Patrol Revolver
| Patrol Revolver | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 0.95-1.4 |
| Range | 0.61-12 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 1.5 |
| Hands | One-handed |
| Ammo | .357 Magnum Round |
| Location | Containers |
| Spawn ID | /additem Base.Revolver
|
The Patrol Revolver is a six-shot revolver chambered for .357 Magnum rounds. It trains the Aiming skill. It weighs 1.5 and is one-handed.
It hits harder than most handguns. Like other revolvers it loads loose rounds straight into the cylinder, so it needs no magazines. The cost is a slower reload and a small capacity next to the semi-automatic pistols. The Patrol Revolver is a fairly common find in gun caches, revolver cases and hidden plank stashes. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
Each shot deals between 0.95 and 1.4 damage. The revolver reaches 12 tiles. The crit chance starts at 20 percent, and a crit multiplies the damage by four.
The shot is not the loudest, but zombies with normal hearing still notice it from up to 70 tiles away. Each shot in town can pull in more zombies.
Six rounds go quickly, and reloading a cylinder takes longer than a magazine swap. That makes it better for a few aimed shots than for holding off a crowd. The Aiming skill raises accuracy as it levels. The M9 Pistol holds far more rounds but hits softer. The Magnum hits harder and reaches further, but it is much louder.
Uses
The Patrol Revolver fits in a holster or a double holster, which frees the hands and lowers the carried weight. The Make Duct Tape Holster recipe makes one from three Duct Tape at Tailoring 1, with the revolver kept as a template.
Used in Crafting
These recipes take the Patrol Revolver as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Make Duct Tape Holster | Duct Tape Holster | - | Tailoring: 1 | /additem Base.Holster_DuctTape
|
Repair
The Patrol Revolver has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second Patrol Revolver serves as spare parts to repair the first, and the repair needs Aiming 3. Every repair restores less condition than the one before it.
Locations
The Patrol Revolver is a fairly common find for a firearm. Gun cache counters hold one more than half the time. A revolver case found inside a bag or case holds one about four times in ten. Plank stashes hidden under bedroom floors and in other buildings hold one about a fifth of the time. Gun cache duffel bags, plank stashes and gun boxes are good spots too. Bedroom dressers and side tables carry a small chance.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Gun cache | Counter | 55.8% |
| Any building | Plank stash | 20.7% |
| Bedroom | Plank stash | 20.7% |
| Gun cache | Bag duffel bag tint | 18.6% |
| Gun cache | Bag duffel bag tint | 17.8% |
| Gun cache | Plank stash | 14% |
| Gun cache | Gun box | 8.1% |
| Gun cache | Gun box | 4.8% |
| Location | Container | Chance |
|---|---|---|
| Captain office | Locker | 53.3% |
| Police gun storage | Locker | 53.3% |
| Police gun storage | Military locker | 53.3% |
| Police storage | Locker | 53.3% |
| Security | Military crate | 53.3% |
| Security | Military locker | 53.3% |
| Evidence room | Other | 0.4% |
| Police archive | Metal shelves | 0.4% |
| Police gun storage | Metal shelves | 0.4% |
| Police storage | Metal shelves | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 50.6% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop office | Locker | 13% |
| Outdoor supply store | Display case | 12.6% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Revolver case2 | 41.6% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 16.8% |
| Garage storage | Locker | 3.4% |
| Bedroom | Dresser | 1.1% |
| Bedroom | Side table | 1.1% |
| Any building | Dresser | 0.4% |
Notes
- The revolver never jams.
- Loose rounds load straight into the cylinder, so no magazines need to be carried.
- A Duct Tape Holster is cheap to make and keeps the revolver close at hand.
- It was once named the M625 Revolver and used a different round.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|