Phoenix Ring
| Phoenix Ring | |
|---|---|
| Type | Ring |
| Location | Volcano Dungeon |
| Sell Price | 100g |
The Phoenix Ring is a second life, once a day. When a farmer's health reaches zero while it is worn, the collapse simply does not happen: they are brought back standing with half their maximum health and the fight carries on. Passing out underground normally costs gold, scatters items out of the bag and ends the day, so cancelling that is worth more than any amount of Defense. It comes out of the rare chests in the Volcano Dungeon, which makes it a Ginger Island reward rather than something to plan the early game around. For a deep Skull Cavern run, or for one of Mr Qi's challenges where healing is forbidden, it is the most valuable thing a farmer can put on a finger.
Location
Rare treasure chests in the Volcano Dungeon hold the ring, one of nine possible items in that pool. Rare chests turn up at random, with far better odds on the ninth floor and better odds again on a lucky day, so the sensible hunt is a full climb to the Forge rather than a few floors and out. The volcano itself needs the bridge the first island parrot builds.
Effect
The revival triggers automatically at the moment damage would take health to zero. The farmer comes back at half their maximum health, and the ring then goes quiet until the next day. The precise figure is half the maximum plus one point for each Phoenix Ring worn, so a second ring adds a single extra point of health rather than a second revival.
That makes the ring strange to value. At full health with good armour it does nothing at all, and at low health it is the difference between finishing a floor and losing the day's haul. The usual habit is to keep one in a chest near the mine entrance and put it on only for the runs that matter, or to swap it in once health has dropped far enough to be worrying.
The one thing it will not save a farmer from is the fall. Dropping down a Skull Cavern shaft deals damage that the ring treats differently from monster damage, so a descent that ends in a shaft still ends badly.
Notes
Yellow is the ring's dye pot in Emily and Haley's house, which seems fitting for something named after a firebird.
Pairing it with a Vampire Ring is the combination most often recommended, and the logic is simple: the Vampire Ring tops health up on every kill while the Phoenix Ring catches the one hit that got through. Twenty Cinder Shards at the Forge joins them, and the shards come from the same dungeon that produced the ring. A Protection Ring is the other sensible partner, since longer invincibility after a hit means fewer chances for the second hit that would have triggered the revival at all.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |