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Small Magnet Ring


Small Magnet Ring
Small Magnet Ring
Type Ring
Effect Increases player's Magnetism by one tile.
Location The Mines (Floors 1-39); Adventurer's Bundle; Fishing Treasure Chest
Sell Price 50g

One extra tile of reach is all the Small Magnet Ring gives, and it is still one of the most satisfying early rewards in the game. Completing the Adventurer's Bundle in the Boiler Room hands one over, which makes it the only ring in the game earned by donating Slime and Monster Loot to the Community Center. The rest come out of crates on the upper floors of the Mines. The point of the ring is that items stop needing to be stood on: ore from a cracked rock, Slime from a kill and Cave Carrots from a smashed box all come to the farmer instead. It stacks with every other magnet in the game, so even after a better one turns up, the small ring still earns its place on the second finger.


Location


The Boiler Room is the honest route. The Adventurer's Bundle asks for monster drops rather than crops, so it comes together naturally during the first few seasons of mining, and the ring is its reward.

Underground it appears on the first thirty nine floors of the Mines, dropped by a monster or found inside a box or barrel. Fishing treasure chests hold it as well, which gives anglers a route that never involves a sword.

Effect


Magnetism is counted in tiles and this ring adds one. That single tile sounds trivial until a farmer realises how much of mining is walking back over ground already cleared. Ore left behind a rock, Slime dropped in a corner and geodes scattered by a bomb all come within reach a step earlier.

Stacking works with everything. Two Small Magnet Rings reach two tiles, and the ring also adds to a full Magnet Ring, a Glowstone Ring or an Iridium Band. A farmer wearing a Glowstone Ring and this ring together collects from three tiles away, which is close to the comfortable maximum.

Notes


The ring has one quirky use outside combat. Reward chests in the Mines hand over a single item, but a farmer standing just outside the chest with enough magnetism can pick up a second copy as it appears, which is how some players end up with two pairs of Leather Boots from floor ten.

The sensible upgrade is the Glowstone Ring, crafted at Mining level 4 from five Solar Essences and five Iron Bars, which carries a full Magnet Ring's pull along with a Glow Ring's light. Combat level 9 then opens the Iridium Band and adds a tenth more damage to the same package.

At the Forge the small ring is not thrown away. Two different rings may be joined even when their effects overlap, so a Small Magnet Ring and a Magnet Ring become a single band for twenty Cinder Shards with three tiles of pull between them, leaving the other finger entirely free.

All Rings


Every entry in this group, with its key details.

Name Image Price
Amethyst Ring Amethyst Ring 100g
Aquamarine Ring Aquamarine Ring 200g
Burglar's Ring Burglar's Ring 750g
Crabshell Ring Crabshell Ring 1000g
Emerald Ring Emerald Ring 300g
Glow Ring Glow Ring 100g
Glowstone Ring Glowstone Ring 100g
Hot Java Ring Hot Java Ring 100g
Immunity Band Immunity Band 250g
Iridium Band Iridium Band 1000g
Jade Ring Jade Ring 200g
Jukebox Ring Jukebox Ring 100g
Lucky Ring Lucky Ring 100g
Magnet Ring Magnet Ring 100g
Napalm Ring Napalm Ring 1000g
Phoenix Ring Phoenix Ring 100g
Protection Ring Protection Ring 100g
Ring of Yoba Ring of Yoba 750g
Ruby Ring Ruby Ring 300g
Savage Ring Savage Ring 750g
Slime Charmer Ring Slime Charmer Ring 350g
Small Glow Ring Small Glow Ring 50g
Small Magnet Ring Small Magnet Ring 50g
Soul Sapper Ring Soul Sapper Ring 100g
Sturdy Ring Sturdy Ring 750g
Thorns Ring Thorns Ring 100g
Topaz Ring Topaz Ring 100g
Vampire Ring Vampire Ring 750g
Warrior Ring Warrior Ring 750g