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SN38 Revolver


SN38 Revolver
SN38 Revolver
Class Firearm
Skill Aiming
Damage 0.5-0.8
Range 0.61-8
Crit 20% x4
Condition 10
Weight 1.2
Hands One-handed
Ammo .38 Special Round
Location Containers
Spawn ID /additem Base.Revolver_Short

The SN38 Revolver is a small snub-nosed handgun that fires .38 Special rounds. It trains the Aiming skill. It holds five rounds in its cylinder and loads them straight in, with no magazine needed.

The SN38 is the quietest firearm that still harms zombies. It is also the most accurate handgun and the lightest revolver. Its damage is low for a gun, and its capacity is the smallest of the revolvers. That mix makes it a strong pick for a survivor with low Aiming skill. The SN38 is common in gun caches and gun stashes, and it turns up in revolver cases, closets, attics and security rooms. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The SN38 reaches about 8 tiles. Each hit deals between 0.5 and 0.8 damage. The critical chance starts at 20 percent, and a crit deals four times the damage, so a crit often kills outright.

The revolver never jams, which makes it reliable in a tight spot. Its shot is quiet for a gun. Zombies with normal hearing can hear it from about 60 tiles away, far less than louder firearms. That keeps the number of zombies drawn to the shot lower.

Reloading takes longer than swapping a magazine, since each round goes in by hand. Hold the reload key to reload, rack or unload without opening the inventory. The Aiming skill raises accuracy and crit chance. The high base accuracy helps a beginner land hits early. Next to the larger revolvers, the SN38 trades damage and capacity for silence and accuracy.

Uses


The SN38 fits into a holster or a double holster for quick access and lower carried weight. It also fits the Holster - Ankle. Three Duct Tape and a handgun make a Duct Tape Holster at Tailoring 1, and the gun is kept.

Used in Crafting


These recipes take the SN38 Revolver as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Make Duct Tape Holster Duct Tape Holster Duct Tape Holster - Tailoring: 1 /additem Base.Holster_DuctTape

Repair


The SN38 Revolver has 10 condition. Each shot has a 1 in 200 chance of taking a point off. A worn SN38 can be repaired with another SN38 Revolver, which needs at least Aiming 3. The Aiming skill sets how much is restored and how likely the repair is to work. Each repair makes the next one less likely to succeed. After many repairs, a failed attempt can even lower the condition.

Locations


The SN38 Revolver is a common find among guns. Gun caches give the best odds, most of all on the counter, in duffel bags and in plank stashes. Revolver cases inside bags often hold one. Plank stashes in any building and in bedrooms hold one at good odds. Zombies dressed as bikers, detectives and bounty hunters can carry one. Closets, garage storage, security rooms, attics, halls and living rooms hold one only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Gun cache Counter 74.4%
Gun cache Bag duffel bag tint 37.2%
Gun cache Bag duffel bag tint 35.5%
Any building Plank stash 34.5%
Bedroom Plank stash 34.5%
Gun cache Plank stash 27.9%
Gun cache Gun box 16.2%
Gun cache Gun box 9.7%
Survivor safehouse (late game) Stove 3.4%
Survivor safehouse (late game) Freezer 2.4%
Location Container Chance
Inside a bag or case Revolver case1 41.6%
Any building Zombie wearing a biker outfit 9.1%
Any building Zombie wearing a detective outfit 4.1%
Any building Zombie wearing a bounty hunter outfit 0.4%
Inside a bag or case Handbags and purses 0.1%
Location Container Chance
Captain office Locker 26.7%
Police gun storage Locker 26.7%
Police gun storage Military locker 26.7%
Police storage Locker 26.7%
Security Military crate 26.7%
Security Military locker 26.7%
Drug lab Metal shelves 14.1%
Drug shack Other 3.9%
Drug lab Other 2.8%
Drug lab Counter 2%
Location Container Chance
Gun store Display case 20.2%
Pawn shop office Locker 13%
Pawn shop office Metal shelves 8.9%
Pawn shop office Other 8.9%
Outdoor supply store Display case 5.1%
Pawn shop Display case 1%
Location Container Chance
Any building Military locker 6.7%
Closet Other 1.4%
Garage storage Other 1.4%
Garage storage Locker 1.3%
Attic Cardboard box 0.7%
Attic Crate 0.7%
Attic Other 0.7%
Hall Other 0.7%
Living room Other 0.7%
Any building Dresser 0.2%

Notes


  • The SN38 cannot jam, so it never fails at a bad moment.
  • It is the quietest firearm that still damages zombies.
  • A spare SN38 is worth keeping as repair material for the main one.
  • The high accuracy makes it a good first gun for a survivor with low Aiming.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff