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JS-3T Tactical Shotgun


JS-3T Tactical Shotgun
JS-3T Tactical Shotgun
Class Firearm
Skill Aiming
Damage 1.5-2.2
Range 0.61-12
Crit 70% x12
Condition 10
Weight 4.5
Hands Two-handed
Ammo 12g Round
Location Containers
Spawn ID /additem Base.JS3T_Shotgun

The JS-3T Tactical Shotgun is a pump-action shotgun with an extended magazine tube. It is a two-handed firearm that trains the Aiming skill. It holds seven shells in the tube and one in the chamber, two more than the JS-2000 Shotgun. It attaches to the back slot for quick access and less carried weight.

Each shell fires a spread of pellets that can kill several zombies at once. It kills close zombies in one hit almost regardless of skill. It is a little heavier than the JS-2000. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The JS-3T Tactical Shotgun reaches up to 12 tiles. Each hit deals between 1.5 and 2.2 damage. The crit chance starts at 70 percent, and a crit multiplies the damage twelve times. At close range, a hit almost always kills.

The extra two shells mean more shots before a reload. That matters most when a crowd closes in. The spread is tight, so hitting many zombies at once takes a lined-up group. Like every shotgun, it is very loud and draws zombies from far away.

After each shot the shotgun racks itself. If the survivor is interrupted, it has to be racked by hand. It is also a fine way to train Aiming at low levels. The JS-3T is the shotgun of choice for a survivor who wants the most shells between reloads.

Uses


The JS-3T Tactical Shotgun takes attachments with a screwdriver. Ammo Straps speed up reloading. A Red Dot Sight speeds up aiming.

Repair


The JS-3T has 10 condition. Each shot has a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance. Repairing it needs Aiming 2 and another JS-3T, a JS-2000 Shotgun or a Sawed-off JS-2000 for parts. The Aiming skill decides how much is restored and whether the repair succeeds. Each repair makes the next one less likely to succeed. Too many repairs can even lower its condition.

Locations


The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Police SWAT room Locker 49.4%
Police SWAT room Military locker 49.4%
Army surplus Display case 19.2%
Captain office Locker 10.7%
Police gun storage Locker 10.7%
Police gun storage Military locker 10.7%
Police storage Locker 10.7%
Security Military crate 10.7%
Security Military locker 10.7%
Location Container Chance
Gun store Display case 19.2%
Outdoor supply store Display case 11.5%
Pawn shop office Metal shelves 2.2%
Pawn shop office Other 2.2%
Pawn shop office Locker 1.3%
Pawn shop Display case 0.2%
Location Container Chance
Survivor cache Counter 1.8%
Survivor cache Counter 1.8%
Survivor safehouse Cardboard box 0.7%
Survivor safehouse Counter 0.7%
Survivor safehouse Crate 0.7%
Survivor safehouse Small box 0.7%
Survivor safehouse (late game) Cardboard box 0.5%
Survivor safehouse (late game) Counter 0.5%
Survivor safehouse (late game) Crate 0.5%
Survivor safehouse (late game) Metal shelves 0.5%

Notes


  • A JS-2000 Shotgun works as repair parts, which makes the JS-3T easy to keep running.
  • Hold the reload key to choose between reload, rack and unload.
  • Press the rack key to rack it by hand after an interrupted shot.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff