Punknife
| Punknife | |
|---|---|
| Class | Melee Weapon |
| Type | Throwable |
| Weapon | Knife |
| Headshot | +150% |
The Punknife is a small, balanced combat knife made for throwing. Its in-game line calls it perfectly balanced, lethal and fun. It also warns that a throw could, and will, poke someone's Kiroshi out. Its database entry says it can be drawn and put away faster than any other knife. It is a light blade for a Cool build that throws often, and its cuts can cause Bleeding. The Punknife is the base knife for the Iconic blade Headhunter. Coach Fred's melee shop in Little China sells the Punknife from early in the story, and other melee weapon sellers and enemies supply it later.
Combat
The Punknife is a throwable weapon. A thrown knife comes back to V on its own after its recovery time. The throwing perks cut that time further, so the Punknife works well in a build that throws again and again. Headshots with a thrown knife deal the most damage. The Cool perks also make those headshots poison the target, heal V and reset cooldowns.
The fast draw suits a V who swaps weapons often. The knife can come out between gunshots, fly at a target and go away again with little delay. In stealth, Killer Instinct raises knife damage while V is out of combat. A first throw at an unaware guard therefore hits hard. Its cuts can cause Bleeding, which keeps damaging enemies after V moves on.
How to Get Punknife Guide
- Buy the Punknife from Coach Fred in Little China or another melee weapon seller.
- Loot it from enemies who carry one.
- Buy the crafting spec from a melee weapon seller and craft it.
Punknife Map Location
The map shows Coach Fred's melee weapon shop in Little China.
Punknife map location:
Map credit by Map Genie.
Compatible Mods
8 weapon mods are compatible with Punknife.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Javelin | More armor penetration with melee, doubled on throws | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Zero-G | More effective range, thrown weapons fly straight |
Crafting Spec
Melee weapon vendors sell the Punknife spec. The spec lets V craft Punknife in the crafting menu. Every spec in the game is listed on the Crafting Specs page.
The table shows what crafting Punknife costs at each tier.
| Tier | Components |
|---|---|
| Tier 1 | 30 Tier 1 components |
| Tier 2 | 30 Tier 2 components |
| Tier 3 | 30 Tier 3 components |
| Tier 4 | 30 Tier 4 components |
| Tier 5 | 30 Tier 5 components |
Upgrades
Only Iconic weapons can be upgraded, so a stronger Punknife is a higher-tier one. Shop stock and loot scale with V's level. A crafted Punknife matches a bought one of the same tier. Its crafting spec lets V make a new one at the current tier.
Character Builds
The throwing perks are in the Cool tree. Scorpion Sting shortens throw recovery. It also poisons targets on crits, headshots and weak-spot hits. Juggler shortens recovery further and raises thrown headshot damage. It also resets every throwable's cooldown after a thrown kill by headshot or crit. Parasite restores Health on each thrown crit or headshot. Sleight Of Hand adds crit damage every time Juggler triggers. Pounce lets V start a finisher from farther away after hitting an enemy with a throw. Style Over Substance makes every throw during a slide, dodge or crouch-sprint a guaranteed crit.
For cyberware, Handle Wrap boosts crit chance with throwables for a few seconds after each throw. It helps a lot with a knife that is thrown so often. Stabber adds crit chance with blades and throwables. Its mod slots take throwable and blade mods. Boomerang can return the knife at once after a headshot kill. Zero-G makes the throw fly straight and adds range. Bleedout raises the crit chance of Bleeding damage.
Select a Build
The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Feline Footwork | Cool 4 | Faster and safer while crouched | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns before combat | |
| Gag Order | Cool 4 | A quick hit after being spotted delays detection by others | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Neurotoxin | Cool 9 | Poison also blinds and stops sprinting | |
| Parasite | Cool 9 | Health back from thrown crits and headshots | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on poisoned enemies deal a burst of Poison | |
| Corrosion | Cool 9 | Poison works on mechs, robots, drones and turrets | |
| Ninjutsu | Cool 15 | Sprint while crouched | |
| Creeping Death | Cool 15 | Health, Stamina and speed from kills while hidden | |
| Vanishing Act | Cool 15 | Optical Camo turns on while crouch-sprinting | |
| Juggler | Cool 15 | Thrown headshots and crits return the weapon at once | |
| Sleight Of Hand | Cool 15 | Crit Damage stacks each time Juggler triggers | |
| Finisher: Act Of Mercy | Cool 15 | A thrown weapon Finisher that heals | |
| Pay It Forward | Cool 15 | Big melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from range after a throw | |
| Style Over Substance | Cool 20 | Guaranteed crits when throwing on the move | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Black Mamba | Circulatory System | More damage against poisoned enemies | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| Handle Wrap | Hands | More crit chance with throwables | |
| Shock Absorber | Hands | Less recoil | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| Stabber | Nervous System | More crit chance with Blades and throwables | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Dense Marrow | Skeleton | More melee damage | |
| Spring Joints | Skeleton | Stronger Mitigation |
| Name | Image | Effect |
|---|---|---|
| Zero-G | Longer throws on a straight path | |
| Slice 'Em Up | Enemies are easier to finish after a kill | |
| Bleedout | Bleeding damage can crit |
Notes
- Headhunter is the Iconic variant of the Punknife. A hit marks the enemy, and the next headshot on that enemy deals bonus damage and returns the knife at once.
- Headhunter is sold by the melee weapon vendor in West Wind Estate, Pacifica.
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |