Scopes
Scopes are the sights that sit in a gun's scope slot. Every scope adds zoom and effective range. Effective range is the distance at which a shot still deals its full damage. Beyond it, the damage drops. Better scopes add more, and some also add Crit Chance, a steadier aim or a faster charge. Scopes suit any build that fights with guns at middle or long range. A pistol build that aims for the head gains from them too.
Effects
Scopes come in three sizes, and each size suits a different kind of gun.
Short scopes. These sights fit handguns, submachine guns, assault rifles and shotguns. They add a small zoom and a modest gain in effective range. The low zoom keeps a wide view of the fight. The Add-Vantage and the OS-1 GimletEye are the cheap early sights. The Handyman comes in every tier and adds Crit Chance on headshots at Tier 5. The Kanetsugu adds Crit Chance at both of its tiers and Crit Damage at Tier 5. The Type 2067 also tightens bullet spread a little.
Long scopes. These sights fit assault rifles and the SOR-22 precision rifle. They give a stronger zoom and a large gain in effective range. The Mk.2x Grandstand brings the sights up a little faster. The ClearVue Mk.8 and the Hyakume show an ammo counter in the sight. The Jue raises effective range by up to 60% at Tier 5. The SO-21 Saika adds Crit Chance to every shot, and its Tier 5 variant adds Crit Damage.
Sniper scopes. A sniper rifle must always carry a sniper scope. These give a very high zoom and cut weapon sway, which keeps the crosshair steady on a distant target. The HPO Kanone MAX Mk.77 is made for Power sniper rifles. The E305 Prospecta and the Gaki are made for Tech sniper rifles. The Tier 5 Gaki also halves the time a Tech rifle needs for a fully charged shot.
Scopes follow the attachment rules. A scope can go only on a weapon of the same tier or a higher one. It can be taken off and moved to another gun at any time. Smart weapons take no scope.
Pros
- More effective range keeps distant shots at full damage.
- Scopes can be moved from gun to gun, so a good one is never wasted.
- The best scopes add Crit Chance or Crit Damage on top of zoom.
- Sniper scopes cut sway, which makes long shots easier to land.
Cons
- Most scopes add only zoom and range, with no extra effect.
- The scopes with extra effects come only at Tiers 4 and 5.
- A low tier gun cannot take a high tier scope.
- Smart weapons and most precision rifles have no scope slot.
Mod Categories
Best Scopes
| Name | Image | Why |
|---|---|---|
| Jue | Up to 60% more effective range | |
| SO-21 Saika | Crit Chance and Crit Damage at long range | |
| Kanetsugu | Crit Chance and Crit Damage on a short scope | |
| Handyman | Headshot Crit Chance at Tier 5 | |
| Gaki | Halves charge time at Tier 5 | |
| HPO Kanone MAX Mk.77 | Very high zoom and less sway | |
| Type 2067 | Tighter bullet spread |
The Handyman is the short scope for the whole game, since it comes in every tier from 1 to 5. The Jue, the SO-21 Saika, the Kanetsugu and the Gaki come only at Tiers 4 and 5, so they are late game sights. Weapon vendors stock the Kanetsugu and the Gaki from level 30. Tier 5 copies of the Handyman and the Gaki also turn up in Phantom Liberty airdrops.
Character Builds
Scopes matter most in a Cool build that aims for the head. Pistols, revolvers, precision rifles and sniper rifles gain the most from the Cool perks.
- Focus adds headshot and weak spot damage. It also opens Focus mode, in which shooting costs no Stamina for a short time.
- Deadeye adds more headshot and weak spot damage.
- Long Shot makes shots deal full damage at any distance while Deadeye is active.
- Quick Draw speeds up swaps to pistols, revolvers, precision rifles and sniper rifles.
- Tunnel Vision in the Reflexes tree adds effective range and accuracy.
- Sharpshooter speeds up aiming and improves weapon control.
A Tech sniper build pairs the Gaki with Bolt, which raises charge speed for Tech weapons. A Power sniper build pairs the HPO Kanone MAX Mk.77 with Headtoll, a weapon mod that rewards a streak of headshot kills.
Notes
- The SOR-22 is the one precision rifle with a scope slot, and it takes only a long scope.
- Pistols, submachine guns and assault rifles have both a scope slot and a muzzle slot, so they can carry a scope and a muzzle at the same time.
- Weapon vendors sell scopes, and their stock changes after a day passes.
All Scopes
Every scopes mod is listed below.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| ClearVue Mk.8 | Adds zoom and effective range | |
| E255 Percipient | Adds zoom and effective range | |
| E305 Prospecta | Adds high zoom and lowers weapon sway | |
| Gaki | Adds high zoom, lowers sway and speeds up a full charge | |
| HPO Kanone MAX Mk.77 | Adds high zoom and lowers weapon sway | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Jue | Adds zoom and effective range | |
| Kairo SA-1 | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| Mk.2x Grandstand | Adds zoom and effective range | |
| OS-1 GimletEye | Adds zoom and effective range | |
| SO-21 Saika | Adds zoom, effective range and crit chance | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
Pages in category "Scopes"
The following 16 pages are in this category, out of 16 total.