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Soul Sapper Ring


Soul Sapper Ring
Soul Sapper Ring
Type Ring
Location Volcano Dungeon
Sell Price 100g

Energy is the quiet limit on a mining day. A farmer can carry enough food to survive the monsters and still have to climb out early because there is nothing left to swing with, and the Soul Sapper Ring attacks that problem directly: four energy back for every monster killed. On a floor crowded with easy targets the gain outpaces the cost of fighting them, which turns a Slime pack from an obstacle into a refuel. The ring comes out of the common chests in the Volcano Dungeon, so it is one of the first island rewards a farmer is likely to see. Wearing two doubles the return, and pairing it with a Vampire Ring is the most widely recommended combination in the game.


Location


Common treasure chests in the Volcano Dungeon hold the ring, one of seven possible items, so most climbs that open a couple of chests will eventually produce one. Those chests can appear on any floor of the dungeon. Getting to the volcano needs the bridge built by the first parrot on Ginger Island, and the climb itself needs a watering can to make paths across the lava.

Effect


Four energy arrives on each kill, whatever the monster was. A Green Slime pays the same as a Shadow Brute, which is why the ring rewards clearing crowds rather than hunting hard targets.

The practical effect is on the end of the day rather than the middle of a fight. Swinging a weapon costs nothing, but mining, chopping and watering all do, and a Skull Cavern descent usually involves a pickaxe as much as a sword. A farmer who kills a few dozen monsters on the way down arrives at the bottom with energy they would otherwise have spent the morning's breakfast on.

Two rings give eight energy a kill. Unlike most rings, doubling up here is genuinely worthwhile, and it was the standard loadout for long mining days before the Forge made a better arrangement possible.

Notes


Green is the ring's dye pot in Emily and Haley's house, where the Jade Ring and the Emerald Ring also end up.

The combination to aim for is this ring and a Vampire Ring. One gives back energy on every kill and the other gives back health, so a long trip underground needs neither food nor rest, and twenty Cinder Shards at the Forge turn the pair into a single band. That frees the other finger for an Iridium Band or a Burglar's Ring, which is how a self sufficient Skull Cavern loadout is usually built.

The ring also suits Mr Qi's hungrier challenges, where food is restricted and anything that replaces a meal is worth a slot. On ordinary mine floors with plenty of weak monsters, it quietly removes the reason most runs end early.

All Rings


Every entry in this group, with its key details.

Name Image Price
Amethyst Ring Amethyst Ring 100g
Aquamarine Ring Aquamarine Ring 200g
Burglar's Ring Burglar's Ring 750g
Crabshell Ring Crabshell Ring 1000g
Emerald Ring Emerald Ring 300g
Glow Ring Glow Ring 100g
Glowstone Ring Glowstone Ring 100g
Hot Java Ring Hot Java Ring 100g
Immunity Band Immunity Band 250g
Iridium Band Iridium Band 1000g
Jade Ring Jade Ring 200g
Jukebox Ring Jukebox Ring 100g
Lucky Ring Lucky Ring 100g
Magnet Ring Magnet Ring 100g
Napalm Ring Napalm Ring 1000g
Phoenix Ring Phoenix Ring 100g
Protection Ring Protection Ring 100g
Ring of Yoba Ring of Yoba 750g
Ruby Ring Ruby Ring 300g
Savage Ring Savage Ring 750g
Slime Charmer Ring Slime Charmer Ring 350g
Small Glow Ring Small Glow Ring 50g
Small Magnet Ring Small Magnet Ring 50g
Soul Sapper Ring Soul Sapper Ring 100g
Sturdy Ring Sturdy Ring 750g
Thorns Ring Thorns Ring 100g
Topaz Ring Topaz Ring 100g
Vampire Ring Vampire Ring 750g
Warrior Ring Warrior Ring 750g