L94 Rifle
| L94 Rifle | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1.2-2 |
| Range | 0.61-30 |
| Crit | 25% x4 |
| Condition | 10 |
| Weight | 3.5 |
| Hands | Two-handed |
| Ammo | .30-30 Round |
| Location | Containers |
| Spawn ID | /additem Base.L94_Rifle
|
The L94 Rifle is a two-handed lever action rifle chambered in .30-30. It trains the Aiming skill. It holds 6 rounds in a built-in tube and needs no magazine.
The L94 is tied for the highest damage among the rifles, on par with the MSR788 Rifle, while weighing less. It is also slightly quieter than rifles of similar damage. The trade is a small capacity and a slow reload. It is a rare find in homes and storage spaces. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The L94 Rifle reaches 30 tiles. Each hit deals between 1.2 and 2 damage. The crit chance starts at 25 percent, and a crit deals four times the damage. A shot can pierce through one target and hit another behind it.
Each shot is aimed at one target. The tube is reloaded one round at a time, so reloading takes longer than swapping a magazine. The rifle can jam like most firearms, and racking it clears the jam. At close range it performs poorly, so a melee weapon should take over up close.
The Aiming skill raises its accuracy and crit chance as it levels. The L94 suits a careful shooter who picks off zombies at long range. Against the L92 Carbine, it hits harder and reaches further but carries fewer rounds.
Uses
The L94 Rifle attaches to the back slot. That reduces its carried weight and lets it be drawn quickly. With a screwdriver it accepts two attachments through the Upgrade option. A Recoil Pad shortens the delay between shots and adds a little weight. Ammo Straps speed up reloading slightly.
Repair
The L94 Rifle has 10 condition. Each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. Under normal use the rifle lasts a very long time.
Locations
The L94 Rifle is a rare find. The best odds are in garage storage, followed by closets. Attics, bedroom and living room lockers, wardrobes and hall storage hold one at a very low rate. Occupied motel rooms and storage units can also hide one.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 38.6% |
| Hunting lodge | Display case | 38.6% |
| Hunting lodge | Locker | 7.7% |
| Evidence room | Other | 0.3% |
| Police archive | Metal shelves | 0.3% |
| Police gun storage | Metal shelves | 0.3% |
| Police storage | Metal shelves | 0.3% |
| Police gun storage | Other | 0.1% |
| Police storage | Other | 0.1% |
| Police SWAT room | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 38.6% |
| Outdoor supply store | Display case | 23.2% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop office | Locker | 13% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Survivor safehouse | Cardboard box | 2.8% |
| Survivor safehouse | Counter | 2.8% |
| Survivor safehouse | Crate | 2.8% |
| Survivor safehouse | Small box | 2.8% |
| Survivor safehouse (late game) | Cardboard box | 1.9% |
| Survivor safehouse (late game) | Counter | 1.9% |
| Survivor safehouse (late game) | Crate | 1.9% |
| Survivor safehouse (late game) | Metal shelves | 1.9% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 6.7% |
| Garage storage | Locker | 1.3% |
| Closet | Metal shelves | 0.6% |
| Garage storage | Other | 0.2% |
| Closet | Other | 0.1% |
| Any building | Wardrobe | <0.1% |
| Attic | Cardboard box | <0.1% |
| Attic | Crate | <0.1% |
| Attic | Other | <0.1% |
| Bedroom | Locker | <0.1% |
Notes
- The L94 is the only rifle chambered in .30-30, so its ammunition is worth hoarding.
- It is tied for the second lightest rifle in the game.
- Ammo Straps are worth fitting, since the tube reload is slow.
- A jammed rifle is cleared by racking the lever.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|