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L92 Carbine


L92 Carbine
L92 Carbine
Class Firearm
Skill Aiming
Damage 1-1.6
Range 0.61-24
Crit 20% x4
Condition 10
Weight 3.5
Hands Two-handed
Ammo .357 Magnum Round
Location Containers
Spawn ID /additem Base.L92_Carbine

The L92 Carbine is a two-handed lever action rifle that fires the .357 Magnum Round. It trains the Aiming skill. It holds 10 rounds in its tube and needs no magazine.

The carbine sits between a pistol and a full rifle. Its damage is decent, it is one of the quieter rifles, and its ammunition is fairly easy to find. It is a rare find in homes and storage spaces. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The L92 Carbine reaches 24 tiles. Each hit deals between 1 and 1.6 damage. The crit chance starts at 20 percent, and a crit deals four times the damage. A healthy zombie often needs a crit to drop in a single shot.

The carbine hits one zombie per shot. Its knockback is small, so a zombie at close range keeps coming after a hit. It works best at a distance against a few targets, and a melee weapon should take over up close.

The Aiming skill raises its accuracy and crit chance as it levels. The carbine is one of the better guns for training Aiming at mid levels. It is quieter than most rifles, so each shot draws a smaller crowd. Against the L94 Rifle, it holds more rounds but deals less damage per shot.

Repair


The L92 Carbine has 10 condition. Each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. The carbine is durable for a firearm and lasts a very long time with normal use.

Locations


The L92 Carbine is a rare find. The best odds are in garage storage, followed by closets. Attics, bedroom and living room lockers, wardrobes and hall storage hold one at a very low rate. Occupied motel rooms and storage units can also hide one.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Display case 38.6%
Hunting lodge Display case 38.6%
Hunting lodge Locker 7.7%
Evidence room Other 0.3%
Police archive Metal shelves 0.3%
Police gun storage Metal shelves 0.3%
Police storage Metal shelves 0.3%
Police gun storage Other 0.1%
Police storage Other 0.1%
Police SWAT room Other 0.1%
Location Container Chance
Gun store Display case 38.6%
Outdoor supply store Display case 23.2%
Pawn shop office Metal shelves 22.2%
Pawn shop office Other 22.2%
Pawn shop office Locker 13%
Pawn shop Display case 2.4%
Location Container Chance
Survivor cache Counter 7%
Survivor cache Counter 7%
Survivor safehouse Cardboard box 2.8%
Survivor safehouse Counter 2.8%
Survivor safehouse Crate 2.8%
Survivor safehouse Small box 2.8%
Survivor safehouse (late game) Cardboard box 1.9%
Survivor safehouse (late game) Counter 1.9%
Survivor safehouse (late game) Crate 1.9%
Survivor safehouse (late game) Metal shelves 1.9%
Location Container Chance
Any building Military locker 6.7%
Garage storage Locker 1.3%
Closet Metal shelves 0.6%
Garage storage Other 0.2%
Closet Other 0.1%
Any building Wardrobe <0.1%
Attic Cardboard box <0.1%
Attic Crate <0.1%
Attic Other <0.1%
Bedroom Locker <0.1%

Notes


  • The .357 Magnum Round it fires is fairly common, which keeps the carbine fed.
  • A lever action needs no magazine, so loose rounds go straight into the gun.
  • The small knockback makes it a poor choice once zombies close in.
  • The design appears to be based on the Winchester Model 1892.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff