Small Magnet Ring
| Small Magnet Ring | |
|---|---|
| Type | Ring |
| Effect | Increases player's Magnetism by one tile. |
| Location | The Mines (Floors 1-39); Adventurer's Bundle; Fishing Treasure Chest |
| Sell Price | 50g |
One extra tile of reach is all the Small Magnet Ring gives, and it is still one of the most satisfying early rewards in the game. Completing the Adventurer's Bundle in the Boiler Room hands one over, which makes it the only ring in the game earned by donating Slime and Monster Loot to the Community Center. The rest come out of crates on the upper floors of the Mines. The point of the ring is that items stop needing to be stood on: ore from a cracked rock, Slime from a kill and Cave Carrots from a smashed box all come to the farmer instead. It stacks with every other magnet in the game, so even after a better one turns up, the small ring still earns its place on the second finger.
Location
The Boiler Room is the honest route. The Adventurer's Bundle asks for monster drops rather than crops, so it comes together naturally during the first few seasons of mining, and the ring is its reward.
Underground it appears on the first thirty nine floors of the Mines, dropped by a monster or found inside a box or barrel. Fishing treasure chests hold it as well, which gives anglers a route that never involves a sword.
Effect
Magnetism is counted in tiles and this ring adds one. That single tile sounds trivial until a farmer realises how much of mining is walking back over ground already cleared. Ore left behind a rock, Slime dropped in a corner and geodes scattered by a bomb all come within reach a step earlier.
Stacking works with everything. Two Small Magnet Rings reach two tiles, and the ring also adds to a full Magnet Ring, a Glowstone Ring or an Iridium Band. A farmer wearing a Glowstone Ring and this ring together collects from three tiles away, which is close to the comfortable maximum.
Notes
The ring has one quirky use outside combat. Reward chests in the Mines hand over a single item, but a farmer standing just outside the chest with enough magnetism can pick up a second copy as it appears, which is how some players end up with two pairs of Leather Boots from floor ten.
The sensible upgrade is the Glowstone Ring, crafted at Mining level 4 from five Solar Essences and five Iron Bars, which carries a full Magnet Ring's pull along with a Glow Ring's light. Combat level 9 then opens the Iridium Band and adds a tenth more damage to the same package.
At the Forge the small ring is not thrown away. Two different rings may be joined even when their effects overlap, so a Small Magnet Ring and a Magnet Ring become a single band for twenty Cinder Shards with three tiles of pull between them, leaving the other finger entirely free.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |