Savage Ring
| Savage Ring | |
|---|---|
| Type | Ring |
| Effect | Adrenaline Rush; (Speed (+2)) |
| Location | Adventurer's Guild |
| Price | 25000g |
| Sell Price | 750g |
Void Spirits are the hardest of Gil's eradication targets to grind, and a hundred and fifty of them buys the Savage Ring. Every kill it witnesses grants three seconds of Adrenaline Rush, a two point movement speed buff that stacks on top of whatever else is already running. In practice that means a fight is also a sprint: clear one monster and the farmer is briefly quicker than everything left in the room. On the deep floors of the Skull Cavern, where the difference between reaching the ladder and being surrounded is a second or two, that is worth more than it sounds. Shadow Shamans, Shadow Brutes and Shadow Snipers all count towards the goal, and Marlon sells copies at 25,000g.
The in-game description reads: Gain a short speed boost whenever you slay a monster.
Location
The eradication poster beside Marlon counts the Void Spirits together: Shadow Shamans, Shadow Brutes and Shadow Snipers, including their dangerous variants. They live on the deeper floors of the Mines and appear in the dangerous versions of those floors, so the count usually builds up slowly over many visits rather than in one session. Gil hands the ring over at a hundred and fifty, and Marlon stocks it from then on at 25,000g.
Effect
The buff is called Adrenaline Rush and it is a plain speed increase, two points for three seconds, refreshed by the next kill. Because it stacks with food and drink, a farmer already carrying Coffee or a speed dish moves faster still, and on a floor with plenty of monsters the buff rarely lapses.
That constant refreshing is the real use. Crossing a Skull Cavern floor quickly is how a deep run survives, since every second spent wandering is a second for more monsters to spawn. The ring also helps against flying enemies, which rely on closing distance faster than a farmer can retreat, and against the Magma Sprites and Magma Sparkers of the Volcano Dungeon whose debuffs slow movement.
A second Savage Ring does nothing, because the game refuses to apply two buffs of the same name at once. The other finger is better used for something that solves a different problem.
Notes
Yellow is the ring's dye pot in Emily and Haley's house, a long list that takes in most of the game's glowing and golden items.
Combining is the obvious move, since doubling up is pointless. Twenty Cinder Shards at the Forge join the Savage Ring to a Vampire Ring, which pairs the escape with a trickle of health from every kill and is one of the most recommended pairs in the game. A Napalm Ring is the other favourite: each kill both clears the floor around it and launches the farmer forward. Pairing it with a Warrior Ring instead makes a monster hunting band, since both effects fire on the same trigger.
The buff is applied the instant the monster dies, which makes the ring a good companion to a fast weapon. A dagger build sees the speed come back far more often than a club build does.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |