Vampire Ring
| Vampire Ring | |
|---|---|
| Type | Ring |
| Location | Adventurer's Guild |
| Price | 15000g |
| Sell Price | 750g |
Two hundred Bats on Gil's eradication poster earn the Vampire Ring, and from then on every monster that dies gives two points of health back. That turns a crowded floor from a danger into a slow refill, because the ring pays per corpse rather than per swing. It is at its best in the stretch of the game where food is scarce and a deep run ends because the health bar ran out rather than because the clock did. Copies cost 15,000g from Marlon once the goal is done, and a second ring gives a second two points per kill. Joined at the Forge to a Soul Sapper Ring it becomes the most widely recommended band in the game, since one half returns health and the other returns energy from the same kill.
Location
Gil counts every kind of Bat towards the same two hundred. The common Bats live on the floors just past thirty in the Mines and roam the Wilderness Farm at night. Frost Bats fill the frozen middle floors, Lava Bats take over below eighty and appear on two of the early Skull Cavern floors, and Iridium Bats haunt the Skull Cavern from floor fifty one down. A farmer who mines normally will pass through all of them.
The fastest way to build the count is the fog. Some floors fill with coloured mist and send bats in from every direction in waves, and those waves arrive more often when the day's luck is poor, which makes a bad fortune oddly useful. Bat Wings drop from almost every one of them as well, so the grind pays for itself in Monster Loot long before the ring appears.
Marlon stocks the ring at 15,000g once Gil has handed over the first one. That matters mostly as insurance, since the only other way to replace a sold ring would be to kill two hundred more bats.
Effect
Two health arrives the instant a monster dies, and the size of the monster makes no difference. A Green Slime pays exactly what a Shadow Brute pays. The ring therefore rewards floors that are busy rather than floors that are dangerous, which is a useful thing to know when choosing where to spend a day.
Set against food, the difference is in the shape of the healing. A Cheese or a Salad restores a lump of health at the cost of an inventory slot and a pause to eat. The ring trickles instead, a little at a time, and never has to be restocked. On a long descent through the Mines a farmer can finish with more health than they started with, simply from clearing the rooms they would have walked through anyway.
That trickle also saves the runs that nearly went wrong. Dropping to nothing underground ends the day there and then, and the ring often supplies exactly the handful of points needed to reach the ladder instead. Players who have collapsed once with no food left tend to keep it equipped for the rest of the year.
Wearing two Vampire Rings doubles the return to four health a kill, which puts it in the small group of rings where doubling up genuinely works. Against heavy single monsters, though, the healing is thin whichever way it is worn, and the finger is usually better spent on armour.
Notes
Red is the ring's dye pot in Emily and Haley's house, on 2 Willow Lane.
The combination to aim for is this ring and a Soul Sapper Ring, for twenty Cinder Shards at the Forge. Health and energy are the two things a long trip underground runs out of, and a band that restores both on every kill removes most of the reason to carry food at all. It frees the other finger for an Iridium Band or a Burglar's Ring.
A Savage Ring is the other favourite, pairing the healing with a burst of speed on each kill, which suits the fast fliers of the Volcano Dungeon. A Phoenix Ring takes the idea in the opposite direction: the Vampire Ring keeps a farmer upright through a long fight, and the Phoenix Ring covers the moment when it goes wrong anyway. A Protection Ring suits the same logic, since fewer hits landing means the trickle has time to keep up.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |