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JS-14 Rifle


JS-14 Rifle
JS-14 Rifle
Class Firearm
Skill Aiming
Damage 1-1.6
Range 0.61-30
Crit 20% x4
Condition 10
Weight 3.5
Hands Two-handed
Ammo 5.56x45mm Round
Location Containers
Spawn ID /additem Base.JS14_Rifle

The JS-14 Rifle is a semi-automatic rifle that fires 5.56x45mm rounds from a 20-round magazine. It is a two-handed firearm that trains the Aiming skill. It attaches to the back slot for quick access and less carried weight.

The rifle fires as fast as the trigger is pulled, unlike a bolt-action rifle. Its rounds can pierce through one zombie into the next. It sits between the M16 Assault Rifle and the MSR700 Rifle. The M16 is rarer, and the MSR700 fires far more slowly. The JS-14 is a very rare find in wardrobes, lockers and motel rooms. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The JS-14 Rifle reaches up to 30 tiles. Each hit deals between 1 and 1.6 damage. The crit chance starts at 20 percent, and a crit multiplies the damage four times.

The rifle is semi-automatic, so it fires again with each pull of the trigger. Rounds can pass through a zombie and hit others behind it. That makes the rifle useful against a lined-up group. It is less accurate than most guns at low Aiming levels. A survivor with a low Aiming skill misses more often with it. The rifle can jam. Racking it clears the jam.

Like every firearm, the shot is loud and draws zombies from far away. The Aiming skill raises accuracy. Scopes, a laser or a red dot sight improve it further. The JS-14 is a fine choice for a survivor who wants a fast-firing rifle with common ammunition.

Uses


The JS-14 Rifle takes attachments with a screwdriver. Right-click the rifle and choose Upgrade, then pick the part. A 2x Scope or a 4x Scope extends the firing range. A Laser raises the base hit chance. A Red Dot Sight speeds up aiming.

Repair


The JS-14 Rifle has 10 condition. Each shot has a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance. Repairing it needs Aiming 5 and a second JS-14 Rifle for parts. A higher Aiming skill raises the chance of a good repair. Every repair restores less condition than the one before it.

Locations


The JS-14 Rifle is a very rare find. It can turn up in wardrobes in any building, bedroom lockers and wardrobes, and closet metal shelves. Dressers and wardrobes in occupied motel rooms hold one on rare occasions. Each container has only a tiny chance.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Display case 30.9%
Hunting lodge Display case 30.9%
Captain office Locker 10.7%
Police gun storage Locker 10.7%
Police gun storage Military locker 10.7%
Police storage Locker 10.7%
Security Military crate 10.7%
Security Military locker 10.7%
Hunting lodge Locker 6.2%
Drug lab Metal shelves 5.7%
Location Container Chance
Gun store Display case 30.9%
Outdoor supply store Display case 18.6%
Pawn shop office Metal shelves 8.9%
Pawn shop office Other 8.9%
Pawn shop office Locker 5.2%
Pawn shop Display case 1%
Location Container Chance
Survivor cache Counter 17.5%
Survivor cache Counter 17.5%
Survivor safehouse Cardboard box 7%
Survivor safehouse Counter 7%
Survivor safehouse Crate 7%
Survivor safehouse Small box 7%
Survivor safehouse (late game) Cardboard box 4.8%
Survivor safehouse (late game) Counter 4.8%
Survivor safehouse (late game) Crate 4.8%
Survivor safehouse (late game) Metal shelves 4.8%
Location Container Chance
Any building Military locker 6.7%
Garage storage Locker 1.3%
Closet Metal shelves 0.6%
Any building Wardrobe <0.1%
Bedroom Locker <0.1%
Bedroom Wardrobe <0.1%
Motel room Dresser <0.1%
Motel room Wardrobe <0.1%

Notes


  • Press the rack key to clear a jam.
  • Rounds that pierce through zombies make it strong against a line of them in a corridor.
  • Keep a second JS-14 Rifle as repair parts.
  • Load spare JS-14 Magazines before a fight.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff