M1A Rifle
| M1A Rifle | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1.2-2 |
| Range | 0.61-40 |
| Crit | 30% x4 |
| Condition | 10 |
| Weight | 4.5 |
| Hands | Two-handed |
| Ammo | 7.62x51mm Round |
| Location | Containers |
| Spawn ID | /additem Base.AssaultRifle2
|
The M1A Rifle is a two-handed semi-automatic rifle that fires 7.62x51mm rounds. It trains the Aiming skill. It feeds from a 20 round M1A Magazine.
It pairs a large magazine with strong damage and a long reach. That makes it far better against groups than bolt action rifles such as the MSR700 and MSR788. It suits a shooter with some skill, and Aiming 5 or more is recommended. The M1A Rifle is a rare find, mostly inside rifle cases. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The M1A Rifle reaches 40 tiles. Each hit deals between 1.2 and 2 damage. The crit chance starts at 30 percent, and a crit deals four times the damage.
Each shot strikes a single target. The rifle fires as fast as the trigger is pulled, so it can drop several zombies in quick order. Its hit chance is excellent and it jams rarely. When it does jam, racking it clears the jam.
The Aiming skill raises its accuracy and crit chance as it levels. The M1A excels at thinning small packs from range before they close in. Against the M16 Assault Rifle, it hits harder and reaches further but holds fewer rounds.
Uses
The M1A Rifle attaches to the back slot, which cuts its carried weight. With a screwdriver it accepts attachments through the Upgrade option. A x2 Scope or a x4 Scope extends its firing range. A Laser Sight raises its hit chance by 5. A Recoil Pad shortens the delay between shots and adds a little weight. A Red Dot Sight speeds up aiming.
Repair
The M1A Rifle has 10 condition. Each shot has a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. A second M1A Rifle can repair it at Aiming 5. Each repair restores less condition than the one before.
Locations
The M1A Rifle is a rare find. It spawns inside rifle cases, which hold one fairly often when they appear. Gun caches can hold one in a gun box or duffel bag, but the odds are very low.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Rifle case3 | 28.5% |
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 7.7% |
| Hunting lodge | Display case | 7.7% |
| Hunting lodge | Locker | 1.5% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 7.7% |
| Pawn shop office | Locker | 5.2% |
| Outdoor supply store | Display case | 4.6% |
| Pawn shop office | Metal shelves | 2.2% |
| Pawn shop office | Other | 2.2% |
| Pawn shop | Display case | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache | Counter | 1.8% |
| Survivor cache | Counter | 1.8% |
| Survivor safehouse | Cardboard box | 0.7% |
| Survivor safehouse | Counter | 0.7% |
| Survivor safehouse | Crate | 0.7% |
| Survivor safehouse | Small box | 0.7% |
| Survivor safehouse (late game) | Cardboard box | 0.5% |
| Survivor safehouse (late game) | Counter | 0.5% |
| Survivor safehouse (late game) | Crate | 0.5% |
| Survivor safehouse (late game) | Metal shelves | 0.5% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 0.8% |
| Garage storage | Locker | 0.2% |
Notes
- Aiming 5 or more makes the rifle far more effective.
- A Recoil Pad helps it fire follow-up shots faster.
- Keep spare M1A Magazines loaded, since gun caches hold magazines more often than rifles.
- A jammed rifle is cleared by racking it.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|