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Tomahawk



Tomahawk
Tomahawk
Class Melee Weapon
Type Throwable
Weapon Axe
Headshot +125%
Armor Pen 25%

The Tomahawk is a throwing axe, a one-handed blade that works both in flight and in the hand. Its in-game line is short: walk the warpath. Axes are throwable weapons, so the Cool throwing perks work on the Tomahawk just like on knives. The axe hits harder with each throw than a knife does. Its cuts can also cause Bleeding. It works best in a Cool build that wants a heavier throwable. It is the base axe for the Iconic Agaou from the Phantom Liberty expansion. The weapon shop in West Wind Estate sells the Tomahawk, and enemies drop it. A throwing build can pick one up through most of the story.

Combat


The Tomahawk can be swung or thrown. A thrown axe returns to V on its own after its recovery time. A thrown headshot deals heavy damage. In stealth, the Cool perk Killer Instinct raises axe damage while V is out of combat. A first throw at an unaware enemy therefore hits hardest.

Once a fight starts, the Cool perks let V throw again and again. Juggler resets the cooldown of every throwable after a thrown headshot or crit kill. A clean kill lets V throw the next axe straight away. Scorpion Sting poisons enemies hit by thrown crits or headshots. Pay It Forward boosts the next throw after an axe is pulled back out of an enemy. Between throws, the Tomahawk still works as a blade in the hand, and its cuts can cause Bleeding.

How to Get Tomahawk Guide


  • Buy the Tomahawk from the weapon shop in West Wind Estate.
  • Loot it from enemies who carry one.

Tomahawk Map Location


The map shows the weapon shop in West Wind Estate.

Tomahawk map location:

Map credit by Map Genie.

Compatible Mods


8 weapon mods are compatible with Tomahawk.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Boomerang Boomerang A headshot kill with a thrown weapon can return it at once
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Javelin Javelin More armor penetration with melee, doubled on throws
Pax Pax Makes the weapon non-lethal, more damage outside combat
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Silencio Silencio More crit chance and crit damage when crouched and undetected
Zero-G Zero-G More effective range, thrown weapons fly straight

Upgrades


Only Iconic weapons can be upgraded, so a stronger Tomahawk is a higher-tier one. Shop stock and loot scale with V's level. A bought axe matches a looted one of the same tier.

Character Builds


Throwing perks come from the Cool tree, and they work on axes as well as knives. Scorpion Sting shortens recovery and adds poison. Juggler shortens it further and boosts thrown headshot damage. Sleight Of Hand adds crit damage each time Juggler triggers. Finisher: Act Of Mercy adds a finisher with knives and axes that restores Health. Pounce lets V start a finisher from farther away after a throw lands. Style Over Substance, the top throwing perk, makes throws during slides, dodges and crouch-sprints guaranteed crits.

For cyberware, Handle Wrap adds crit chance with throwables for a few seconds after each throw. Stabber adds crit chance with blades and throwables. Its mod slots take throwable and blade mods. Javelin adds armor penetration, and the bonus doubles on throws. Boomerang gives the axe a chance to return at once after a headshot kill. Zero-G removes the drop from the throw and adds range.

Select a Build

The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Neurotoxin Neurotoxin Cool 9 Poison also blinds and stops sprinting
Parasite Parasite Cool 9 Health back from thrown crits and headshots
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on poisoned enemies deal a burst of Poison
Corrosion Corrosion Cool 9 Poison works on mechs, robots, drones and turrets
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Creeping Death Creeping Death Cool 15 Health, Stamina and speed from kills while hidden
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch-sprinting
Juggler Juggler Cool 15 Thrown headshots and crits return the weapon at once
Sleight Of Hand Sleight Of Hand Cool 15 Crit Damage stacks each time Juggler triggers
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 A thrown weapon Finisher that heals
Pay It Forward Pay It Forward Cool 15 Big melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from range after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed crits when throwing on the move
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Black Mamba Black Mamba Circulatory System More damage against poisoned enemies
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Handle Wrap Handle Wrap Hands More crit chance with throwables
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System More crit chance with Blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage
Spring Joints Spring Joints Skeleton Stronger Mitigation
Name Image Effect
Zero-G Zero-G Longer throws on a straight path

Notes


  • Agaou is the Iconic variant of the Tomahawk. It is an electrified axe, and crits with a throw release a shockwave that damages several enemies.
  • Agaou drops from Ayo Zarin, a Voodoo Boys lieutenant who holds the ruins of the Luxor High Wellness Spa in Dogtown.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%