SN38 Revolver
| SN38 Revolver | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 0.5-0.8 |
| Range | 0.61-8 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 1.2 |
| Hands | One-handed |
| Ammo | .38 Special Round |
| Location | Containers |
| Spawn ID | /additem Base.Revolver_Short
|
The SN38 Revolver is a small snub-nosed handgun that fires .38 Special rounds. It trains the Aiming skill. It holds five rounds in its cylinder and loads them straight in, with no magazine needed.
The SN38 is the quietest firearm that still harms zombies. It is also the most accurate handgun and the lightest revolver. Its damage is low for a gun, and its capacity is the smallest of the revolvers. That mix makes it a strong pick for a survivor with low Aiming skill. The SN38 is common in gun caches and gun stashes, and it turns up in revolver cases, closets, attics and security rooms. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The SN38 reaches about 8 tiles. Each hit deals between 0.5 and 0.8 damage. The critical chance starts at 20 percent, and a crit deals four times the damage, so a crit often kills outright.
The revolver never jams, which makes it reliable in a tight spot. Its shot is quiet for a gun. Zombies with normal hearing can hear it from about 60 tiles away, far less than louder firearms. That keeps the number of zombies drawn to the shot lower.
Reloading takes longer than swapping a magazine, since each round goes in by hand. Hold the reload key to reload, rack or unload without opening the inventory. The Aiming skill raises accuracy and crit chance. The high base accuracy helps a beginner land hits early. Next to the larger revolvers, the SN38 trades damage and capacity for silence and accuracy.
Uses
The SN38 fits into a holster or a double holster for quick access and lower carried weight. It also fits the Holster - Ankle. Three Duct Tape and a handgun make a Duct Tape Holster at Tailoring 1, and the gun is kept.
Used in Crafting
These recipes take the SN38 Revolver as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Make Duct Tape Holster | Duct Tape Holster | - | Tailoring: 1 | /additem Base.Holster_DuctTape
|
Repair
The SN38 Revolver has 10 condition. Each shot has a 1 in 200 chance of taking a point off. A worn SN38 can be repaired with another SN38 Revolver, which needs at least Aiming 3. The Aiming skill sets how much is restored and how likely the repair is to work. Each repair makes the next one less likely to succeed. After many repairs, a failed attempt can even lower the condition.
Locations
The SN38 Revolver is a common find among guns. Gun caches give the best odds, most of all on the counter, in duffel bags and in plank stashes. Revolver cases inside bags often hold one. Plank stashes in any building and in bedrooms hold one at good odds. Zombies dressed as bikers, detectives and bounty hunters can carry one. Closets, garage storage, security rooms, attics, halls and living rooms hold one only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Gun cache | Counter | 74.4% |
| Gun cache | Bag duffel bag tint | 37.2% |
| Gun cache | Bag duffel bag tint | 35.5% |
| Any building | Plank stash | 34.5% |
| Bedroom | Plank stash | 34.5% |
| Gun cache | Plank stash | 27.9% |
| Gun cache | Gun box | 16.2% |
| Gun cache | Gun box | 9.7% |
| Survivor safehouse (late game) | Stove | 3.4% |
| Survivor safehouse (late game) | Freezer | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Revolver case1 | 41.6% |
| Any building | Zombie wearing a biker outfit | 9.1% |
| Any building | Zombie wearing a detective outfit | 4.1% |
| Any building | Zombie wearing a bounty hunter outfit | 0.4% |
| Inside a bag or case | Handbags and purses | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Captain office | Locker | 26.7% |
| Police gun storage | Locker | 26.7% |
| Police gun storage | Military locker | 26.7% |
| Police storage | Locker | 26.7% |
| Security | Military crate | 26.7% |
| Security | Military locker | 26.7% |
| Drug lab | Metal shelves | 14.1% |
| Drug shack | Other | 3.9% |
| Drug lab | Other | 2.8% |
| Drug lab | Counter | 2% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 20.2% |
| Pawn shop office | Locker | 13% |
| Pawn shop office | Metal shelves | 8.9% |
| Pawn shop office | Other | 8.9% |
| Outdoor supply store | Display case | 5.1% |
| Pawn shop | Display case | 1% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 6.7% |
| Closet | Other | 1.4% |
| Garage storage | Other | 1.4% |
| Garage storage | Locker | 1.3% |
| Attic | Cardboard box | 0.7% |
| Attic | Crate | 0.7% |
| Attic | Other | 0.7% |
| Hall | Other | 0.7% |
| Living room | Other | 0.7% |
| Any building | Dresser | 0.2% |
Notes
- The SN38 cannot jam, so it never fails at a bad moment.
- It is the quietest firearm that still damages zombies.
- A spare SN38 is worth keeping as repair material for the main one.
- The high accuracy makes it a good first gun for a survivor with low Aiming.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|