Zero-G
| Zero-G | |
|---|---|
| Class | Weapon Mod |
Zero-G is a weapon mod for throwing knives and axes that makes thrown weapons fly straight. Gravity no longer pulls the thrown weapon down. The weapon also gains effective range. It suits a Cool build that kills with thrown blades from a distance. Zero-G is a mid game mod, since it starts at Tier 3.
Effect
A thrown knife or axe normally drops as it flies. Zero-G removes that drop, so the weapon travels in a straight line to the point under the reticle. Long throws can be aimed straight at the target.
Zero-G also raises effective range. The bonus is 10% at Tier 3, 25% at Tier 4 and 50% at Tier 5.
Zero-G is worth the slot on a throwing knife or axe used at range.
How to Get Zero-G Guide
- Check melee weapon vendors, which can stock throwable weapon mods.
- Skip time by a day and check again if it is not on sale.
- Combine a matching pair at the crafting menu to raise its tier.
Zero-G Map Location
The map shows Coach Fred in Little China, one of the melee weapon vendors that sell it.
Zero-G map location:
Map credit by Map Genie.
Compatible Weapons
Zero-G is compatible with 8 melee weapons.
| Name | Image | Type |
|---|---|---|
| Chef's Knife | - | |
| Claw | - | |
| Claw x-MOD2 | - | |
| Kaiken | Throwable | |
| Knife | Throwable | |
| Neurotoxin Knife | Throwable | |
| Punknife | Throwable | |
| Tomahawk | Throwable |
Upgrades
Zero-G comes in Tiers 3 to 5. Each tier adds more effective range. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.
Character Builds
Zero-G belongs in a Cool build with throwable weapons. Juggler and Scorpion Sting shorten the recovery time of thrown weapons. Pounce allows Finishers from further away after a hit with a thrown weapon. Parasite restores Health on critical hits and headshots with thrown weapons. Style Over Substance gives guaranteed critical hits with thrown weapons while V crouch-sprints, slides, dodges or Dashes. Finisher: Act Of Mercy unlocks a Finisher for throwable weapons.
Mod Categories
All Weapon Mods
Every weapon mods mod is listed below.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Barbarian | More damage against stunned, staggered and knocked down enemies | |
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Bleedout | Bleeding damage can crit | |
| Bloodbruiser | Makes a blunt weapon lethal and able to cause Bleeding | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| C-Thru | Charged shots pierce cover sooner and lose less damage | |
| Condenser | Tighter pellet spread, less damage per pellet | |
| Critochet | Raises crit chance with ricochets | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Fleetshot | Lower Stamina cost and no heavy weapon slowdown, less armor penetration | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Gambiteer | Faster bullets and more armor penetration, less homing | |
| Hackatomy | Hits can apply a quickhack effect based on the body part hit | |
| Haemocide | Longer Bleeding and more crit chance, lower base damage | |
| Headhopper | More lock-on targets, faster lock-on and more headshot damage | |
| Headtoll | A headshot kill streak grants stacking combat bonuses | |
| Javelin | More armor penetration with melee, doubled on throws | |
| K.O. | More damage and knockdowns on stunned enemies, slower attacks | |
| Kneel! | Leg shots can dismember and kill instantly | |
| Panorama | Larger smart reticle that holds a lock longer, slower lock-on | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Slice 'Em Up | A kill leaves enemies more open to Finishers for a short time | |
| Spinetickler | Fully charged hits can cause an EMP blast | |
| Stabilizer | Better weapon handling when crouching or crouch-sprinting | |
| Supercharger | Faster charge and lower Stamina cost, less armor penetration | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet | |
| Vivisector | More dismemberment, then more torso damage for a short time | |
| Wallpuncher | Charges to 200%, full armor penetration, no cover penalty | |
| Zenith | More crit chance, tighter spread and faster swap after drawing | |
| Zero-G | More effective range, thrown weapons fly straight |