MSR7T Tactical Rifle
| MSR7T Tactical Rifle | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1.2-2 |
| Range | 0.61-40 |
| Crit | 35% x4 |
| Condition | 10 |
| Weight | 4.5 |
| Hands | Two-handed |
| Ammo | 7.62x51mm Round |
| Location | Containers |
| Spawn ID | /additem Base.MSR7T_Rifle
|
The MSR7T Tactical Rifle is a two-handed bolt-action rifle that fires the 7.62x51mm Round. It is the police and military version of the MSR788 Rifle. It trains the Aiming skill and holds 4 rounds in an internal magazine, plus one in the chamber.
It shares the longest firearm range in the game at 40 tiles. It has the highest crit chance of any rifle, and a head shot usually kills in one round. It is heavier than the MSR788, and its slow bolt makes it weak up close. The MSR7T Tactical Rifle is a very rare weapon. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
Each shot deals between 1.2 and 2.0 damage, the same as the MSR788 Rifle. The crit chance starts at 35 percent, and a crit multiplies the damage by four. The round can pierce, so one shot can kill a zombie standing behind the first.
The bolt must be worked between shots, so the rate of fire is slow. A crowd at close range can overwhelm it. A rooftop, a second floor or open ground gives time to fire before zombies arrive. It is the ideal rifle for picking off zombies at long range.
The rifle needs around Aiming 4 to shoot well. The Aiming skill raises accuracy as it levels. The MSR7T trades a little extra weight for a higher crit chance and room for a Laser Sight. A pistol, shotgun or melee weapon makes a good backup for close range.
Uses
The MSR7T Tactical Rifle attaches to the back slot, which lowers its carried weight. A screwdriver fits attachments through the Upgrade option. The x2, x4 and x8 Scopes extend its range by more the stronger they are. A Recoil Pad shortens the delay between shots. A Laser Sight raises the base hit chance by 5 percent.
Repair
The MSR7T Tactical Rifle has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second MSR7T or an MSR788 Rifle serves as spare parts, and the repair needs Aiming 4. A higher Aiming level raises the amount restored and the chance of success. Every repair restores less condition than the one before it.
Locations
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Police SWAT room | Locker | 9.9% |
| Police SWAT room | Military locker | 9.9% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Survivor safehouse | Cardboard box | 2.8% |
| Survivor safehouse | Counter | 2.8% |
| Survivor safehouse | Crate | 2.8% |
| Survivor safehouse | Small box | 2.8% |
| Survivor safehouse (late game) | Cardboard box | 1.9% |
| Survivor safehouse (late game) | Counter | 1.9% |
| Survivor safehouse (late game) | Crate | 1.9% |
| Survivor safehouse (late game) | Metal shelves | 1.9% |
| Location | Container | Chance |
|---|---|---|
| Pawn shop office | Metal shelves | 2.2% |
| Pawn shop office | Other | 2.2% |
| Pawn shop office | Locker | 1.3% |
| Pawn shop | Display case | 0.2% |
Notes
- The internal magazine loads loose rounds, so no magazines need to be carried.
- A jam is cleared by racking the rifle.
- The MSR788 Rifle and the MSR7T repair each other.
- The Laser Sight is the attachment that sets it apart from the MSR788 Rifle.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|