Tomahawk
| Tomahawk | |
|---|---|
| Class | Melee Weapon |
| Type | Throwable |
| Weapon | Axe |
| Headshot | +125% |
| Armor Pen | 25% |
The Tomahawk is a throwing axe, a one-handed blade that works both in flight and in the hand. Its in-game line is short: walk the warpath. Axes are throwable weapons, so the Cool throwing perks work on the Tomahawk just like on knives. The axe hits harder with each throw than a knife does. Its cuts can also cause Bleeding. It works best in a Cool build that wants a heavier throwable. It is the base axe for the Iconic Agaou from the Phantom Liberty expansion. The weapon shop in West Wind Estate sells the Tomahawk, and enemies drop it. A throwing build can pick one up through most of the story.
Combat
The Tomahawk can be swung or thrown. A thrown axe returns to V on its own after its recovery time. A thrown headshot deals heavy damage. In stealth, the Cool perk Killer Instinct raises axe damage while V is out of combat. A first throw at an unaware enemy therefore hits hardest.
Once a fight starts, the Cool perks let V throw again and again. Juggler resets the cooldown of every throwable after a thrown headshot or crit kill. A clean kill lets V throw the next axe straight away. Scorpion Sting poisons enemies hit by thrown crits or headshots. Pay It Forward boosts the next throw after an axe is pulled back out of an enemy. Between throws, the Tomahawk still works as a blade in the hand, and its cuts can cause Bleeding.
How to Get Tomahawk Guide
- Buy the Tomahawk from the weapon shop in West Wind Estate.
- Loot it from enemies who carry one.
Tomahawk Map Location
The map shows the weapon shop in West Wind Estate.
Tomahawk map location:
Map credit by Map Genie.
Compatible Mods
8 weapon mods are compatible with Tomahawk.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Javelin | More armor penetration with melee, doubled on throws | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Zero-G | More effective range, thrown weapons fly straight |
Upgrades
Only Iconic weapons can be upgraded, so a stronger Tomahawk is a higher-tier one. Shop stock and loot scale with V's level. A bought axe matches a looted one of the same tier.
Character Builds
Throwing perks come from the Cool tree, and they work on axes as well as knives. Scorpion Sting shortens recovery and adds poison. Juggler shortens it further and boosts thrown headshot damage. Sleight Of Hand adds crit damage each time Juggler triggers. Finisher: Act Of Mercy adds a finisher with knives and axes that restores Health. Pounce lets V start a finisher from farther away after a throw lands. Style Over Substance, the top throwing perk, makes throws during slides, dodges and crouch-sprints guaranteed crits.
For cyberware, Handle Wrap adds crit chance with throwables for a few seconds after each throw. Stabber adds crit chance with blades and throwables. Its mod slots take throwable and blade mods. Javelin adds armor penetration, and the bonus doubles on throws. Boomerang gives the axe a chance to return at once after a headshot kill. Zero-G removes the drop from the throw and adds range.
Select a Build
The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Feline Footwork | Cool 4 | Faster and safer while crouched | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns before combat | |
| Gag Order | Cool 4 | A quick hit after being spotted delays detection by others | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Neurotoxin | Cool 9 | Poison also blinds and stops sprinting | |
| Parasite | Cool 9 | Health back from thrown crits and headshots | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on poisoned enemies deal a burst of Poison | |
| Corrosion | Cool 9 | Poison works on mechs, robots, drones and turrets | |
| Ninjutsu | Cool 15 | Sprint while crouched | |
| Creeping Death | Cool 15 | Health, Stamina and speed from kills while hidden | |
| Vanishing Act | Cool 15 | Optical Camo turns on while crouch-sprinting | |
| Juggler | Cool 15 | Thrown headshots and crits return the weapon at once | |
| Sleight Of Hand | Cool 15 | Crit Damage stacks each time Juggler triggers | |
| Finisher: Act Of Mercy | Cool 15 | A thrown weapon Finisher that heals | |
| Pay It Forward | Cool 15 | Big melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from range after a throw | |
| Style Over Substance | Cool 20 | Guaranteed crits when throwing on the move | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Black Mamba | Circulatory System | More damage against poisoned enemies | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| Handle Wrap | Hands | More crit chance with throwables | |
| Shock Absorber | Hands | Less recoil | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| Stabber | Nervous System | More crit chance with Blades and throwables | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Dense Marrow | Skeleton | More melee damage | |
| Spring Joints | Skeleton | Stronger Mitigation |
| Name | Image | Effect |
|---|---|---|
| Zero-G | Longer throws on a straight path |
Notes
- Agaou is the Iconic variant of the Tomahawk. It is an electrified axe, and crits with a throw release a shockwave that damages several enemies.
- Agaou drops from Ayo Zarin, a Voodoo Boys lieutenant who holds the ruins of the Luxor High Wellness Spa in Dogtown.
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |