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Weapon Mods



Airstrike

Weapon mods are the parts that sit in a weapon's mod slots. They add a stat bonus or a special effect to a gun or a melee weapon. A mod can raise Crit Chance, enlarge a magazine, make bullets burn or let a blade kill a wounded enemy in one hit. Some mods fit every weapon, while others fit only one class or one weapon type. A weapon holds up to two mods, and its mod slots open from Tier 2. Weapon mods suit every build, since each one bends a weapon toward a single playstyle.


Effects


Weapon mods change one part of how a weapon fights. Many give a bonus and take something back in return.

Crits and damage. Better Half adds Crit Chance once half the magazine is spent. Equalizer adds damage against Elite enemies. Swiss Cheese gives Power weapons more Armor Penetration but makes each bullet cost more Stamina. Headtoll rewards a streak of headshot kills with rising bonuses, from fire rate up to Crit Chance, Crit Damage and Health. Silencio gives melee weapons a large Crit Chance bonus while V is crouched and undetected.

Magazines and handling. Big Mag makes the magazine bigger but slows the reload. Shuffler refills part of the magazine each time V draws the weapon, but a normal reload takes longer. Focus Fire tightens hip fire at the cost of effective range. Ready Steady lowers recoil, more so when V aims from cover. Parallax steadies a handgun while aiming, but Stamina stops refilling while V aims.

Status effects. Pyro turns part of a Power weapon's damage into Thermal damage with a chance to Burn. Bleedout lets Bleeding damage land critical hits. Haemocide makes Bleeding last longer. Bloodbruiser makes a Blunt weapon lethal and lets it cause Bleeding. Spinetickler gives fully charged Tech shots a chance to set off an EMP blast.

Instant kills. Kneel! gives every leg shot from a shotgun a chance to dismember and kill the enemy outright. Vivisector raises the chance to dismember with each shotgun blast. Severance gives melee hits to the head or limbs the same kind of chance on an enemy below half Health.

Smart and Tech weapons. Headhopper adds lock-on targets, lock-on speed and headshot damage. Panorama widens the lock-on area but slows each lock. Gambiteer makes Smart bullets faster and better at piercing armor, but they home in less often. C-Thru helps charged Tech shots pass through cover. Supercharger speeds up the charge and lowers the Stamina cost but cuts Armor Penetration.

Melee and throws. Cyclone turns a Sprint Attack into a chain of unlimited combo attacks. Airstrike adds Crit Chance and Crit Damage to attacks made in midair. Boomerang sends a thrown weapon back to V after a headshot kill. Zero-G makes thrown weapons fly straight.

Non-lethal. Pax makes any weapon knock enemies out instead of killing them. It adds damage outside of combat, and its in-combat penalty disappears at Tier 5.

Pros

  • Many mods add a special effect, such as an EMP blast, a Burn or an instant kill.
  • Two mods of the same kind and tier combine into one of the next tier.
  • Some mods change how a weapon plays, such as Pax and Kneel!.

Cons

  • A weapon mod stays in the weapon for good once installed.
  • Many mods trade one stat for another, such as reload speed for magazine size.
  • A mod can go only on a weapon of the same tier or a higher one.

Mod Categories




Best Weapon Mods


Name Image Why
Wallpuncher Wallpuncher Doubles the charge limit with full Armor Penetration
Severance Severance Melee hits can kill a wounded enemy outright
Kneel! Kneel! Leg shots can kill instantly
Headhopper Headhopper More locks, faster locks, headshot damage
Silencio Silencio Every strike from hiding crits at Tier 5
Spinetickler Spinetickler EMP blast on half of full charge hits at Tier 5
Better Half Better Half Up to 20% Crit Chance for the second half of a magazine
Pax Pax Non-lethal takedowns on any weapon

Wallpuncher and Severance are Iconic mods crafted from the Active Chimera Core in Phantom Liberty. Only one Chimera Core mod can be crafted in a playthrough. Kneel! comes only at Tier 5, so it needs a Tier 5 shotgun.

Character Builds


Each attribute has mods that fit its weapons.

Notes


  • A matching pair of the same mod and tier combines at the crafting menu into one copy a tier higher.
  • Weapon vendors sell ranged mods, and melee weapon vendors sell melee mods. Their stock changes after a day passes.
  • Iconic mods can be moved between weapons, and the game removes them when the weapon is sold, dismantled or dropped.

All Weapon Mods



Every weapon mods mod is listed below.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Barbarian Barbarian More damage against stunned, staggered and knocked down enemies
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Bleedout Bleedout Bleeding damage can crit
Bloodbruiser Bloodbruiser Makes a blunt weapon lethal and able to cause Bleeding
Boomerang Boomerang A headshot kill with a thrown weapon can return it at once
C-Thru C-Thru Charged shots pierce cover sooner and lose less damage
Condenser Condenser Tighter pellet spread, less damage per pellet
Critochet Critochet Raises crit chance with ricochets
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Equalizer Equalizer More damage against Elite enemies
Firecracker Firecracker Shoots explosive rounds
Fleetshot Fleetshot Lower Stamina cost and no heavy weapon slowdown, less armor penetration
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Haemocide Haemocide Longer Bleeding and more crit chance, lower base damage
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Headtoll Headtoll A headshot kill streak grants stacking combat bonuses
Javelin Javelin More armor penetration with melee, doubled on throws
K.O. K.O. More damage and knockdowns on stunned enemies, slower attacks
Kneel! Kneel! Leg shots can dismember and kill instantly
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Parallax Parallax Longer range and less sway when aiming, Stamina stops regenerating
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pinpoint Pinpoint Tighter bullet spread after each headshot, stacking
Pyro Pyro Turns part of the damage into Thermal damage with a chance to Burn
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Shuffler Shuffler Drawing the weapon refills part of the magazine
Silencio Silencio More crit chance and crit damage when crouched and undetected
Slice 'Em Up Slice 'Em Up A kill leaves enemies more open to Finishers for a short time
Spinetickler Spinetickler Fully charged hits can cause an EMP blast
Stabilizer Stabilizer Better weapon handling when crouching or crouch-sprinting
Supercharger Supercharger Faster charge and lower Stamina cost, less armor penetration
Swiss Cheese Swiss Cheese More armor penetration, higher Stamina cost per bullet
Vivisector Vivisector More dismemberment, then more torso damage for a short time
Wallpuncher Wallpuncher Charges to 200%, full armor penetration, no cover penalty
Zenith Zenith More crit chance, tighter spread and faster swap after drawing
Zero-G Zero-G More effective range, thrown weapons fly straight