L92 Carbine
| L92 Carbine | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1-1.6 |
| Range | 0.61-24 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 3.5 |
| Hands | Two-handed |
| Ammo | .357 Magnum Round |
| Location | Containers |
| Spawn ID | /additem Base.L92_Carbine
|
The L92 Carbine is a two-handed lever action rifle that fires the .357 Magnum Round. It trains the Aiming skill. It holds 10 rounds in its tube and needs no magazine.
The carbine sits between a pistol and a full rifle. Its damage is decent, it is one of the quieter rifles, and its ammunition is fairly easy to find. It is a rare find in homes and storage spaces. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The L92 Carbine reaches 24 tiles. Each hit deals between 1 and 1.6 damage. The crit chance starts at 20 percent, and a crit deals four times the damage. A healthy zombie often needs a crit to drop in a single shot.
The carbine hits one zombie per shot. Its knockback is small, so a zombie at close range keeps coming after a hit. It works best at a distance against a few targets, and a melee weapon should take over up close.
The Aiming skill raises its accuracy and crit chance as it levels. The carbine is one of the better guns for training Aiming at mid levels. It is quieter than most rifles, so each shot draws a smaller crowd. Against the L94 Rifle, it holds more rounds but deals less damage per shot.
Repair
The L92 Carbine has 10 condition. Each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. The carbine is durable for a firearm and lasts a very long time with normal use.
Locations
The L92 Carbine is a rare find. The best odds are in garage storage, followed by closets. Attics, bedroom and living room lockers, wardrobes and hall storage hold one at a very low rate. Occupied motel rooms and storage units can also hide one.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 38.6% |
| Hunting lodge | Display case | 38.6% |
| Hunting lodge | Locker | 7.7% |
| Evidence room | Other | 0.3% |
| Police archive | Metal shelves | 0.3% |
| Police gun storage | Metal shelves | 0.3% |
| Police storage | Metal shelves | 0.3% |
| Police gun storage | Other | 0.1% |
| Police storage | Other | 0.1% |
| Police SWAT room | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 38.6% |
| Outdoor supply store | Display case | 23.2% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop office | Locker | 13% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Survivor safehouse | Cardboard box | 2.8% |
| Survivor safehouse | Counter | 2.8% |
| Survivor safehouse | Crate | 2.8% |
| Survivor safehouse | Small box | 2.8% |
| Survivor safehouse (late game) | Cardboard box | 1.9% |
| Survivor safehouse (late game) | Counter | 1.9% |
| Survivor safehouse (late game) | Crate | 1.9% |
| Survivor safehouse (late game) | Metal shelves | 1.9% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 6.7% |
| Garage storage | Locker | 1.3% |
| Closet | Metal shelves | 0.6% |
| Garage storage | Other | 0.2% |
| Closet | Other | 0.1% |
| Any building | Wardrobe | <0.1% |
| Attic | Cardboard box | <0.1% |
| Attic | Crate | <0.1% |
| Attic | Other | <0.1% |
| Bedroom | Locker | <0.1% |
Notes
- The .357 Magnum Round it fires is fairly common, which keeps the carbine fed.
- A lever action needs no magazine, so loose rounds go straight into the gun.
- The small knockback makes it a poor choice once zombies close in.
- The design appears to be based on the Winchester Model 1892.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|