Ring of Yoba
| Ring of Yoba | |
|---|---|
| Type | Ring |
| Location | Crafting with Combat Level 7 |
| Sell Price | 750g |
Combat level 7 teaches the Ring of Yoba recipe, and five Iron Bars, five Gold Bars and a Diamond turn into a ring that occasionally refuses to let a farmer be hurt. When damage lands there is a chance of Yoba's Blessing, five seconds of complete immunity to monster damage, and the lower the farmer's health the more likely that chance becomes. Below fifteen health the ring fires roughly half the time, which is exactly when it is needed. That makes it the lazy player's safety net: no swapping, no timing, just a ring that steps in when a fight has gone wrong. Marlon buys it rather than the shipping bin, and the Forge is where it stops wasting a finger.
Location
Crafting is the only route. Combat level 7 arrives at roughly the same time as the Thorns Ring recipe, and the materials are all ordinary mid game stock: Iron Bars from the furnace, Gold Bars from the deeper Mines, and a single Diamond from a Mines node, a Diamond node in the Skull Cavern or a geode.
The ring cannot go in the shipping bin. Selling it means a trip to Marlon at the Adventurer's Guild, who takes rings over the same counter he sells them from.
Effect
The buff is called Yoba's Blessing and it lasts five seconds, during which monster attacks do nothing at all. Falling down a Skull Cavern shaft still hurts, because that damage is handled separately.
The chance of the buff is where the ring gets interesting. Nothing happens while health is above ninety. From ninety downwards the chance climbs steadily, and once health drops to fifteen or below an extra twenty percent is added on top. A farmer with a hundred maximum health and no luck buff is looking at nothing at ninety health, around a quarter at sixteen, and between forty five and fifty percent in the last fifteen points.
Luck buffs raise the chance further, although the daily fortune does not. That makes a Lucky Lunch worth eating before a dangerous descent for more reasons than the ladders.
Wearing a second Ring of Yoba achieves nothing, because the game only checks whether one is equipped. The second finger should go to something else entirely.
Notes
Yellow is the ring's dye pot in Emily and Haley's house.
Because doubling up is pointless, this is a ring that almost demands combining. Twenty Cinder Shards at the Forge join it to anything that works on a different trigger, and the usual suggestions are healing or armour: a Vampire Ring so that health comes back between blessings, or a Crabshell Ring so that the hits which do land take less off.
The ring sits oddly alongside a high Defense build, since a well armoured farmer rarely drops into the health range where the blessing becomes likely. It is at its best on a farmer who fights with damage rather than armour and occasionally pays for it.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |