treasure chests, so they are rarely hard to replace. For a farmer whose problem is taking damage rather than catching debuffs, these are the boots to wear through the second half of the Mines.
Location
Marlon stocks the boots at 2,500g from the moment floor eighty of the Mines is reached, which makes them the easiest strong pair to simply buy.
Underground they appear as a special item drop, from a rare monster kill or a smashed crate, on Mines floors eighty one to a hundred and nineteen, anywhere in the Skull Cavern and in the Quarry Mine. A save started with remixed mine rewards may also produce them from the chest on floor eighty, which normally holds the Firewalker Boots.
Fishing is the slow route. Treasure chests hooked while fishing can hold them, which is pleasant but not worth planning a day around.
Effect
Four points of Defense takes four damage off every hit received, down to the floor of one damage per strike. On the floors where these boots are found, most of the common monsters hit for single figures, which means they are reduced to the minimum and a farmer can walk through a crowd of Bats without watching the health bar.
Two points of Immunity trims the chance of catching a debuff by around eighteen percent. That is a useful side effect rather than a plan. A farmer who keeps getting Jinxed by Shadow Shamans on exactly these floors is better served by adding an Immunity Band than by hoping the boots cover it.
Comparing them with the Firewalker Boots, which unlock at the same floor, is the real decision. The Firewalker pair gives three and three, a point of armour traded for a point of immunity. Dark Boots are the choice when monsters are hitting hard, and the Firewalker Boots when status effects are the trouble.
Notes
The Sewing Machine in Emily and Haley's house will move these numbers onto a pair with a different look. The boots carrying the stats go on the spool and are used up, the pair being changed goes in the feed and keeps its appearance, and the result is named as a custom tailored version of that pair. Because Marlon sells Dark Boots without limit, they are a convenient supply of four points of Defense for exactly that purpose.
Marlon also buys footwear, so a duplicate pair pulled from a crate goes straight back over the counter for a few hundred gold. The Guild is east of the Mines, which makes selling a natural stop on the way out.
Anyone looking further ahead should know that four points of Defense is matched by the Space Boots at floor a hundred and ten and beaten by the Cinderclown Shoes and Dragonscale Boots of the Volcano Dungeon. Dark Boots are the best answer for roughly thirty floors, which in practice is most of a first winter.
All Boots
Every entry in this group, with its key details.
| Name | Image | Stats |
|---|---|---|
| Cinderclown Shoes | Defense (+6); Immunity (+5) | |
| Combat Boots | Defense (+3) | |
| Cowboy Boots | Defense (+2); Immunity (+2) | |
| Crystal Shoes | Defense (+3); Immunity (+5) | |
| Dark Boots | Defense (+4); Immunity (+2) | |
| Dragonscale Boots | Defense (+7) | |
| Emily's Magic Boots | Defense (+4); Immunity (+4) | |
| Firewalker Boots | Defense (+3); Immunity (+3) | |
| Genie Shoes | Defense (+1); Immunity (+6) | |
| Leather Boots | Defense (+1); Immunity (+1) | |
| Leprechaun Shoes | Defense (+2); Immunity (+1) | |
| Mermaid Boots | Defense (+5); Immunity (+8) | |
| Rubber Boots | Immunity (+1) | |
| Sneakers | Defense (+1) | |
| Space Boots | Defense (+4); Immunity (+4) | |
| Thermal Boots | Defense (+1); Immunity (+2) | |
| Tundra Boots | Defense (+2); Immunity (+1) | |
| Work Boots | Defense (+2) |