Sawed-off JS-2000 Shotgun
| Sawed-off JS-2000 Shotgun | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1.3-2 |
| Range | 0.61-10 |
| Crit | 50% x10 |
| Condition | 10 |
| Weight | 3 |
| Hands | Two-handed |
| Ammo | 12g Round |
| Crafting Skill | None |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.ShotgunSawnoff
|
The Sawed-off JS-2000 Shotgun is a JS-2000 pump-action shotgun with its barrel cut short. It is a two-handed firearm that trains the Aiming skill. It fires shotgun shells and holds five shells plus one in the chamber.
The short barrel spreads the shot wide. Each shell fires six pellets, one more than the other shotguns, and the spread can kill several zombies with one shot. It usually drops a zombie in one or two hits, whatever the survivor's skill. That makes it one of the best guns for blasting a way through a crowd. It is made with the Saw Off Shotgun recipe, and shotgun caches sometimes hold one. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The Sawed-off JS-2000 reaches about 10 tiles. Each hit deals between 1.3 and 2 damage. The critical chance starts at 50 percent, and a crit deals ten times the damage. The closer the target, the more damage the pellets do.
After each shot the shotgun needs to be racked. This happens on its own, but a rushed fight may leave it unracked. In that case it must be racked by hand. Hold the reload key to reload, rack or unload without opening the inventory. Shells can stay in the main inventory and do not need the secondary slot.
Compared with the full JS-2000 Shotgun, the sawed-off version is lighter, more accurate and knocks zombies back harder. Each single zombie takes less damage, because the pellets fly wide. It also has a slightly shorter range. The spread makes it a strong gun for training Aiming at low levels.
Uses
The Sawed-off JS-2000 can be worn on the back. That gives quick access and lowers the weight it adds to the survivor's load.
How to Craft Sawed-off JS-2000 Shotgun
Each recipe that makes the Sawed-off JS-2000 Shotgun is listed with its materials and the tools it keeps.
Saw Off Shotgun
The Saw Off Shotgun recipe makes the Sawed-off JS-2000 Shotgun. It needs no skill level.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Hacksaw | 1x | Yes | /additem Base.Saw
| |
| JS-2000 Shotgun | 1x | No | /additem Base.Shotgun
|
Repair
The Sawed-off JS-2000 Shotgun has 10 condition. Each shot has a 1 in 200 chance of taking a point off. A worn gun can be repaired with another Sawed-off JS-2000, which restores up to half the condition. A full JS-2000 Shotgun also works and restores up to a fifth. Both need at least Aiming 2. The Aiming skill sets how much is restored and how likely the repair is to work. Each repair makes the next one less likely to succeed. After many repairs, a failed attempt can even lower the condition.
Locations
The Sawed-off JS-2000 Shotgun turns up in shotgun caches. The duffel bag in a shotgun cache holds one about one time in three. Sawing off a JS-2000 Shotgun is the other way to get one.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Shotgun cache1 | Bag duffel bag tint | 33.3% |
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Survivor safehouse | Cardboard box | 2.8% |
| Survivor safehouse | Counter | 2.8% |
| Survivor safehouse | Crate | 2.8% |
| Survivor safehouse | Small box | 2.8% |
| Survivor safehouse (late game) | Cardboard box | 1.9% |
| Survivor safehouse (late game) | Counter | 1.9% |
| Survivor safehouse (late game) | Crate | 1.9% |
| Location | Container | Chance |
|---|---|---|
| Twiggy's bar counter | Counter | 30% |
| Pawn shop office | Locker | 13% |
| Bar | Counter | 7.5% |
| Bar kitchen | Counter | 7.5% |
| Bar storage | Counter | 7.5% |
| Location | Container | Chance |
|---|---|---|
| Drug lab | Metal shelves | 14.1% |
| Drug shack | Other | 3.9% |
| Drug lab | Other | 2.8% |
| Drug lab | Counter | 2% |
| Drug lab | Overhead cupboard | 2% |
| Evidence room | Other | 0.5% |
| Police archive | Metal shelves | 0.5% |
| Police gun storage | Metal shelves | 0.5% |
| Police storage | Metal shelves | 0.5% |
| Police gun storage | Other | 0.2% |
Notes
- The Saw Off Shotgun recipe needs a metal saw or a small saw and no skill.
- Each shell fires six pellets, which can hit several zombies at once.
- Close range gives the most damage, so let zombies come near before firing.
- A spare JS-2000 Shotgun of either length is worth keeping as repair material.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|