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Napalm Ring


Napalm Ring
Napalm Ring
Type Ring
Location Adventurer's Guild
Price 30000g
Sell Price 1000g

Two hundred and fifty Serpents is the price of the Napalm Ring, and the ring turns every kill into a small bomb. The blast damages nearby monsters, shatters rocks and finishes off fallen Mummies, and it leaves the farmer completely unharmed. In a crowded Skull Cavern corridor that means one well placed swing can clear the rest of the room on its own, which is why the ring is a favourite for deep descents and for Qi's harder challenges. Serpents live in the Skull Cavern itself, so earning the ring and using it happen in the same place. Marlon charges 30,000g for a second one, the dearest ring on his shelf.


Location


The eradication poster beside Marlon counts Serpents and Royal Serpents together, two hundred and fifty in all. Both live in the Skull Cavern, the Royal variety on the deeper floors, and they are fast enough that the count takes real effort. Gil hands the ring over when the total is reached, and Marlon stocks it afterwards at 30,000g.

Effect


The explosion behaves like a Cherry Bomb that refuses to hurt its owner. Monsters caught in it take damage, stone in the blast radius breaks, and anything forageable standing nearby is destroyed with it. On a Skull Cavern floor packed with rock that is a gift, because the explosions clear a path and expose ladders without a single pickaxe swing.

Mummies are the clearest case for the ring. A Mummy knocked down gets back up unless something finishes it, and normally that means carrying Bombs. With the Napalm Ring on, every other kill in the room does the job for free.

Wearing two sets off two explosions at the same instant, so nearby monsters take the damage twice. That is one of the few genuine reasons to double up on a ring rather than combine it.

Two places are exempt from the destruction. On the farm and inside the Slime Hutch the blast only damages monsters, so a Wilderness Farm or a Slime Hutch round stays safe. Elsewhere the ring is worth switching off when forage matters, since it will happily blow up the Red Mushrooms a farmer was collecting.

Notes


Orange is the ring's dye pot in Emily and Haley's house, in the same list as a Crabshell Ring.

The Forge gives the ring its best pairings. Joining it to a Savage Ring for twenty Cinder Shards means every kill both clears the room and hands the farmer three seconds of extra speed, which is the quickest way to cross a dangerous floor. An Iridium Band is the other recommendation, since the explosions scatter loot and the band's item pull collects it. Players who spend time in the Volcano Dungeon often pair it with a Burglar's Ring instead, because exploding Magma Sprites drop Cinder Shards and the ring doubles the roll.

One warning is worth repeating for anyone hunting Truffles. A monster killed near a Truffle takes the Truffle with it.

All Rings


Every entry in this group, with its key details.

Name Image Price
Amethyst Ring Amethyst Ring 100g
Aquamarine Ring Aquamarine Ring 200g
Burglar's Ring Burglar's Ring 750g
Crabshell Ring Crabshell Ring 1000g
Emerald Ring Emerald Ring 300g
Glow Ring Glow Ring 100g
Glowstone Ring Glowstone Ring 100g
Hot Java Ring Hot Java Ring 100g
Immunity Band Immunity Band 250g
Iridium Band Iridium Band 1000g
Jade Ring Jade Ring 200g
Jukebox Ring Jukebox Ring 100g
Lucky Ring Lucky Ring 100g
Magnet Ring Magnet Ring 100g
Napalm Ring Napalm Ring 1000g
Phoenix Ring Phoenix Ring 100g
Protection Ring Protection Ring 100g
Ring of Yoba Ring of Yoba 750g
Ruby Ring Ruby Ring 300g
Savage Ring Savage Ring 750g
Slime Charmer Ring Slime Charmer Ring 350g
Small Glow Ring Small Glow Ring 50g
Small Magnet Ring Small Magnet Ring 50g
Soul Sapper Ring Soul Sapper Ring 100g
Sturdy Ring Sturdy Ring 750g
Thorns Ring Thorns Ring 100g
Topaz Ring Topaz Ring 100g
Vampire Ring Vampire Ring 750g
Warrior Ring Warrior Ring 750g