JS-14 Rifle
| JS-14 Rifle | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1-1.6 |
| Range | 0.61-30 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 3.5 |
| Hands | Two-handed |
| Ammo | 5.56x45mm Round |
| Location | Containers |
| Spawn ID | /additem Base.JS14_Rifle
|
The JS-14 Rifle is a semi-automatic rifle that fires 5.56x45mm rounds from a 20-round magazine. It is a two-handed firearm that trains the Aiming skill. It attaches to the back slot for quick access and less carried weight.
The rifle fires as fast as the trigger is pulled, unlike a bolt-action rifle. Its rounds can pierce through one zombie into the next. It sits between the M16 Assault Rifle and the MSR700 Rifle. The M16 is rarer, and the MSR700 fires far more slowly. The JS-14 is a very rare find in wardrobes, lockers and motel rooms. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The JS-14 Rifle reaches up to 30 tiles. Each hit deals between 1 and 1.6 damage. The crit chance starts at 20 percent, and a crit multiplies the damage four times.
The rifle is semi-automatic, so it fires again with each pull of the trigger. Rounds can pass through a zombie and hit others behind it. That makes the rifle useful against a lined-up group. It is less accurate than most guns at low Aiming levels. A survivor with a low Aiming skill misses more often with it. The rifle can jam. Racking it clears the jam.
Like every firearm, the shot is loud and draws zombies from far away. The Aiming skill raises accuracy. Scopes, a laser or a red dot sight improve it further. The JS-14 is a fine choice for a survivor who wants a fast-firing rifle with common ammunition.
Uses
The JS-14 Rifle takes attachments with a screwdriver. Right-click the rifle and choose Upgrade, then pick the part. A 2x Scope or a 4x Scope extends the firing range. A Laser raises the base hit chance. A Red Dot Sight speeds up aiming.
Repair
The JS-14 Rifle has 10 condition. Each shot has a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance. Repairing it needs Aiming 5 and a second JS-14 Rifle for parts. A higher Aiming skill raises the chance of a good repair. Every repair restores less condition than the one before it.
Locations
The JS-14 Rifle is a very rare find. It can turn up in wardrobes in any building, bedroom lockers and wardrobes, and closet metal shelves. Dressers and wardrobes in occupied motel rooms hold one on rare occasions. Each container has only a tiny chance.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 30.9% |
| Hunting lodge | Display case | 30.9% |
| Captain office | Locker | 10.7% |
| Police gun storage | Locker | 10.7% |
| Police gun storage | Military locker | 10.7% |
| Police storage | Locker | 10.7% |
| Security | Military crate | 10.7% |
| Security | Military locker | 10.7% |
| Hunting lodge | Locker | 6.2% |
| Drug lab | Metal shelves | 5.7% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 30.9% |
| Outdoor supply store | Display case | 18.6% |
| Pawn shop office | Metal shelves | 8.9% |
| Pawn shop office | Other | 8.9% |
| Pawn shop office | Locker | 5.2% |
| Pawn shop | Display case | 1% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache | Counter | 17.5% |
| Survivor cache | Counter | 17.5% |
| Survivor safehouse | Cardboard box | 7% |
| Survivor safehouse | Counter | 7% |
| Survivor safehouse | Crate | 7% |
| Survivor safehouse | Small box | 7% |
| Survivor safehouse (late game) | Cardboard box | 4.8% |
| Survivor safehouse (late game) | Counter | 4.8% |
| Survivor safehouse (late game) | Crate | 4.8% |
| Survivor safehouse (late game) | Metal shelves | 4.8% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 6.7% |
| Garage storage | Locker | 1.3% |
| Closet | Metal shelves | 0.6% |
| Any building | Wardrobe | <0.1% |
| Bedroom | Locker | <0.1% |
| Bedroom | Wardrobe | <0.1% |
| Motel room | Dresser | <0.1% |
| Motel room | Wardrobe | <0.1% |
Notes
- Press the rack key to clear a jam.
- Rounds that pierce through zombies make it strong against a line of them in a corridor.
- Keep a second JS-14 Rifle as repair parts.
- Load spare JS-14 Magazines before a fight.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|