Trapper Carbine
| Trapper Carbine | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1-1.4 |
| Range | 0.61-20 |
| Crit | 22% x4 |
| Condition | 10 |
| Weight | 3.2 |
| Hands | Two-handed |
| Ammo | .45 ACP Round |
| Location | Containers |
| Spawn ID | /additem Base.TrapperCarbine
|
The Trapper Carbine is a semi-automatic rifle chambered for the .45 ACP Round. It is a two-handed firearm that trains the Aiming skill. It feeds from the M1911 Auto Magazine, the same seven-round magazine as the M1911 Pistol.
The carbine is the quietest rifle in the game by a wide margin. That quiet shot is its main strength. Its damage and range are the lowest of all the rifles, and the small magazine needs frequent reloads. It suits a survivor with a stock of .45 ammunition who wants a rifle that draws fewer zombies. The Trapper Carbine is a very rare find in homes, closets and garages. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The Trapper Carbine is semi-automatic, so it fires as fast as the trigger is pulled. That makes it quicker between shots than a bolt-action or lever-action rifle. Each hit deals between 1 and 1.4 damage. The reach is 20 tiles, short for a rifle but far beyond any melee weapon. The crit chance starts at 22 percent, and a crit deals four times the damage.
The shot is heard about 70 tiles away. Louder rifles pull zombies from much farther off, so the carbine suits quiet work at short to middle range. The magazine holds seven rounds, which keeps fights short before the next reload. The gun can jam now and then, and racking the action clears the jam.
The Aiming skill raises accuracy and crit chance as it levels. The carbine shares ammunition and magazines with the M1911 Pistol. One stock of .45 rounds therefore serves both guns. The L92 Carbine is the other rifle that fires a handgun round.
Uses
The Trapper Carbine takes several attachments, each fitted with a screwdriver. The x2 Scope and the x4 Scope raise its maximum range. The Laser Sight raises its hit chance, and the Red Dot Sight speeds up aiming. To fit a part, choose Upgrade from the carbine's menu with the part and a screwdriver in the inventory. The carbine also attaches to the back slot for quick access and lower carried weight.
Repair
The Trapper Carbine has 10 condition. Each shot has a 1 in 180 chance of taking a point off, so it wears slowly. The Aiming and Maintenance skills lower that chance further.
Locations
The Trapper Carbine is a very rare piece of loot. Garage storage and closets give the best odds, among their loose items. Attics can hold one in boxes and crates. Bedroom and living room lockers and wardrobes carry a faint chance, and so do halls and motel rooms. Storage units and closet metal shelves can turn one up as well.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 30.9% |
| Hunting lodge | Display case | 30.9% |
| Hunting lodge | Locker | 6.2% |
| Drug lab | Metal shelves | 5.7% |
| Drug shack | Other | 1.6% |
| Drug lab | Other | 1.1% |
| Drug lab | Counter | 0.8% |
| Drug lab | Overhead cupboard | 0.8% |
| Evidence room | Other | 0.3% |
| Police archive | Metal shelves | 0.3% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 30.9% |
| Outdoor supply store | Display case | 18.6% |
| Pawn shop office | Metal shelves | 8.9% |
| Pawn shop office | Other | 8.9% |
| Pawn shop office | Locker | 5.2% |
| Pawn shop | Display case | 1% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Survivor safehouse | Cardboard box | 2.8% |
| Survivor safehouse | Counter | 2.8% |
| Survivor safehouse | Crate | 2.8% |
| Survivor safehouse | Small box | 2.8% |
| Survivor safehouse (late game) | Cardboard box | 1.9% |
| Survivor safehouse (late game) | Counter | 1.9% |
| Survivor safehouse (late game) | Crate | 1.9% |
| Survivor safehouse (late game) | Metal shelves | 1.9% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 1.7% |
| Garage storage | Locker | 0.3% |
| Garage storage | Other | 0.2% |
| Closet | Metal shelves | 0.1% |
| Closet | Other | 0.1% |
| Any building | Wardrobe | <0.1% |
| Attic | Cardboard box | <0.1% |
| Attic | Crate | <0.1% |
| Attic | Other | <0.1% |
| Bedroom | Locker | <0.1% |
Notes
- The Trapper Carbine loads the M1911 Auto Magazine, so pistol magazines work in it directly.
- It is the quietest rifle, which makes it the safest one to fire near a town.
- Spare magazines speed up a fight, since each one holds only seven rounds.
- The x4 Scope gives the carbine its longest reach of any fitted part.
- Its shot carries about 70 tiles, less than half the noise of most other rifles.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|