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Claw



Claw
Claw
Class Melee Weapon
Weapon Axe
Headshot +125%
Armor Pen 25%

The Claw is a heavy throwing axe. It hits hard both in the hand and in flight. A well-placed throw can remove a large part of an enemy's Health. It swings more slowly than a knife and costs more Stamina, but each hit does more damage. The Claw is the heavy option for a Cool build that fights with throwables. Its Iconic variant, Claw x-MOD2, waits in Dogtown for players with Phantom Liberty. The Claw is sold by melee weapon vendors and looted from enemies, so it is available from early in the game.

Combat


The Claw is a throwable axe. In melee, it chops slowly but hard. When thrown, it flies at a target and deals a lot of damage. It then needs a short recovery time before it can be thrown again. A thrown headshot is the best way to start a fight with it.

Axes get the same stealth bonus as knives. Killer Instinct adds damage with axes outside of combat. It also shows the damage the next hit will deal. A Claw thrown at an unaware enemy can end the fight before it starts.

The heavier swing makes it harder to land many quick hits in a row than with a knife. The Claw works best as a hard-hitting throw followed by a few close hits.

How to Get Claw Guide


  • Buy the Claw from a melee weapon vendor, such as the shop in West Wind Estate.
  • Loot it from enemies who carry one.

Claw Map Location


The map shows the melee weapon vendor in West Wind Estate.

Claw map location:

Map credit by Map Genie.

Compatible Mods


8 weapon mods are compatible with Claw.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Boomerang Boomerang A headshot kill with a thrown weapon can return it at once
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Javelin Javelin More armor penetration with melee, doubled on throws
Pax Pax Makes the weapon non-lethal, more damage outside combat
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Silencio Silencio More crit chance and crit damage when crouched and undetected
Zero-G Zero-G More effective range, thrown weapons fly straight

Crafting Spec


The spec lets V craft Claw in the crafting menu. Every spec in the game is listed on the Crafting Specs page.

The table shows what crafting Claw costs at each tier.

Tier Components
Tier 1 30 Tier 1 components
Tier 2 30 Tier 2 components
Tier 3 30 Tier 3 components
Tier 4 30 Tier 4 components
Tier 5 30 Tier 5 components

Upgrades


Standard weapons like the Claw are improved by crafting or buying a higher tier. With its crafting spec and enough crafting components, V can craft the axe at a higher quality.

Character Builds


Throwable weapons use the Cool tree. Scorpion Sting cuts recovery time for throwables. Its crits, headshots and weak spot hits also apply Poison. Juggler cuts recovery further and adds headshot damage. It also resets throwable cooldowns after a headshot, crit or Poison kill. Pay It Forward boosts the first melee hit after pulling a thrown axe out of an enemy. It works well when a throw is followed by a chop. Parasite restores Health on crits and headshots with thrown weapons. Style Over Substance guarantees crits on throws made while crouch-sprinting, sliding, dodging or dashing. Finisher: Act Of Mercy adds a throwable finisher that heals V.

For cyberware, Handle Wrap raises crit chance with throwables after equipping or throwing one. Stabber adds crit chance with blades and throwables. The Isometric Stabilizer cuts the Stamina cost of all attacks, which helps with the axe's heavier swings.

The Claw's mod slots take throwable and melee mods. Boomerang gives a chance for the axe to return at once after a headshot kill with a throw. Silencio adds crit chance and crit damage while crouched and undetected. Severance gives a chance to dismember and kill an enemy below half Health with hits to the head or limbs.

Select a Build

The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Neurotoxin Neurotoxin Cool 9 Poison also blinds and stops sprinting
Parasite Parasite Cool 9 Health back from thrown crits and headshots
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on poisoned enemies deal a burst of Poison
Corrosion Corrosion Cool 9 Poison works on mechs, robots, drones and turrets
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Creeping Death Creeping Death Cool 15 Health, Stamina and speed from kills while hidden
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch-sprinting
Juggler Juggler Cool 15 Thrown headshots and crits return the weapon at once
Sleight Of Hand Sleight Of Hand Cool 15 Crit Damage stacks each time Juggler triggers
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 A thrown weapon Finisher that heals
Pay It Forward Pay It Forward Cool 15 Big melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from range after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed crits when throwing on the move
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Black Mamba Black Mamba Circulatory System More damage against poisoned enemies
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Handle Wrap Handle Wrap Hands More crit chance with throwables
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System More crit chance with Blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage
Spring Joints Spring Joints Skeleton Stronger Mitigation
Name Image Effect
Zero-G Zero-G Longer throws on a straight path

Lore


The Claw's in-game line is a warning: it deals heavy damage, but it takes serious brawn to wield. Melee shops stock it alongside knives and clubs, and Night City's thugs carry it too.

Notes


  • Claw x-MOD2, an Iconic variant with extra mod slots, sits on top of the Heavy Hearts club in Dogtown.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%