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Zero-G



Zero-G
Zero-G
Class Weapon Mod

Zero-G is a weapon mod for throwing knives and axes that makes thrown weapons fly straight. Gravity no longer pulls the thrown weapon down. The weapon also gains effective range. It suits a Cool build that kills with thrown blades from a distance. Zero-G is a mid game mod, since it starts at Tier 3.

Effect


A thrown knife or axe normally drops as it flies. Zero-G removes that drop, so the weapon travels in a straight line to the point under the reticle. Long throws can be aimed straight at the target.

Zero-G also raises effective range. The bonus is 10% at Tier 3, 25% at Tier 4 and 50% at Tier 5.

Zero-G is worth the slot on a throwing knife or axe used at range.

How to Get Zero-G Guide


  • Check melee weapon vendors, which can stock throwable weapon mods.
  • Skip time by a day and check again if it is not on sale.
  • Combine a matching pair at the crafting menu to raise its tier.

Zero-G Map Location


The map shows Coach Fred in Little China, one of the melee weapon vendors that sell it.

Zero-G map location:

Map credit by Map Genie.

Compatible Weapons


Zero-G is compatible with 8 melee weapons.

Name Image Type
Chef's Knife Chef's Knife -
Claw Claw -
Claw x-MOD2 Claw x-MOD2 -
Kaiken Kaiken Throwable
Knife Knife Throwable
Neurotoxin Knife Neurotoxin Knife Throwable
Punknife Punknife Throwable
Tomahawk Tomahawk Throwable

Upgrades


Zero-G comes in Tiers 3 to 5. Each tier adds more effective range. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.

Character Builds


Zero-G belongs in a Cool build with throwable weapons. Juggler and Scorpion Sting shorten the recovery time of thrown weapons. Pounce allows Finishers from further away after a hit with a thrown weapon. Parasite restores Health on critical hits and headshots with thrown weapons. Style Over Substance gives guaranteed critical hits with thrown weapons while V crouch-sprints, slides, dodges or Dashes. Finisher: Act Of Mercy unlocks a Finisher for throwable weapons.

Mod Categories




All Weapon Mods



Every weapon mods mod is listed below.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Barbarian Barbarian More damage against stunned, staggered and knocked down enemies
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Bleedout Bleedout Bleeding damage can crit
Bloodbruiser Bloodbruiser Makes a blunt weapon lethal and able to cause Bleeding
Boomerang Boomerang A headshot kill with a thrown weapon can return it at once
C-Thru C-Thru Charged shots pierce cover sooner and lose less damage
Condenser Condenser Tighter pellet spread, less damage per pellet
Critochet Critochet Raises crit chance with ricochets
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Equalizer Equalizer More damage against Elite enemies
Firecracker Firecracker Shoots explosive rounds
Fleetshot Fleetshot Lower Stamina cost and no heavy weapon slowdown, less armor penetration
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Haemocide Haemocide Longer Bleeding and more crit chance, lower base damage
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Headtoll Headtoll A headshot kill streak grants stacking combat bonuses
Javelin Javelin More armor penetration with melee, doubled on throws
K.O. K.O. More damage and knockdowns on stunned enemies, slower attacks
Kneel! Kneel! Leg shots can dismember and kill instantly
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Parallax Parallax Longer range and less sway when aiming, Stamina stops regenerating
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pinpoint Pinpoint Tighter bullet spread after each headshot, stacking
Pyro Pyro Turns part of the damage into Thermal damage with a chance to Burn
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Shuffler Shuffler Drawing the weapon refills part of the magazine
Silencio Silencio More crit chance and crit damage when crouched and undetected
Slice 'Em Up Slice 'Em Up A kill leaves enemies more open to Finishers for a short time
Spinetickler Spinetickler Fully charged hits can cause an EMP blast
Stabilizer Stabilizer Better weapon handling when crouching or crouch-sprinting
Supercharger Supercharger Faster charge and lower Stamina cost, less armor penetration
Swiss Cheese Swiss Cheese More armor penetration, higher Stamina cost per bullet
Vivisector Vivisector More dismemberment, then more torso damage for a short time
Wallpuncher Wallpuncher Charges to 200%, full armor penetration, no cover penalty
Zenith Zenith More crit chance, tighter spread and faster swap after drawing
Zero-G Zero-G More effective range, thrown weapons fly straight