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L94 Rifle


L94 Rifle
L94 Rifle
Class Firearm
Skill Aiming
Damage 1.2-2
Range 0.61-30
Crit 25% x4
Condition 10
Weight 3.5
Hands Two-handed
Ammo .30-30 Round
Location Containers
Spawn ID /additem Base.L94_Rifle

The L94 Rifle is a two-handed lever action rifle chambered in .30-30. It trains the Aiming skill. It holds 6 rounds in a built-in tube and needs no magazine.

The L94 is tied for the highest damage among the rifles, on par with the MSR788 Rifle, while weighing less. It is also slightly quieter than rifles of similar damage. The trade is a small capacity and a slow reload. It is a rare find in homes and storage spaces. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The L94 Rifle reaches 30 tiles. Each hit deals between 1.2 and 2 damage. The crit chance starts at 25 percent, and a crit deals four times the damage. A shot can pierce through one target and hit another behind it.

Each shot is aimed at one target. The tube is reloaded one round at a time, so reloading takes longer than swapping a magazine. The rifle can jam like most firearms, and racking it clears the jam. At close range it performs poorly, so a melee weapon should take over up close.

The Aiming skill raises its accuracy and crit chance as it levels. The L94 suits a careful shooter who picks off zombies at long range. Against the L92 Carbine, it hits harder and reaches further but carries fewer rounds.

Uses


The L94 Rifle attaches to the back slot. That reduces its carried weight and lets it be drawn quickly. With a screwdriver it accepts two attachments through the Upgrade option. A Recoil Pad shortens the delay between shots and adds a little weight. Ammo Straps speed up reloading slightly.

Repair


The L94 Rifle has 10 condition. Each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. Under normal use the rifle lasts a very long time.

Locations


The L94 Rifle is a rare find. The best odds are in garage storage, followed by closets. Attics, bedroom and living room lockers, wardrobes and hall storage hold one at a very low rate. Occupied motel rooms and storage units can also hide one.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Display case 38.6%
Hunting lodge Display case 38.6%
Hunting lodge Locker 7.7%
Evidence room Other 0.3%
Police archive Metal shelves 0.3%
Police gun storage Metal shelves 0.3%
Police storage Metal shelves 0.3%
Police gun storage Other 0.1%
Police storage Other 0.1%
Police SWAT room Other 0.1%
Location Container Chance
Gun store Display case 38.6%
Outdoor supply store Display case 23.2%
Pawn shop office Metal shelves 22.2%
Pawn shop office Other 22.2%
Pawn shop office Locker 13%
Pawn shop Display case 2.4%
Location Container Chance
Survivor cache Counter 7%
Survivor cache Counter 7%
Survivor safehouse Cardboard box 2.8%
Survivor safehouse Counter 2.8%
Survivor safehouse Crate 2.8%
Survivor safehouse Small box 2.8%
Survivor safehouse (late game) Cardboard box 1.9%
Survivor safehouse (late game) Counter 1.9%
Survivor safehouse (late game) Crate 1.9%
Survivor safehouse (late game) Metal shelves 1.9%
Location Container Chance
Any building Military locker 6.7%
Garage storage Locker 1.3%
Closet Metal shelves 0.6%
Garage storage Other 0.2%
Closet Other 0.1%
Any building Wardrobe <0.1%
Attic Cardboard box <0.1%
Attic Crate <0.1%
Attic Other <0.1%
Bedroom Locker <0.1%

Notes


  • The L94 is the only rifle chambered in .30-30, so its ammunition is worth hoarding.
  • It is tied for the second lightest rifle in the game.
  • Ammo Straps are worth fitting, since the tube reload is slow.
  • A jammed rifle is cleared by racking the lever.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff