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Trapper Carbine


Trapper Carbine
Trapper Carbine
Class Firearm
Skill Aiming
Damage 1-1.4
Range 0.61-20
Crit 22% x4
Condition 10
Weight 3.2
Hands Two-handed
Ammo .45 ACP Round
Location Containers
Spawn ID /additem Base.TrapperCarbine

The Trapper Carbine is a semi-automatic rifle chambered for the .45 ACP Round. It is a two-handed firearm that trains the Aiming skill. It feeds from the M1911 Auto Magazine, the same seven-round magazine as the M1911 Pistol.

The carbine is the quietest rifle in the game by a wide margin. That quiet shot is its main strength. Its damage and range are the lowest of all the rifles, and the small magazine needs frequent reloads. It suits a survivor with a stock of .45 ammunition who wants a rifle that draws fewer zombies. The Trapper Carbine is a very rare find in homes, closets and garages. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The Trapper Carbine is semi-automatic, so it fires as fast as the trigger is pulled. That makes it quicker between shots than a bolt-action or lever-action rifle. Each hit deals between 1 and 1.4 damage. The reach is 20 tiles, short for a rifle but far beyond any melee weapon. The crit chance starts at 22 percent, and a crit deals four times the damage.

The shot is heard about 70 tiles away. Louder rifles pull zombies from much farther off, so the carbine suits quiet work at short to middle range. The magazine holds seven rounds, which keeps fights short before the next reload. The gun can jam now and then, and racking the action clears the jam.

The Aiming skill raises accuracy and crit chance as it levels. The carbine shares ammunition and magazines with the M1911 Pistol. One stock of .45 rounds therefore serves both guns. The L92 Carbine is the other rifle that fires a handgun round.

Uses


The Trapper Carbine takes several attachments, each fitted with a screwdriver. The x2 Scope and the x4 Scope raise its maximum range. The Laser Sight raises its hit chance, and the Red Dot Sight speeds up aiming. To fit a part, choose Upgrade from the carbine's menu with the part and a screwdriver in the inventory. The carbine also attaches to the back slot for quick access and lower carried weight.

Repair


The Trapper Carbine has 10 condition. Each shot has a 1 in 180 chance of taking a point off, so it wears slowly. The Aiming and Maintenance skills lower that chance further.

Locations


The Trapper Carbine is a very rare piece of loot. Garage storage and closets give the best odds, among their loose items. Attics can hold one in boxes and crates. Bedroom and living room lockers and wardrobes carry a faint chance, and so do halls and motel rooms. Storage units and closet metal shelves can turn one up as well.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Display case 30.9%
Hunting lodge Display case 30.9%
Hunting lodge Locker 6.2%
Drug lab Metal shelves 5.7%
Drug shack Other 1.6%
Drug lab Other 1.1%
Drug lab Counter 0.8%
Drug lab Overhead cupboard 0.8%
Evidence room Other 0.3%
Police archive Metal shelves 0.3%
Location Container Chance
Gun store Display case 30.9%
Outdoor supply store Display case 18.6%
Pawn shop office Metal shelves 8.9%
Pawn shop office Other 8.9%
Pawn shop office Locker 5.2%
Pawn shop Display case 1%
Location Container Chance
Survivor cache Counter 7%
Survivor cache Counter 7%
Survivor safehouse Cardboard box 2.8%
Survivor safehouse Counter 2.8%
Survivor safehouse Crate 2.8%
Survivor safehouse Small box 2.8%
Survivor safehouse (late game) Cardboard box 1.9%
Survivor safehouse (late game) Counter 1.9%
Survivor safehouse (late game) Crate 1.9%
Survivor safehouse (late game) Metal shelves 1.9%
Location Container Chance
Any building Military locker 1.7%
Garage storage Locker 0.3%
Garage storage Other 0.2%
Closet Metal shelves 0.1%
Closet Other 0.1%
Any building Wardrobe <0.1%
Attic Cardboard box <0.1%
Attic Crate <0.1%
Attic Other <0.1%
Bedroom Locker <0.1%

Notes


  • The Trapper Carbine loads the M1911 Auto Magazine, so pistol magazines work in it directly.
  • It is the quietest rifle, which makes it the safest one to fire near a town.
  • Spare magazines speed up a fight, since each one holds only seven rounds.
  • The x4 Scope gives the carbine its longest reach of any fitted part.
  • Its shot carries about 70 tiles, less than half the noise of most other rifles.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff