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Patrol Revolver


Patrol Revolver
Patrol Revolver
Class Firearm
Skill Aiming
Damage 0.95-1.4
Range 0.61-12
Crit 20% x4
Condition 10
Weight 1.5
Hands One-handed
Ammo .357 Magnum Round
Location Containers
Spawn ID /additem Base.Revolver

The Patrol Revolver is a six-shot revolver chambered for .357 Magnum rounds. It trains the Aiming skill. It weighs 1.5 and is one-handed.

It hits harder than most handguns. Like other revolvers it loads loose rounds straight into the cylinder, so it needs no magazines. The cost is a slower reload and a small capacity next to the semi-automatic pistols. The Patrol Revolver is a fairly common find in gun caches, revolver cases and hidden plank stashes. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


Each shot deals between 0.95 and 1.4 damage. The revolver reaches 12 tiles. The crit chance starts at 20 percent, and a crit multiplies the damage by four.

The shot is not the loudest, but zombies with normal hearing still notice it from up to 70 tiles away. Each shot in town can pull in more zombies.

Six rounds go quickly, and reloading a cylinder takes longer than a magazine swap. That makes it better for a few aimed shots than for holding off a crowd. The Aiming skill raises accuracy as it levels. The M9 Pistol holds far more rounds but hits softer. The Magnum hits harder and reaches further, but it is much louder.

Uses


The Patrol Revolver fits in a holster or a double holster, which frees the hands and lowers the carried weight. The Make Duct Tape Holster recipe makes one from three Duct Tape at Tailoring 1, with the revolver kept as a template.

Used in Crafting


These recipes take the Patrol Revolver as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Make Duct Tape Holster Duct Tape Holster Duct Tape Holster - Tailoring: 1 /additem Base.Holster_DuctTape

Repair


The Patrol Revolver has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second Patrol Revolver serves as spare parts to repair the first, and the repair needs Aiming 3. Every repair restores less condition than the one before it.

Locations


The Patrol Revolver is a fairly common find for a firearm. Gun cache counters hold one more than half the time. A revolver case found inside a bag or case holds one about four times in ten. Plank stashes hidden under bedroom floors and in other buildings hold one about a fifth of the time. Gun cache duffel bags, plank stashes and gun boxes are good spots too. Bedroom dressers and side tables carry a small chance.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Gun cache Counter 55.8%
Any building Plank stash 20.7%
Bedroom Plank stash 20.7%
Gun cache Bag duffel bag tint 18.6%
Gun cache Bag duffel bag tint 17.8%
Gun cache Plank stash 14%
Gun cache Gun box 8.1%
Gun cache Gun box 4.8%
Location Container Chance
Captain office Locker 53.3%
Police gun storage Locker 53.3%
Police gun storage Military locker 53.3%
Police storage Locker 53.3%
Security Military crate 53.3%
Security Military locker 53.3%
Evidence room Other 0.4%
Police archive Metal shelves 0.4%
Police gun storage Metal shelves 0.4%
Police storage Metal shelves 0.4%
Location Container Chance
Gun store Display case 50.6%
Pawn shop office Metal shelves 22.2%
Pawn shop office Other 22.2%
Pawn shop office Locker 13%
Outdoor supply store Display case 12.6%
Pawn shop Display case 2.4%
Location Container Chance
Inside a bag or case Revolver case2 41.6%
Location Container Chance
Any building Military locker 16.8%
Garage storage Locker 3.4%
Bedroom Dresser 1.1%
Bedroom Side table 1.1%
Any building Dresser 0.4%

Notes


  • The revolver never jams.
  • Loose rounds load straight into the cylinder, so no magazines need to be carried.
  • A Duct Tape Holster is cheap to make and keeps the revolver close at hand.
  • It was once named the M625 Revolver and used a different round.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff