Claw x-MOD2
| Claw x-MOD2 | |
|---|---|
| Class | Melee Weapon |
| Weapon | Axe |
| Tier | Iconic |
The Claw x-MOD2 is a reworked Claw axe waiting at the very top of the Heavy Hearts pyramid in Dogtown. It keeps the heavy hit of the standard Claw. It also adds better handling and room for extra mods. It is a strong choice for an axe build that wants to improve its throwing weapon with mods. Getting it takes a hard climb as well as a fight. The Claw x-MOD2 is a Phantom Liberty find. It is reached by climbing the outside of the Heavy Hearts club in Dogtown.
Combat
The Claw is a throwable axe that deals heavy damage when it lands. The x-MOD2 adds better handling and more room for mods. An axe build usually throws, picks the axe back up, and then swings. The improved handling helps between throws.
As a heavy axe, it works best in fights where each hit matters.
How to Get Claw x-MOD2 Guide
- Travel to the Heavy Hearts club, the pyramid in Dogtown.
- Climb the outside wall of the pyramid to its summit.
- Take the Claw x-MOD2 from the top.
Claw x-MOD2 Map Location
The map shows the Heavy Hearts club, the pyramid in Dogtown whose summit holds the rifle.
Claw x-MOD2 map location:
Map credit by Map Genie.
Compatible Mods
8 weapon mods are compatible with Claw x-MOD2.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Javelin | More armor penetration with melee, doubled on throws | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Zero-G | More effective range, thrown weapons fly straight |
Upgrades
Like every Iconic weapon, the Claw x-MOD2 can be raised through the tiers in the Upgrades section of the crafting menu, using crafting components.
The table shows what each tier step of Claw x-MOD2 costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
The axe works best with the throwing perks in the Cool tree. Scorpion Sting shortens the recovery after a throw. Juggler resets the throw cooldown after a headshot or crit kill. Pay It Forward gives a large damage bonus to the first melee attack after picking up a thrown axe. It helps when a throw is followed by a swing. Pounce extends finisher range after a throw. Finisher: Act Of Mercy adds a throwable finisher that heals V.
Handle Wrap raises crit chance with throwables after a throw. The Stabber adds crit chance with blades and throwables.
Select a Build
Claw x-MOD2 is thrown for stealth kills at range. The build runs explosives and throwables with a Sandevistan and plays at high speed.
Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Blind Spot | Cool 4 | Slower enemy detection while crouched | |
| Feline Footwork | Cool 4 | Faster and harder to hit while crouched | |
| Gag Order | Cool 4 | A quick hit after being spotted delays the alarm | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns outside combat | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on Poisoned enemies deal the Poison damage at once | |
| Corrosion | Cool 9 | Poison works on drones, robots, mechs and turrets | |
| Neurotoxin | Cool 9 | Poisoned targets are blinded and cannot sprint | |
| Parasite | Cool 9 | Health back on thrown crits and headshots | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Finisher: Act Of Mercy | Cool 15 | Throwable weapon finisher that restores Health | |
| Juggler | Cool 15 | Thrown weapon cooldown resets on a headshot or crit kill | |
| Pay It Forward | Cool 15 | Big damage on the first melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from farther away after a throw | |
| Creeping Death | Cool 15 | Health, Stamina and speed after a stealth kill | |
| Ninjutsu | Cool 15 | Crouch sprinting and more mitigation while crouched | |
| Shinobi Sprint | Cool 15 | Cheap crouch sprinting in combat | |
| Vanishing Act | Cool 15 | Optical Camo turns on while crouch sprinting | |
| Style Over Substance | Cool 20 | Guaranteed thrown crits while dashing or sliding | |
| Dash | Reflexes 9 | Dash replaces the dodge |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Adrenaline Booster | Circulatory System | Stamina after a melee kill | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and turrets | |
| Handle Wrap | Hands | Crit chance for throwable weapons | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Dense Marrow | Skeleton | More melee damage for a higher Stamina cost |
| Name | Image | Effect |
|---|---|---|
| Silencio | Crit chance while crouched and hidden | |
| Zero-G | More throw range and a straight flight | |
| Javelin | More armor penetration, doubled for throws |
Lore
The Claw x-MOD2 is the Iconic variant of the Claw, a heavy throwing axe. Its description calls it a special variant built for extra modification, with an optimised design for better handling. It keeps the Claw's caption: it deals heavy damage, but takes serious brawn to wield.
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |