Sun Temple
Sun Temples are large Ancient temples in the Kindlewastes, full of traps, puzzles and enemies that guard treasure.
Where to Find Sun Temple - Map Location
All Sun Temples are in the Kindlewastes, some close to the Nomad Highlands border.
| Place | Region |
|---|---|
| Haunted Sun Temple | Kindlewastes |
| Haunted Sun Temple Entrance | Kindlewastes |
Sun Temple map locations:
Map credit by Map Genie.
What's Inside
- Each temple is held by Scavengers, Fell or Hollow depending on where it stands.
- Puzzles use buttons and switches, many hit with arrows, plus locked doors that need lockpicks, grappling-hook swings and electric traps.
- A gold chest waits at the deepest room or top of each temple.
- Each temple also holds a Flame Shrine with a Spark.
- The Haunted Sun Temple in Brittlebush is home to the Fell Sicklescythe boss.
- The south-east Sun Temple has the Ghost Glider in a gold chest at the top.
How to Unlock
The Carpenter's quest Sun Temple Stories points to the Haunted Sun Temple; it needs Flame Altar level 5. The Alchemist's quest Among The Bluejays sends you into a Sun Temple for the Legendary Glider.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Carpenter | ||
| Flame Altar | ||
| Alchemist | ||
| Glider | Glider |
Rewards
Each Sun Temple hides a gold chest in its deepest room or at the top. Every temple also holds a Flame Shrine with a Spark. The Haunted Sun Temple in Brittlebush is home to the boss Fell Sicklescythe. Its head is the offering that strengthens the Flame to level 6, and it also drops Mist of a Fell Sicklescythe and Legendary Runes. The Sun Temple beside Scatterbone holds the Ghost Glider in a gold chest at its summit.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Flame Shrine | Locations | |
| Spark | Tools | |
| Fell Sicklescythe | Fell | |
| Mist of a Fell Sicklescythe | Materials | |
| Legendary Runes | Materials | |
| Ghost Glider | Glider |
Tips
Strengthening the Flame to level 5 first pays off, because some temples sit in deadly Shroud. Lockpicks open the locked doors and chests inside. Many puzzles use buttons and switches that are hit from a distance, so a bow or a staff is worth carrying. Some rooms need grappling-hook swings, and others have electric traps. Shroud Survival Flasks add the extra time needed in the Shrouded temples.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Shroud | ||
| Shroud Survival Flask | Potion |
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