Soul Sapper Ring
| Soul Sapper Ring | |
|---|---|
| Type | Ring |
| Location | Volcano Dungeon |
| Sell Price | 100g |
Energy is the quiet limit on a mining day. A farmer can carry enough food to survive the monsters and still have to climb out early because there is nothing left to swing with, and the Soul Sapper Ring attacks that problem directly: four energy back for every monster killed. On a floor crowded with easy targets the gain outpaces the cost of fighting them, which turns a Slime pack from an obstacle into a refuel. The ring comes out of the common chests in the Volcano Dungeon, so it is one of the first island rewards a farmer is likely to see. Wearing two doubles the return, and pairing it with a Vampire Ring is the most widely recommended combination in the game.
Location
Common treasure chests in the Volcano Dungeon hold the ring, one of seven possible items, so most climbs that open a couple of chests will eventually produce one. Those chests can appear on any floor of the dungeon. Getting to the volcano needs the bridge built by the first parrot on Ginger Island, and the climb itself needs a watering can to make paths across the lava.
Effect
Four energy arrives on each kill, whatever the monster was. A Green Slime pays the same as a Shadow Brute, which is why the ring rewards clearing crowds rather than hunting hard targets.
The practical effect is on the end of the day rather than the middle of a fight. Swinging a weapon costs nothing, but mining, chopping and watering all do, and a Skull Cavern descent usually involves a pickaxe as much as a sword. A farmer who kills a few dozen monsters on the way down arrives at the bottom with energy they would otherwise have spent the morning's breakfast on.
Two rings give eight energy a kill. Unlike most rings, doubling up here is genuinely worthwhile, and it was the standard loadout for long mining days before the Forge made a better arrangement possible.
Notes
Green is the ring's dye pot in Emily and Haley's house, where the Jade Ring and the Emerald Ring also end up.
The combination to aim for is this ring and a Vampire Ring. One gives back energy on every kill and the other gives back health, so a long trip underground needs neither food nor rest, and twenty Cinder Shards at the Forge turn the pair into a single band. That frees the other finger for an Iridium Band or a Burglar's Ring, which is how a self sufficient Skull Cavern loadout is usually built.
The ring also suits Mr Qi's hungrier challenges, where food is restricted and anything that replaces a meal is worth a slot. On ordinary mine floors with plenty of weak monsters, it quietly removes the reason most runs end early.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |